Editing Talk:King Dedede (SSB4)

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==No Waddle Dees==
==No Waddle Dees==
Sakurai has not shown any Waddle Dee attacks yet. That means that there's not any. That means Waddle Dee (bandana) is a playable Character! <small>—Preceding unsigned comment added by [[User:75.141.44.196|75.141.44.196]] ([[User talk:75.141.44.196|talk]] • [[Special:Contributions/75.141.44.196|contribs]]) 13:18, January 21, 2014</small>
Sakurai has not shown any Waddle Dee attacks yet. That means that there's not any. That means Waddle Dee (bandana) is a playable Character! <small>—Preceding unsigned comment added by [[User:75.141.44.196|75.141.44.196]] ([[User talk:75.141.44.196|talk]] • [[Special:Contributions/75.141.44.196|contribs]]) 13:18, January 21, 2014‎</small>
:[[SmashWiki is not speculative]] <br> [[SW:TALK]] <br> [[User:Scr7|<span style="color:#0000FF"">S</span><span style="color:#7F7FFF">c</span><span style="color:#00FFFF">r</span><span style="color:#FF7F00">7</span>]][[File:Scr7 sig.png|link=]]([[User talk:Scr7|talk]] · [[Special:Contributions/Scr7|contribs]]) 14:20, 21 January 2014 (EST)
:[[SmashWiki is not speculative]] <br> [[SW:TALK]] <br> [[User:Scr7|<span style="color:#0000FF"">S</span><span style="color:#7F7FFF">c</span><span style="color:#00FFFF">r</span><span style="color:#FF7F00">7</span>]][[File:Scr7 sig.png|link=]]([[User talk:Scr7|talk]] · [[Special:Contributions/Scr7|contribs]]) 14:20, 21 January 2014 (EST)


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== To all D3 players ==
== To all D3 players ==


We are going to have to be more vocal about buffs. Dedede is near useless, having the potential to be the worst character in the game, but we overrate him, so he gets nothing. <small>—Preceding unsigned comment added by [[User:45.37.25.25|45.37.25.25]] ([[User talk:45.37.25.25|talk]] • [[Special:Contributions/45.37.25.25|contribs]]) 18:09 10 August 2015 (EDT)</small>
We are going to have to be more vocal about buffs. Dedede is near useless, having the potential to be the worst character in the game, but we overrate him, so he gets nothing. {{unsigned|45.37.25.25|18:09 10 August 2015 (EDT)}}
:First, please sign your comments with four tildas (~). Second, this isn't the place for this kind of discussion. Please review [[SW:TALK]]. [[User: Nyargleblargle|<span style="color: lime">'''Nyargle'''</span><span style="color: orange">'''blargle'''</span>]] ([[User talk:Nyargleblargle|Talk]]) 18:12, 10 August 2015 (EDT)
:First, please sign your comments with four tildas (~). Second, this isn't the place for this kind of discussion. Please review [[SW:TALK]]. [[User: Nyargleblargle|<span style="color: lime">'''Nyargle'''</span><span style="color: orange">'''blargle'''</span>]] ([[User talk:Nyargleblargle|Talk]]) 18:12, 10 August 2015 (EDT)
First, will do. Second, I just feel I need to get this out. If you can tell me how to delete a discussion, I'll be happy. [[Special:Contributions/45.37.25.25|45.37.25.25]] 18:21, 10 August 2015 (EDT)
First, will do. Second, I just feel I need to get this out. If you can tell me how to delete a discussion, I'll be happy. [[Special:Contributions/45.37.25.25|45.37.25.25]] 18:21, 10 August 2015 (EDT)
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:Nah. You're coming off as arrogant, and you can list strengths/weaknesses buffs/nerfs from Brawl with neutrality...lol [[User:Aardvarkian|Aardvarkian]] ([[User talk:Aardvarkian|talk]]) 20:57, 13 August 2015 (EDT)
:Nah. You're coming off as arrogant, and you can list strengths/weaknesses buffs/nerfs from Brawl with neutrality...lol [[User:Aardvarkian|Aardvarkian]] ([[User talk:Aardvarkian|talk]]) 20:57, 13 August 2015 (EDT)
Sorry lol, I'm just tired of people writing off Dedede as midtier despite his complete lack of a neutral and punish game and no defense against projectiles. Dabuz and Omega Tyrant have shown me the worst in Dedede. I just needed to vent, and I know this isn't the place for that, I apologize. [[Special:Contributions/45.37.25.25|45.37.25.25]] 21:32, 13 August 2015 (EDT)
:Yeah. Lol. Don't worry about it. [[User:Aardvarkian|Aardvarkian]] ([[User talk:Aardvarkian|talk]]) 22:25, 13 August 2015 (EDT)
== Gordos should be buffed, but why did they even get nerfed? ==
So it always infuriated me, that gordos could be deflected so easily, barely any moves had less than 3% damage output, but apparently someone thought that this still was overpowered and lowered the treshold to 2%, after which Fox's blaster and Pit's nair are pretty much the only attacks that cannot deflect a gordo.
You also can't use it to counter projectiles, because firstly the gordo gets directly aimed at you and flies much faster when hit by a projectile and secondly many projectiles are not even stopped by gordos.
I once had my gordo clash with a Link's bomb, it came right back at me, but the bomb did not explode, it did not even change its direction, which is ridiculous, reflecting a huge spiky ball with a tiny bomb without even triggering it makes no sense at all.
Same with Bowser Jr.'s walking bombs, most of the time they simply ignore my gordo.
So while I always thought that 3% was ridiculous and it should have been at least 10%, can anybody tell me, why it had to be made even easier to reflect?
(Though they are still somewhat useful against characters without disjointed hitboxes, because with those attacking a gordo oftenly results in a trade)
[[Special:Contributions/178.200.21.8|178.200.21.8]] 05:31, 7 September 2015 (EDT)
:Talk pages should be about the article itself, not its subjects: this is a wiki, not a discussion forum. Please read [[SW:TALK]] for proper talk page usage. Thank you. --[[User:Menshay|Menshay]] ([[User talk:Menshay|talk]]) 06:19, 7 September 2015 (EDT)
::In addition, we have [[SmashWiki:IRC|this]] for these kinds of discussions. [[User:Serpent_King|<span style="font-family:Algerian"> <span style="color:#008833; text-shadow:0px 0px 3px #00bb77;">'''Serpent'''</span><span style="font-size:12pt; color:black; text-shadow:0px 0px 3px Gray;">∞</span><span style="color:#eed000; text-shadow:0px 0px 3px #ffd000;">'''King'''</span></span>]] [[User talk:Serpent_King|(<span style="color: blue;">talk</span>)]] 06:24, 7 September 2015 (EDT)
== dthrow-upair can KO...? ==
Playing some matches against L9 Ais, because I can't play online at the moment I somehow killed a Sheik with a down-throw-quick double jump-upair combo.
I tested this in training and got that it can kill a Jigglypuff in FD at around 80-90 and a Bowser at around 115-125.
When executed perfectly(tested in 1/4speed) this is even a true combo.
L9 AIs can normally DI well, can't they? So this seems to even be pretty reliable at those ranges.
Think this is worth mentioning? On stages with Platforms like Battlefield this may even be deadlier than Donkey Kong's aerial upthrow+upair.
[[Special:Contributions/91.21.224.177|91.21.224.177]] 15:59, 20 January 2016 (EST)

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