Editing Talk:Ganondorf (SSBB)

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Freaking arses trying to make excuses for their lack of skill... it pisses me off... <small>—Preceding unsigned comment added by [[User:70.66.219.126|70.66.219.126]] ([[User talk:70.66.219.126|talk]] • [[Special:Contributions/70.66.219.126|contribs]]) 01:23, 17 August 2009 (UTC)</small>
Freaking arses trying to make excuses for their lack of skill... it pisses me off... <small>—Preceding unsigned comment added by [[User:70.66.219.126|70.66.219.126]] ([[User talk:70.66.219.126|talk]] • [[Special:Contributions/70.66.219.126|contribs]]) 01:23, 17 August 2009 (UTC)</small>
:Firstly, sign your comments using four tildes (<nowiki>~~~~</nowiki>). Secondly, #1 comes out as "1. 1" not "1.". Now, onto the main topic of discussion. You're not a Professional Smasher, or even a Semi-Professional Smasher, so the tier lists, matchups and attributes have no relevance to how you play the game. But, seeing as you have actually raised points, I think it only fair to address them.
:Firstly, sign your comments using four tildes (<nowiki>~~~~</nowiki>). Secondly, #1 comes out as "1. 1" not "1.". Now, onto the main topic of discussion. You're not a Professional Smasher, or even a Semi-Professional Smasher, so the tier lists, matchups and attributes have no relevance to how you play the game. But, seeing as you have actually raised points, I think it only fair to address them.
:His ability to deal with projectiles, his mobility and his sluggish moves are all poor compared to the other characters. He's extremely slow on the ground and in the air, his jumps are all very short, and most of his moves has large amount of lag. You might have "owned" friends who play as Meta Knight using Ganondorf, but that proves nothing. You're clearly just better than them at ''Brawl''. Ganondorf's recovery is predictable when compared to the other characters. For example, Meta Knight can use all of his specials as recovery moves, and they can all be used in most situations. Ganondorf's recovery isn't just predictable, it's very short, and only two of his moves can be used to recover, neither of which go very far and both of which leave him helpless. The fact that he's so heavy doesn't help. Ganondorf can't combo - no one can in ''Brawl''. A combo is when a character is hit by an attack and is still in hitstun when they are hit again. The hitstun in ''Brawl'' is far too low for there to be any combos. It's a common misconception. "You just need to use them better", "trying to make excuses for their lack of skill" and "if Ganondorf's used by a noob" - the tier list, matchups and attributes are based on ''competitive play''. We don't just have a SmashWiki poll every now and then to decide the new tier list, or work out the matchups. We get them from the [[SmashBoards]], and they are worked out by top professional Smashers who, I have to say, know the game far better than you, and are far more skilful at it. Anyway, given his many obvious weaknesses, it's fairly safe to say that Ganondorf is objectively a worse character than Meta Knight. There's not really much room for debate... '''''<span style="font-family:Arial;">[[User:PenguinofDeath|<font color="silver">Penguin</font>]][[User talk:PenguinofDeath|<font color="gray">of</font>]][[Special:Contributions/PenguinofDeath|<font color="silver">Death</font>]]</span>''''' 02:05, 17 August 2009 (UTC)
:His ability to deal with projectiles, his mobility and his sluggish moves are all poor compared to the other characters. He's extremely slow on the ground and in the air, his jumps are all very short, and most of his moves has large amount of lag. You might have "owned" friends who play as Meta Knight using Ganondorf, but that proves nothing. You're clearly just better than them at ''Brawl''. Ganondorf's recovery is predictable when compared to the other characters. For example, Meta Knight can use all of his specials as recovery moves, and they can all be used in most situations. Ganondorf's recovery isn't just predictable, it's very short, and only two of his moves can be used to recover, neither of which go very far and both of which leave him helpless. The fact that he's so heavy doesn't help. Ganondorf can't combo - no one can in ''Brawl''. A combo is when a character is hit by an attack and is still in hitstun when they are hit again. The hitstun in ''Brawl'' is far too low for there to be any combos. It's a common misconception. "You just need to use them better", "trying to make excuses for their lack of skill" and "if Ganondorf's used by a noob" - the tier list, matchups and attributes are based on ''competitive play''. We don't just have a SmashWiki poll every now and then to decide the new tier list, or work out the matchups. We get them from the [[Smash World Forums]], and they are worked out by top professional Smashers who, I have to say, know the game far better than you, and are far more skilful at it. Anyway, given his many obvious weaknesses, it's fairly safe to say that Ganondorf is objectively a worse character than Meta Knight. There's not really much room for debate... '''''<span style="font-family:Arial;">[[User:PenguinofDeath|<font color="silver">Penguin</font>]][[User talk:PenguinofDeath|<font color="gray">of</font>]][[Special:Contributions/PenguinofDeath|<font color="silver">Death</font>]]</span>''''' 02:05, 17 August 2009 (UTC)
(Im not that guy but i am a ganondorf player). Ganondorfs recovery can be very predictable but it is not as short as pepole think [[User:Oni Dark Link|<font color="66FFFF">Oni]]</font> [[Special:Editcount/Oni Dark Link|<font color="#7F007F">Dark ]]</font> [[User:Oni Dark Link/ Series evaluation|<font color="#007A00">Link]]</font> 20:09, September 19, 2009 (UTC)
(Im not that guy but i am a ganondorf player). Ganondorfs recovery can be very predictable but it is not as short as pepole think [[User:Oni Dark Link|<font color="66FFFF">Oni]]</font> [[Special:Editcount/Oni Dark Link|<font color="#7F007F">Dark ]]</font> [[User:Oni Dark Link/ Series evaluation|<font color="#007A00">Link]]</font> 20:09, September 19, 2009 (UTC)


