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| Why does this info keep getting removed? From what I understand, Dr. Mario’s stats are coded to be completely identical to Mario’s, but have external modifiers that make him slower and stronger. Was this info false? [[User:Lou Cena|Lou Cena]] ([[User talk:Lou Cena|talk]]) 13:37, May 27, 2019 (EDT) | | Why does this info keep getting removed? From what I understand, Dr. Mario’s stats are coded to be completely identical to Mario’s, but have external modifiers that make him slower and stronger. Was this info false? [[User:Lou Cena|Lou Cena]] ([[User talk:Lou Cena|talk]]) 13:37, May 27, 2019 (EDT) |
| :Yes, this is correct, but in Ultimate these modifiers do not line up with equipment modifiers very well. ''[[User:Trainer Alex|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Trainer Alex|<span style="color: red;">'''Jigglypuff trainer'''</span>]]'' | | :Yes, this is correct, but in Ultimate these modifiers do not line up with equipment modifiers very well. ''[[User:Trainer Alex|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Trainer Alex|<span style="color: red;">'''Jigglypuff trainer'''</span>]]'' |
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| == Hyper Smash? ==
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| So I've been trying out Hyper Smash and it seems to work differently from what's posted here. I tried side smashes with Bowser and Jigglypuff first with no equipment, then with a Hyper Smasher Brawn Badge (+20 Attack). In both cases, an instant smash done with the badge on did more damage than a fully charged smash done without it, and fully charging the smash gave it as much extra damage (proportionally) as charging it up would without. Of course some of this is from the Brawn Badge, but I don't think it's much: a tilt attack only got 10% bonus damage from the badge, whereas a smash attack got about 50%.
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| This would mean that, instead of letting you charge up longer for more damage, Hyper Smasher simply gives all smashes bonus damage but makes them take longer to charge. It's basically like giving you instant full-powered smash attacks with the option to do even more damage by charging. This seems way more valuable than what it says on the tin (and is something I wish I'd known about while I was grinding for customs, heh). Can anyone verify this? [[Special:Contributions/72.181.135.38|72.181.135.38]] 01:28, June 18, 2021 (EDT)
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| :20 attack is 1.16×. Add in Hyper Smasher's 1.3× and you got 1.508×; already greater than a normal, fully charged smash's 1.4×. Instead of raising the maximum number of charge frames and consequently the maximum charge damage, it increases the maximum number of charge frames and gives you a flat 1.3×. So yes, all smashes do get the bonus 1.3× at the cost of longer full charges, it just so happens that you only need a measly +10 attack to surpass a fully charged smash. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 06:35, June 18, 2021 (EDT)
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| == Star Rod ==
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| Hello, does anyone know if a Star Rod customization is available for Kirby in either the 3DS or Wii U version?
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