Editing Talk:Equipment
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This seems to hold for all of the equipment I have on my Wii U game (upwards of 1000), and for the most part lines up with the data in the "Known equipment stat values" section, which could probably be removed. I'm not sure what the probability of it generating equipment with a certain strength / effect is, but I imagine it varies between modes, difficulty, etc. Hope this helps! [[User:Jdaster64|Jdaster64]] ([[User talk:Jdaster64|talk]]) | This seems to hold for all of the equipment I have on my Wii U game (upwards of 1000), and for the most part lines up with the data in the "Known equipment stat values" section, which could probably be removed. I'm not sure what the probability of it generating equipment with a certain strength / effect is, but I imagine it varies between modes, difficulty, etc. Hope this helps! [[User:Jdaster64|Jdaster64]] ([[User talk:Jdaster64|talk]]) | ||
:This does seem to be the case, at least in the case of equipment second names (Toad, Sacred Treasures) not affecting strength. If anyone has any evidence against this, though, please present it. Equipment is fairly unexplored. [[User: Nyargleblargle|<span style="color: lime">'''Nyargle'''</span><span style="color: orange">'''blargle'''</span>]] ([[User talk:Nyargleblargle|Talk]]) 18:07, 10 August 2015 (EDT) | :This does seem to be the case, at least in the case of equipment second names (Toad, Sacred Treasures) not affecting strength. If anyone has any evidence against this, though, please present it. Equipment is fairly unexplored. [[User: Nyargleblargle|<span style="color: lime">'''Nyargle'''</span><span style="color: orange">'''blargle'''</span>]] ([[User talk:Nyargleblargle|Talk]]) 18:07, 10 August 2015 (EDT) | ||
:My own research here is a bit behind, but I do agree that the "known values" section has been obsoleted. I plan to see if my data matches your analysis and if so replace the section. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Celeritous 18:09, 10 August 2015 (EDT) | :My own research here is a bit behind, but I do agree that the "known values" section has been obsoleted. I plan to see if my data matches your analysis and if so replace the section. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Celeritous 18:09, 10 August 2015 (EDT) | ||
:Okay I'm referencing my own data and I have a question in regards to working backwards to obtain "raw" values. I have a Shield Exploder Protection Badge of +12/-30. Unbadging it leads to +16.7/-41.7, and removing the Shield Exploder (-30) from the positive gives +46.7/-41.7 - which is way too weak (negative is almost 90% of positive). On the other hand, I have an Item Shooter Ring of +40/-17, and removing the -33 from the positive leads to +73/17 - far too strong (~23%). There are enough of these abnormalities that I don't think it's a transcription error (okay, the ring might be, but not the badge). What's the deal? [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Frivolous 18:49, 10 August 2015 (EDT) | :Okay I'm referencing my own data and I have a question in regards to working backwards to obtain "raw" values. I have a Shield Exploder Protection Badge of +12/-30. Unbadging it leads to +16.7/-41.7, and removing the Shield Exploder (-30) from the positive gives +46.7/-41.7 - which is way too weak (negative is almost 90% of positive). On the other hand, I have an Item Shooter Ring of +40/-17, and removing the -33 from the positive leads to +73/17 - far too strong (~23%). There are enough of these abnormalities that I don't think it's a transcription error (okay, the ring might be, but not the badge). What's the deal? [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Frivolous 18:49, 10 August 2015 (EDT) |