Editing Talk:Hitlag

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:::It appears as though there was some confusion on the article itself, and my message on the talk page was intended to demonstrate that the growth rate of hitlag does reduce to around a third of its normal value. We will likely never know the actual value, and in fact there may not even be a specific multiplier param, if the game uses similar methods to the hitstun suppression used for balloon knockback. Unless new information arises, sticking to a rough conversion, i.e. keeping the article in its current state, seems to be the best option. ''[[User:Alex the weeb|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Alex the weeb|<span style="color: red;">'''Weeb'''</span>]]'' 14:16, May 20, 2021 (EDT)
:::It appears as though there was some confusion on the article itself, and my message on the talk page was intended to demonstrate that the growth rate of hitlag does reduce to around a third of its normal value. We will likely never know the actual value, and in fact there may not even be a specific multiplier param, if the game uses similar methods to the hitstun suppression used for balloon knockback. Unless new information arises, sticking to a rough conversion, i.e. keeping the article in its current state, seems to be the best option. ''[[User:Alex the weeb|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Alex the weeb|<span style="color: red;">'''Weeb'''</span>]]'' 14:16, May 20, 2021 (EDT)
::::Correct. There wasn't an edit summary so I made a rash assumption, but after a while I realized what you were going for and thinking on it I went back on it. And I agree, I'd rather not add more to that section until a more solid answer is found. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 15:39, May 20, 2021 (EDT)
::::Correct. There wasn't an edit summary so I made a rash assumption, but after a while I realized what you were going for and thinking on it I went back on it. And I agree, I'd rather not add more to that section until a more solid answer is found. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 15:39, May 20, 2021 (EDT)
== Cleanup ==
The "Formula" section, at the very least, is in need of a cleanup. In no particular order:
*"while '''m''' is a series of multipliers based on certain factors, including:" indicates that everything below is applied where "m" is. Several issues:
**"In Melee, the intermediate result is rounded down..." is not part of "m". In fact it happens at the start, the opposite of where "m" is
**The "player count modifier" in ''Ultimate'' is applied at the start, not at the end with "m"
***The shenanigans with spirits probably isn't applied at the end either
*There is no mention of the order the modifiers are applied in nor if those results have any rounding
**At the very end of the page it is said that the electric modifier is rounded down, but nothing for crouch cancelling; the order also matters as doing one before the other causes frames to be skipped
*The "player count modifier" portion is lumped together with the unrelated shield modifier
*The formula for ''Brawl'' and ''Smash 4'' incorrectly says "+4" when it is "+5"
*"d" is said to be rounded down, but my testing shows it isn't
I've gone and made adjustments in my [[Special:PermanentLink/1585358|sandbox]] and the changes I've made can be seen in this [[Special:Diff/1581372/1585358|diff]]. I've made it clear what modifiers are used, where they are, and where rounding is (Instead of using brackets I could instead use "FLOOR(x)" if that is more readable). I've also changed the "player count modifier" table; takes less vertical space, matches tables used on pages like [[stale-move negation]], and is more flexible for future games. The testing I did for this can be found in my spreadsheet linked in the above discussion. I'd like to hear other's thoughts on these changes before I put it into the page. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 18:32, June 9, 2021 (EDT)
:Bump. I've updated the page with ''Smash 64'', the spirit formula, shield multiplier, and some notes. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 11:22, June 15, 2021 (EDT)

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