Editing Talk:Ike (SSBB)

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Both Ike's side and up specials are decent recovery moves, but he can really only recover in two directions, making his recovery very predictable. He is also extremely vulnerable to edgehogging if he is below the stage. He is low for more reasons than these, though; his moves are sluggish and easily punished, and due to his slow overall speed, he is very easily shut down. He is overly reliable on taking advantage of an opponent's mistakes to win, as mostly anything else will result in him being shut down. These factors give him poor matchups, especially against the higher-tiered characters. An Ike player with enough skill can overcome these things and destroy opponents, but it's an extremely difficult thing to do. [[User:AuraStUrm|AuraStUrm]] ([[User talk:AuraStUrm|talk]]) 15:17, December 11, 2009 (UTC)
Both Ike's side and up specials are decent recovery moves, but he can really only recover in two directions, making his recovery very predictable. He is also extremely vulnerable to edgehogging if he is below the stage. He is low for more reasons than these, though; his moves are sluggish and easily punished, and due to his slow overall speed, he is very easily shut down. He is overly reliable on taking advantage of an opponent's mistakes to win, as mostly anything else will result in him being shut down. These factors give him poor matchups, especially against the higher-tiered characters. An Ike player with enough skill can overcome these things and destroy opponents, but it's an extremely difficult thing to do. [[User:AuraStUrm|AuraStUrm]] ([[User talk:AuraStUrm|talk]]) 15:17, December 11, 2009 (UTC)
Overall he's the lowest ranking newcomer in Brawl, more over Marth is consider the best character in match-ups.--[[Special:Contributions/207.157.151.3|207.157.151.3]] 16:25, June 11, 2010 (UTC)


== Ike's Counter ==
== Ike's Counter ==
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Ah, thanks for pointing out something I completely missed.
Ah, thanks for pointing out something I completely missed.
Kirbyblue 04:08, 22 August 2009 (UTC)
Kirbyblue 04:08, 22 August 2009 (UTC)
In what world does Ike have poor recovery Ikes weight and smash attacks is what makes him possibly the best charcter in brawl Ikeruler--[[User:Ikeruler|Ikeruler]] ([[User talk:Ikeruler|talk]]) 12:54, June 5, 2010 (UTC)
In what world does Ike have poor recovery Ikes weight and smash attacks is what makes him possibly the best charcter in brawl Ikeruler--[[User:Ikeruler|Ikeruler]] ([[User talk:Ikeruler|talk]]) 12:54, June 5, 2010 (UTC)
:Do you Brawl with other people of your skill or greater? His horizontal recovery is bad, his up b doesn't work all the time due to his falling speed, and is predictable. His smashes are rather predictable too, other than the first hit of his d-smash, and even there the second hit has tons of lag. He has a terrible time with projectiles and chaingrabs as well (try brawling a skilled Falco player sometime). But, still, this isn't exactly the place to talk about this (unless you wanna take it to a fourm). '''<span style="font-family:Chiller;">[[User:HavocReaper48|<font color="maroon">--Havoc</font>]][[User talk:HavocReaper48|<font color="maroon">Reaper</font>]][[w:c:ssb:User:HavocReaper48/Emoticonology|'48]]</span>''' 13:48, June 5, 2010 (UTC)
::It doesn't even take a skilled player. Try making a horizontal recovery on any modestly-skilled Mario and his [[cape]], or the [[F.L.U.D.D.]] for that matter. It's funny how hard Ike guns for that Blast Line once he's been turned around. Even at the top of Ike's Aether, when he jumps up and grabs the sword and he hasn't caught the ledge yet, he's susceptible to a well-timed gimp. It takes work to play Ike against anyone good - so down the tier list he goes. [[User:EisenhowerSmash!|EisenhowerSmash!]] ([[User talk:EisenhowerSmash!|talk]]) 05:18, June 28, 2010 (UTC)
== Item attacks ==
== Item attacks ==


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:It's in the [[Beam Sword]] article already. I don't see it in other battering item articles, though. That info can be put in Ike's trivia section. If you want, you could also put it into the rest of the battering items. '''[[User:RAN1|<font color="darkred">R</font>]][[User talk:RAN1|<font color="navy">A</font>]][[Special:Contributions/RAN1|<font color="darkgreen">N</font>]]1''' 15:31, December 5, 2009 (UTC)
:It's in the [[Beam Sword]] article already. I don't see it in other battering item articles, though. That info can be put in Ike's trivia section. If you want, you could also put it into the rest of the battering items. '''[[User:RAN1|<font color="darkred">R</font>]][[User talk:RAN1|<font color="navy">A</font>]][[Special:Contributions/RAN1|<font color="darkgreen">N</font>]]1''' 15:31, December 5, 2009 (UTC)
::I think this belongs in the trivia section of the character, since it affects all battering items the same way. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px]] <small><choose><option>eXemplary Logic</option><option>The Stats Guy</option><option>The Table Designer</option></choose></small> 15:34, December 5, 2009 (UTC)
::I think this belongs in the trivia section of the character, since it affects all battering items the same way. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px]] <small><choose><option>eXemplary Logic</option><option>The Stats Guy</option><option>The Table Designer</option></choose></small> 15:34, December 5, 2009 (UTC)
==Translate==
There are a few places in this page (such as the trivia with the Ragnell slowing ike down) that I can barely understand due to technical data from the fire emblem series. Soooooo can someone clean up?[[Special:Contributions/75.85.64.155|75.85.64.155]] 11:34, 16 November 2013 (EST)
== Huh? ==
This sentence doesn't make sense.
"This is because "Aether" is said with two syllables in Japanese (天空 Ten-kū, literally "Sky"), thus necessitating the changed battle cry."
Uhh...Aether is also said with two syllables, so what does this mean?

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