Editing Talk:Luigi (SSBB)

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[[User:Flyingemus|Flyingemus]] 16:16, 26 April 2008 (UTC)
[[User:Flyingemus|Flyingemus]] 16:16, 26 April 2008 (UTC)
:Luigi is my second main, and I use this strategy frequently against low-percentage foes:
* Grab them and immediately D-throw them.
* Spam your up-smash until they escape.
* Grab and U-throw.
* Get back, spam your fireballs when they land and get up.
* Repeat the first three steps.
* Grab, B-throw off the edge.
* If not K.O.ed, [[Bair]] 'em off.


== Where are Luigi's Standard Moves? ==
== Where are Luigi's Standard Moves? ==
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Thanks! Now I feel REALLY Special. [[User:Smorekingxg456|Smorekingxg456]] ([[User talk:Smorekingxg456|talk]]) 23:00, 20 August 2008 (UTC)
Thanks! Now I feel REALLY Special. [[User:Smorekingxg456|Smorekingxg456]] ([[User talk:Smorekingxg456|talk]]) 23:00, 20 August 2008 (UTC)
I did some more to change it to the format. the full thing should look like [[Meta Knight (SSBB)]], [[Falco Lombardi (SSBB)]], and i think [[Mario (SSBB)]] is comepletely in the new setup. Luigi still has a little bit to go. [[User:Smorekingxg456|Smorekingxg456]] ([[User talk:Smorekingxg456|talk]]) 18:32, 22 August 2008 (UTC)
==Trivia==
May be an interesting note that the color scheme for Waluigi is available, this seems intentional as there is no reason otherwise for the "L" on his hat to be yellow. --[[Special:Contributions/72.130.149.170|72.130.149.170]] 08:44, 23 January 2009 (UTC)
Under the whole "Only character to be infinite CG'd by DeDeDe", doesn't DeDeDe have a ability to infinite Bowser and Donkey Kong? [[User:HorayImDecent|HorayImDecent]] ([[User talk:HorayImDecent|talk]]) 06:14, 25 May 2009 (UTC)
Read better the trivia, Samus, Mario, Bowser and Donkey Kong can also be infinited but Luigi can't be chain grabbed by the normal way (running chain grab like all other non-lightweights) unlike the other infinite candidates. The trivia does not say Luigi is the only character that can be infinite chain grabbed by Dedede. [[user:Firewario]] ([[user talk:Firewario|talk]]) 15:44 25th May 2009 (UTC).
==Prat Fall Rate==
I removed the piece of information that said his prat fall rate was twice as high as every other character. But from what I seen, this does not seem to be true, especially since I seen no actual proof of this. To provide some data from my Brawl records, Luigi has a play time of 9:57 with 82 prat falls. To provide some data for other characters, R.O.B. has a play time of 9:03 with 86 prat falls and Zelda/Sheik has a play time of 15:04 with 180 prat falls. While I do know that this doesn't accurately show a character's prat fall rate as some characters' play style makes them more vulnerable to tripping than others. But if Luigi's prat fall rate was truly twice as high as everyone's else, I could not see how Zelda/Sheik's prat falls would more than twice as high as Luigi's while not having more than twice as much play time, regardless of their play style (as if Luigi's 2% prat fall rate was true, his prat falls should still be higher than Zelda/Sheik with these play times). [[User:Omega Tyrant|Omega Tyrant]] [[Image: TyranitarMS.png | 25px]] 07:05, June 9, 2010 (UTC)

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