Editing Talk:Glancing blow
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'''Neutral.''' If phantom hits are indeed a unique mechanic, they deserve their own page and this should stay. However, if there is no difference between ''Melee''’s mechanic and the mechanic as seen in future games, I '''support''' a move because I never ever hear the term "glancing blow." <b>[[User:john3637881|<span style="color: black;">John</span>]]</b> [[File:John3637881 Signature.png|20px]] <b>[[User talk:John3637881|<span style="color: red;">HUAH!</span>]]</b> 00:26, 11 November 2018 (EST) | '''Neutral.''' If phantom hits are indeed a unique mechanic, they deserve their own page and this should stay. However, if there is no difference between ''Melee''’s mechanic and the mechanic as seen in future games, I '''support''' a move because I never ever hear the term "glancing blow." <b>[[User:john3637881|<span style="color: black;">John</span>]]</b> [[File:John3637881 Signature.png|20px]] <b>[[User talk:John3637881|<span style="color: red;">HUAH!</span>]]</b> 00:26, 11 November 2018 (EST) | ||
:It doesn't deserve its own page any more than "Pummel (SSBM)" or something like that does, just because the mechanic works differently in that game. Calling it a unique | :It doesn't deserve its own page any more than "Pummel (SSBM)" or something like that does, just because the mechanic works differently in that game. Calling it a unique mechanicw as bad wording on my part, as the outcome only really differs in Brawl and later games in that there are no freeze frames and no knockback. It's just that that difference makes them much weirder and hard to distinguish in Melee, hence the term phantom hit and the stigma around them, which is unique to Melee. [[User:SuperFalconBros|SuperFalconBros]] ([[User talk:SuperFalconBros|talk]]) 00:41, 11 November 2018 (EST) | ||