Editing Talk:L-canceling

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
This is a talk page. Remember to sign your posts with four tildes (~~~~) and follow the talk page policy.
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 47: Line 47:
== Rediscovery of L-Canceling ==
== Rediscovery of L-Canceling ==


Hey guys, you know how you said it was absent in Brawl? Well, it's '''possible''' that it's not absent in Brawl. In fact, I have been testing for three days on this, and have found out that you could '''indeed''' L-Cancel in ''Brawl''. However, I may have to note that it's possibly different than 64 or Melee's. Your opinions and questions, first of all, should be considered priority. [[User:Requiem of Ice|Requiem of Ice]] ([[User talk:Requiem of Ice|talk]]) 17:22, 2 March 2014 (EST)
Hey guys, you know how you said it was absent in Brawl? Well, it's possible that it's not absent in Brawl. In fact, I have been testing for three days on this, and have found out that you can '''indeed''' L-Cancel in ''Brawl''. However, I may have to note that it's possibly different than 64 or Melee's. Your opinions and questions, first of all, should be considered priority. [[User:Requiem of Ice|Requiem of Ice]] ([[User talk:Requiem of Ice|talk]]) 17:22, 2 March 2014 (EST)
:Then why am I hearing criticism from competitive Melee players that L-canceling is not in Brawl? [[User:Dots|<font color="red">'''D'''</font><font color="green">'''o'''</font><font color="blue">'''t'''</font><font color="purple">'''s'''</font>]] ([[User talk:Dots|talk]]) [[File:Link OoT Dots.PNG|16px]] The Kamehameha 17:35, 2 March 2014 (EST)
:Then why am I hearing criticism from competitive Melee players that L-canceling is not in Brawl? [[User:Dots|<font color="red">'''D'''</font><font color="green">'''o'''</font><font color="blue">'''t'''</font><font color="purple">'''s'''</font>]] ([[User talk:Dots|talk]]) [[File:Link OoT Dots.PNG|16px]] The Kamehameha 17:35, 2 March 2014 (EST)
:Virtually everyone agrees that L-cancelling does not exist in Brawl. You gotta provide some serious evidence and videos if you want to prove yourself... [[User:Scr7|<span style="color:#0000FF"">S</span><span style="color:#7F7FFF">c</span><span style="color:#00FFFF">r</span><span style="color:#FF7F00">7</span>]][[File:Scr7 sig.png|link=]]([[User talk:Scr7|talk]] · [[Special:Contributions/Scr7|contribs]]) 17:36, 2 March 2014 (EST)
:Virtually everyone agrees that L-cancelling does not exist in Brawl. You gotta provide some serious evidence and videos if you want to prove yourself... [[User:Scr7|<span style="color:#0000FF"">S</span><span style="color:#7F7FFF">c</span><span style="color:#00FFFF">r</span><span style="color:#FF7F00">7</span>]][[File:Scr7 sig.png|link=]]([[User talk:Scr7|talk]] · [[Special:Contributions/Scr7|contribs]]) 17:36, 2 March 2014 (EST)
::Alright. Though my words don't give a sense of evidence, I will prove this later on with videos. See, L-Cancelling in Brawl works much more differently than it does in Melee. You have to mash and hold either or both the L or R button (both is preferred) just as the character hits the ground in the middle of the attack animation. What this results in, is the character being able to shield at earlier frames than normal. Take Link's Down Aerial, for instance; normally, it's relatively slow. However by mashing and holding the L and/or R buttons right as he lands, you are able to shield at earlier frames. I will get video proof to verify this. [[User:Requiem of Ice|Requiem of Ice]] ([[User talk:Requiem of Ice|talk]]) 17:42, 2 March 2014 (EST)
::Alright. Though my words don't give a sense of evidence, I will prove this later on with videos. See, L-Cancelling in Brawl works much more differently than it does in Melee. You have to mash and hold either or both the L or R button (both is preferred) just as the character hits the ground in the middle of the attack animation. What this results in, is the character being able to shield at earlier frames than normal. Take Link's Down Aerial, for instance; normally, it's relatively slow. However by mashing and holding the L and/or R buttons right as he lands, you are able to shield at earlier frames. I will get video proof to verify this. [[User:Requiem of Ice|Requiem of Ice]] ([[User talk:Requiem of Ice|talk]]) 17:42, 2 March 2014 (EST)
:::Are you sure this isn't [[IASA|IASA frames]]? [[User:Scr7|<span style="color:#0000FF"">S</span><span style="color:#7F7FFF">c</span><span style="color:#00FFFF">r</span><span style="color:#FF7F00">7</span>]][[File:Scr7 sig.png|link=]]([[User talk:Scr7|talk]] · [[Special:Contributions/Scr7|contribs]]) 17:44, 2 March 2014 (EST)
:::Are you sure this isn't [[IASA|IASA frames]]? [[User:Scr7|<span style="color:#0000FF"">S</span><span style="color:#7F7FFF">c</span><span style="color:#00FFFF">r</span><span style="color:#FF7F00">7</span>]][[File:Scr7 sig.png|link=]]([[User talk:Scr7|talk]] · [[Special:Contributions/Scr7|contribs]]) 17:44, 2 March 2014 (EST)
