Editing Talk:L-canceling

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:::But let's get onto the notion about the nullified second part of random tripping (what I call scorpion). I was using Bowser on Brawl trying to catch how to do it. Apparently when you accidentally trip, you can nullify the second part by moving left or right with the control stick '''right as''' you hit the ground on the first frames; this resulted in Bowser moving backward to prone position instead of completing the full trip.
:::But let's get onto the notion about the nullified second part of random tripping (what I call scorpion). I was using Bowser on Brawl trying to catch how to do it. Apparently when you accidentally trip, you can nullify the second part by moving left or right with the control stick '''right as''' you hit the ground on the first frames; this resulted in Bowser moving backward to prone position instead of completing the full trip.


:::So how can you buffer a roll...when your character accidentally trips '''forward''' and you make him '''sit/go prone backwards'''? Explain. (Anyways, playing for three days, gotta sleep.) [[User:Requiem of Ice|Requiem of Ice]] ([[User talk:Requiem of Ice|talk]]) 18:31, 2 March 2014 (EST)
:::So how can you buffer a roll...when your character accidentally trips '''forward''' and you make him '''sit/go prone backwards'''? Explain. [[User:Requiem of Ice|Requiem of Ice]] ([[User talk:Requiem of Ice|talk]]) 18:31, 2 March 2014 (EST)
 
What was happening was, since you were holding shield, your character brought up their shield the first frame they can act. And since you're not frame precise, of course you're not going to bring the shield up as fast trying to manually hit shield after landing.
 
All this text and bashing here wasn't necessary, when the explanation was a simple misunderstanding. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 04:25, 3 March 2014 (EST)

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