Editing Talk:Lucas (SSBB)
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Sometimes I play around with Lucas, and I've noticed that if the opponent is hit by the first hit of the down smash close to Lucas, the first hit will connect to the second. Is this character specific? Should this be in the down smash portion of his moveset description? I want to know. [[User:ViciousViridian|ViciousViridian]] ([[User talk:ViciousViridian|talk]]) 22:32, 22 February 2014 (EST) | Sometimes I play around with Lucas, and I've noticed that if the opponent is hit by the first hit of the down smash close to Lucas, the first hit will connect to the second. Is this character specific? Should this be in the down smash portion of his moveset description? I want to know. [[User:ViciousViridian|ViciousViridian]] ([[User talk:ViciousViridian|talk]]) 22:32, 22 February 2014 (EST) | ||
:This is just the first hit not hitting the character away far enough before the next hit lands, and it's already noted that the subsequently blows can land. Whether it happens or not depends on a huge variety of factors that isn't percent and character specific, such as the character's size and weight (heavier and larger characters are obviously more susceptible), the surrounding stage area (a wall or slope can keep the opponent from flying away after the first hit, and a moving/slippery platform/stage may move Lucas while using the move, keeping the opponent from flying away too far), the opponent's SDI, knockback/size modifiers, the move's staleness, etc. So yeah, it isn't something you can put in a simple chart or say "it multi-hits on X character at Y damage", and generally, there is no real percent on any character that the second hit will reliably land in succession after a landed first hit. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 22:55, 22 February 2014 (EST) | :This is just the first hit not hitting the character away far enough before the next hit lands, and it's already noted that the subsequently blows can land. Whether it happens or not depends on a huge variety of factors that isn't percent and character specific, such as the character's size and weight (heavier and larger characters are obviously more susceptible), the surrounding stage area (a wall or slope can keep the opponent from flying away after the first hit, and a moving/slippery platform/stage may move Lucas while using the move, keeping the opponent from flying away too far), the opponent's SDI, knockback/size modifiers, the move's staleness, etc. So yeah, it isn't something you can put in a simple chart or say "it multi-hits on X character at Y damage", and generally, there is no real percent on any character that the second hit will reliably land in succession after a landed first hit. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 22:55, 22 February 2014 (EST) | ||