Editing Talk:Equipment

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Firstly, I used Luigi's down taunt on a regular Bowser, then one i gave +200 defence to. The one with +200 defence took less knockback, despite Luigi's down taunt knockback not being affected by dealt damage. Then to prove that it wasn't the weight that was affected, I tested and recorded the amount of time it took for Mario to perform his back throw on the regular and +200 defence Bowser in 1/4 speed. It took the same amount of time for both, so the weight was not changed. [[User:Alex Parpotta|Alex Parpotta]] ([[User talk:Alex Parpotta|talk]]) 11:01, 11 February 2017 (EST)
Firstly, I used Luigi's down taunt on a regular Bowser, then one i gave +200 defence to. The one with +200 defence took less knockback, despite Luigi's down taunt knockback not being affected by dealt damage. Then to prove that it wasn't the weight that was affected, I tested and recorded the amount of time it took for Mario to perform his back throw on the regular and +200 defence Bowser in 1/4 speed. It took the same amount of time for both, so the weight was not changed. [[User:Alex Parpotta|Alex Parpotta]] ([[User talk:Alex Parpotta|talk]]) 11:01, 11 February 2017 (EST)


== No stats between 5 and -5? The negative value is 50–70% of the positive value? I'm not too sure. ==
== No stats between 5 and -5? ==


I feel like this should be changed up or looked at more carefully; I just received Tough Edge Clothes and its stats are 89/-4. Now, taking the information we have about negative stat values, assuming that the original stat value was 44 (which is 44.5 rounded down from being half of 89), when we add the +33 modifier to the -44 stat it should be a -12. I also have a Risky Respawner Sword that has +88/-3 stats just like the Tough Edge Clothes with the negative values being above -5.
I feel like this should be changed up or looked at more carefully; I just received Tough Edge Clothes as a conquest prize from the Sidekick Sideshow (Lucas won and I got the piece); its stats are Def 89/Spd -4. Now, taking the information we have about negative stat values, assuming that the original stat value was 44 (which is 44.5 rounded down from being half of 89), when we add the +33 modifier to the -44 stat it should be a -12. Can someone explain why this is and whether or not this is just a unique conquest prize sort of calculation?


Beyond that I have a Critical Hitter Bat, Critical Hitter Needles, Auto Healer Sword, and Hyper Smasher Sword that all have 32/-30, 32/-30, 48/-30, and 61/-30 as their negative values respectively. When you take the negative modifiers from the main article and subtract them from the positive values, they all add up to 90 (-58 for Critical Hitter, -42 for Auto healer, and -29 for Hyper Smasher). Their negative values do not match up with either the original 90 stat (being below 50%) or the new stats after adding the modifiers to them (going above 70%) with the possible exception of the Hyper Smasher Sword (since 30 is the rounded down form of 30.5 which is half of 61). I'd bring up more equipment I have as examples that don't follow the typical rules but I'll just leave it at that for now.
'''EDIT:''' I also have a Risky Respawner Sword (which is likely another conquest prize) that has +88/-3 stats.
 
All of the above are conquest prizes by the way, so that may have something to do with it.
[[User:Blue Sun|Blue Sun]] ([[User talk:Blue Sun|talk]]) 23:22, 12 May 2017 (EDT)
[[User:Blue Sun|Blue Sun]] ([[User talk:Blue Sun|talk]]) 23:22, 12 May 2017 (EDT)


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