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What was it that made Ganon's down smash decloned from Captain Falcon's? I don't notice any animation change. [[User:Shadow|Shadow]] ([[User talk:Shadow|talk]]) 02:09, 8 May 2015 (EDT)
What was it that made Ganon's down smash decloned from Captain Falcon's? I don't notice any animation change. [[User:Shadow|Shadow]] ([[User talk:Shadow|talk]]) 02:09, 8 May 2015 (EDT)
:Unlike Falcon's, Ganondorf's links (not properly, but it does), is significantly weaker, with much more endlag, and slower transition between kicks. [[User:Ganonmew|Ganonmew]] ([[User talk:Ganonmew|talk]]) 10:47, 18 August 2015 (EDT)
== I'm confused. ==
Ganondorf falls faster? I beg to differ. The falling speed page says no character in Brawl surpasses a falling speed of 2, as Dedede, the fastest caller in Brawl, has 1.95 units of falling speed. It also makes reference to Dedede's falling speed almost surpassing Melee Ganondorf, the tenth fastest called in Melee with a FS of 2, and is the 7th fastest faller in a game where no falling speed surpasses 2. This would mean Ganondorf's falling speed is actually much slower. [[User:Ganonmew|Ganonmew]] ([[User talk:Ganonmew|talk]]) 10:46, 18 August 2015 (EDT)
:Um? It doesn't just say "faster", it says "relative to the rest of the cast". So while the raw number might be smaller, he went from 10th-fastest out of 26 (faster than 61%) to 7th-fastest out of 39 (faster than 82%), which feels faster in a world where everyone is slower. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Quiet 13:14, 18 August 2015 (EDT)
::True, but it says it increases his vertical endurance, worsens his recovery, and makes him easier to combo. This cannot be possible because the raw number is smaller. [[User:Ganonmew|Ganonmew]] ([[User talk:Ganonmew|talk]]) 13:41, 18 August 2015 (EDT)
:::Those facts might also be relative? I mean, it can't be argued that he's worse in those areas despite the raw number being beneficial. Maybe some lesser-known changes are being conflated into "falling speed" or something. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Inconceivable 13:47, 18 August 2015 (EDT)
:::The world may never know... [[User:Ganonmew|Ganonmew]] ([[User talk:Ganonmew|talk]]) 13:53, 18 August 2015 (EDT)

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