::::Positive, as I am reviewing my tapes and records, I notice Link's sword comes out a bit faster when I used the L and R buttons. However, the IASA frames could explain the shielding at the early frame parts. But I can't explain Link's sword being pulled out faster after using the D-Air. I'm going to try and catch this again and come back with a full analysis and explanation, and then the videos (once I can locate a certain SD card). [[User:Requiem of Ice|Requiem of Ice]] ([[User talk:Requiem of Ice|talk]]) 17:55, 2 March 2014 (EST)
Absolute bullshit. The game has been probed in and out for the past 5 years now. Top players in Brawl, players who know the game like the back of their hands will never claim something as absurd as this. And consider Project M. They manually REWROTE the code to add L canceling back in. With that in mind, how can you say L Canceling is secretly in the game and we're all just bad.--<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 18:05, 2 March 2014 (EST)
:I didn't say anyone was bad. Looking at my videos, I can clearly see that the sword is being pulled out a tad faster when using the L button. However, the shielding early part is explained by IASA frames, but the sword pulled out faster cannot be. And you say probed in and out, when that is an absolute fallacy in its own words. And of course, did you read what I said at top, I said possible, not probable. There's multiple ways to explain what happened.
:This may be off topic, but have you tried moving the control stick left or right while tripping to nullify the second part of the animation? Or have you slid across FD while walking and continuously turning? We may have probed a lot of what Brawl has, but we surely haven't gotten all of it, not just yet. There are still many things we have not uncovered in Brawl. [[User:Requiem of Ice|Requiem of Ice]] ([[User talk:Requiem of Ice|talk]]) 18:08, 2 March 2014 (EST)
::No, you're just seeing things. L Canceling has been 100% proven to be absent from the game by people who altered the game's code. And probed in and out is an expression. It means people have thoroughly explored every aspect of the game. How can you say we haven't discovered everything, really? You have no evidence and no experience at high level play. At this point given how people have figured out how to change the game to add things that aren't in the game, really nothing really new can be discovered about the game. And no you can't "nullify" tripping. What you probably did was a roll after you trip. Tripping puts you in a state where you have 4 options none of which help you. You can get up without doing anything, get up attack, roll left, or roll right. When you move the control stick left or right, you buffered a roll. --<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 18:19, 2 March 2014 (EST)
::Dude, its been '''5 years''' since Brawl released (infact '''6 years''' by a week later). During that long period of time, Many players went deep inside the game with all the modding they did to it and other competitive stuff such as the tier lists. Universally many should know by now L-canceling doesn't exist in Brawl, even when they probably tried to they still can't pull it off. [[User:Dots|<font color="red">'''D'''</font><font color="green">'''o'''</font><font color="blue">'''t'''</font><font color="purple">'''s'''</font>]] ([[User talk:Dots|talk]]) [[File:Link OoT Dots.PNG|16px]] The Metal Slug 18:22, 2 March 2014 (EST)
:::Of course, I see. I may have been mistaken about the L-Cancelling. Playing for three days in Brawl could have affected me in such a way that I could have been seeing things.
:::But let's get onto the notion about the nullified second part of random tripping (what I call scorpion). I was using Bowser on Brawl trying to catch how to do it. Apparently when you accidentally trip, you can nullify the second part by moving left or right with the control stick '''right as''' you hit the ground on the first frames; this resulted in Bowser moving backward to prone position instead of completing the full trip.
:::So how can you buffer a roll...when your character accidentally trips '''forward''' and you make him '''sit/go prone backwards'''? Explain. (Anyways, playing for three days, gotta sleep.) [[User:Requiem of Ice|Requiem of Ice]] ([[User talk:Requiem of Ice|talk]]) 18:31, 2 March 2014 (EST)
What was happening was, since you were holding shield, your character brought up their shield the first frame they can act. And since you're not frame precise, of course you're not going to bring the shield up as fast trying to manually hit shield after landing.
All this text and bashing here wasn't necessary, when the explanation was a simple misunderstanding. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 04:25, 3 March 2014 (EST)

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)