Editing Talk:Luigi (SSBB)

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Read better the trivia, Samus, Mario, Bowser and Donkey Kong can also be infinited but Luigi can't be chain grabbed by the normal way (running chain grab like all other non-lightweights) unlike the other infinite candidates. The trivia does not say Luigi is the only character that can be infinite chain grabbed by Dedede. [[user:Firewario]] ([[user talk:Firewario|talk]]) 15:44 25th May 2009 (UTC).
Read better the trivia, Samus, Mario, Bowser and Donkey Kong can also be infinited but Luigi can't be chain grabbed by the normal way (running chain grab like all other non-lightweights) unlike the other infinite candidates. The trivia does not say Luigi is the only character that can be infinite chain grabbed by Dedede. [[user:Firewario]] ([[user talk:Firewario|talk]]) 15:44 25th May 2009 (UTC).
==Prat Fall Rate==
I removed the piece of information that said his prat fall rate was twice as high as every other character. But from what I seen, this does not seem to be true, especially since I seen no actual proof of this. To provide some data from my Brawl records, Luigi has a play time of 9:57 with 82 prat falls. To provide some data for other characters, R.O.B. has a play time of 9:03 with 86 prat falls and Zelda/Sheik has a play time of 15:04 with 180 prat falls. While I do know that this doesn't accurately show a character's prat fall rate as some characters' play style makes them more vulnerable to tripping than others. But if Luigi's prat fall rate was truly twice as high as everyone's else, I could not see how Zelda/Sheik's prat falls would more than twice as high as Luigi's while not having more than twice as much play time, regardless of their play style (as if Luigi's 2% prat fall rate was true, his prat falls should still be higher than Zelda/Sheik with these play times). [[User:Omega Tyrant|Omega Tyrant]] [[Image: TyranitarMS.png | 25px]] 07:05, June 9, 2010 (UTC)

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