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| Does it have priority over fire type moves? It would be interesting to note, and can make for a funny image with you putting out Luigi. [[User:Learner4|Learner4]] ([[User talk:Learner4|talk]]) 03:29, 22 June 2009 (UTC) | | Does it have priority over fire type moves? It would be interesting to note, and can make for a funny image with you putting out Luigi. [[User:Learner4|Learner4]] ([[User talk:Learner4|talk]]) 03:29, 22 June 2009 (UTC) |
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| THIS MOVE IS LIKE WATER GUN. IT IS WATER THAT PUSHES BUT DOESN'T DAMAGE. IT THE SAME PROPERTIES IN IVYSAUR AND CHARACZARD. AND IT IS SPECIAL. <small>—Preceding unsigned comment added by [[User:Sbe|Sbe]] ([[User talk:Sbe|talk]] • [[Special:Contributions/Sbe|contribs]]) </small>
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| :First of all: Caps Lock is bad. Don't use it. It's rude.
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| :Secondly: Sign your talk page comments with <nowiki>~~~~</nowiki>.
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| :3: What is the purpose of your comment? It already says in the article that F.L.U.D.D. pushes for no damage. As for your third and fourth sentences, they make no grammatical sense and therefore mean nothing. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px]] <small><choose><option>eXemplary Logic</option><option>The Stats Guy</option><option>The Table Designer</option></choose></small> 20:10, 9 August 2009 (UTC)
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| I just wanted to get it out that it was like Water Gun. "AND IT IS SPECIAL" means that they're both special moves. Can I sign it with <nowiki>~~~</nowiki> instead, because the timestamp is messy? [[User:Sbe|Sbe]] ([[User talk:Sbe|talk]])
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| :There's no rules against using <nowiki>~~~</nowiki>, but <nowiki>~~~~</nowiki> is pretty much the standard, regardless of the "messy" timestamp. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px]] <small><choose><option>eXemplary Logic</option><option>The Stats Guy</option><option>The Table Designer</option></choose></small> 20:25, 9 August 2009 (UTC)
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| ==F.L.U.D.D. Techniques==
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| Where are the gimping techniques for fludd such as propelling an enemy off the edge when he/she is using his/her up special or breaking an enemy's shield and propelling them over the edge while they are in a shield jump? Are they not considered techniques foe their simplicity? [[Special:Contributions/96.251.166.202|96.251.166.202]] 00:07, 7 August 2013 (EDT)
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| :That shield break thing would pretty much never happen; shield breaks as is are rare (especially if you don't got an attack that deals significant shield damage), and when it does happen, you'll need to have FLUDD preemptively charged, be near the edge of the stage, and you got a very small window to push them off during the shield jump (and your shield breaking attack will have to have very low lag for you to have the time to get them during the shield jump). <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 00:12, 7 August 2013 (EDT)
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| ::Good point, but despite the improbability, a chance to cause an enemy to helplessly fall to his/her death with no chance of recovery that is exploitable still deserves to be noted on a page all about F.L.U.D.D, especially since most players seem to doubt F.L.U.D.D's potential and demand his/its removal. (Oh and F.L.U.D.D. can KO snake easily when he is using his remote missile, since the attack takes so long and it is usually used near an edge, far away from opponents.) [[Special:Contributions/71.118.204.237|71.118.204.237]] 22:22, 8 August 2013 (EDT)
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| :::No it doesn't, something that's about impossible to pull off doesn't need to be mentioned as if it's a legitimate technique (hell, I don't even think there is a large enough window that you can push someone who shield break off unless they broke their shield themselves). And uhm no it doesn't? You do know Snake can cancel his Nikita at any time? If you were to push him, he could easily cancel it and then recover with ease. Along with that, Nikita is a rarely used move as it is, and when it is used, it's either for edge-guarding, when you're separated by stage obstructions (such as in Pokemon Stadium's fire/rock/water transformations), or when Snake is very far away, all situations you won't be able to hit him off with FLUDD or be able to hit him at all. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 22:30, 8 August 2013 (EDT)
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| == Aqua Jump ==
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| Couldn't it be used to disrupt people trying to gimp Mario? If people have been successful in forcing aqua jumps to would-be off-stage aggressors, then it would be a viable technique. Even if they air dodge, it still buys Mario some time to recover safely. I've used it on CPUs several times, who like edge-guarding rather than aggressive pursuit and trying to jump if I F.L.U.D.D. them, but not humans, so I don't know its effectiveness overall. [[File:GreenMarioBrawlHead.png|15px]] [[User:Green Mario|<span style="font-family:Papyrus; color:#32CD32">Green</span>]] [[User talk:Green Mario|<span style="font-family:Papyrus;color:#FFA500">Mario</span>]] 22:03, 23 September 2016 (EDT)
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