Editing Talk:Fighter
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:I say '''leaving it as-is''' would be preferable, but changing it to '''Playable character''' would be ok, as per [[User:Ender_R._Musk|Ender]] and [[User:Ardub23|Ardub23]]. - [[User:Aykrivwassup|Aykrivwassup]] ([[User talk:Aykrivwassup|talk]]) 01:20, November 5, 2023 (EDT) | :I say '''leaving it as-is''' would be preferable, but changing it to '''Playable character''' would be ok, as per [[User:Ender_R._Musk|Ender]] and [[User:Ardub23|Ardub23]]. - [[User:Aykrivwassup|Aykrivwassup]] ([[User talk:Aykrivwassup|talk]]) 01:20, November 5, 2023 (EDT) | ||
: I'd say '''Fighter''' for the similar reasons as [[User:Ender_R._Musk|Ender]] and [[User:Ardub23|Ardub23]]. It's a concise way of labeling playable characters and I've recently been seeing more people use the word "fighter". [[User:Diddy Kongstar|<span style="font-size:10pt;background:#28282B;border:solid FF0000 5px;border-radius: 4px;padding:1px 3px;color:#FF0000">Diddy Kongstar</span>]] 23:36, November 7, 2023 (EST) | : I'd say '''Fighter''' for the similar reasons as [[User:Ender_R._Musk|Ender]] and [[User:Ardub23|Ardub23]]. It's a concise way of labeling playable characters and I've recently been seeing more people use the word "fighter". [[User:Diddy Kongstar|<span style="font-size:10pt;background:#28282B;border:solid FF0000 5px;border-radius: 4px;padding:1px 3px;color:#FF0000">Diddy Kongstar</span>]] 23:36, November 7, 2023 (EST) | ||