Editing Talk:Dr. Mario (SSB4)
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::What's not important? - [[User:Drilly Dilly|Drilly Dilly]] ([[User talk:Drilly Dilly|talk]]) 20:25, 13 August 2015 (EDT) | ::What's not important? - [[User:Drilly Dilly|Drilly Dilly]] ([[User talk:Drilly Dilly|talk]]) 20:25, 13 August 2015 (EDT) | ||
== {{SSB4|Dr. Mario}} | == {{SSB4|Dr. Mario}}s Hand Animations == | ||
So I finally realized last week that there was something a bit off about Dr. Mario's animations when looking at his hand(s). I noticed that in [[8-Player Smash]] when there's five or more players that this would occur, but when there's four or less players in-game, this is fixed. I carefully paused, viewed, and took as many snapshots of his animations as I could (and there is STILL more I haven't gotten to yet). I compared the photos I took and it seems his hand(s) would look similar to {{SSB4|Luigi}}'s hand when he uses his [[forward aerial]]. It can be | So I finally realized last week that there was something a bit off about Dr. Mario's animations when looking at his hand(s). I noticed that in [[8-Player Smash]] when there's five or more players that this would occur, but when there's four or less players in-game, this is fixed. I carefully paused, viewed, and took as many snapshots of his animations as I could (and there is STILL more I haven't gotten to yet). I compared the photos I took and it seems his hand(s) would look similar to {{SSB4|Luigi}}'s hand when he uses his [[forward aerial]]. It can be seem during... well... there's a lot to name. It doesn't affect any gameplay with him I'm sure other than visually I guess. Maybe I should upload an example when possible? I also updated the trivia with this subject too. | ||
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[[User:Yin10Dou|Yin10Dou]] ([[User talk:Yin10Dou|talk]]) 19:57, 21 September 2015 (EDT)Yin10Dou | [[User:Yin10Dou|Yin10Dou]] ([[User talk:Yin10Dou|talk]]) 19:57, 21 September 2015 (EDT)Yin10Dou | ||
:Character models generally have fewer [[wikipedia:Skeletal animation|bones]] in 8-Player Smash as a memory-saving measure. This was demonstrated by things like Wii Fit Trainer's thumbs-up victory pose being at a different angle from the same phenomenon. [[User:Miles of SmashWiki|<font color="dodgerblue"><span style="font-family:Comic Sans MS;">'''Miles''']] <font color="silver">([[User talk:Miles of SmashWiki|<font color="silver">talk]])</font></font></span></font> 20:02, 21 September 2015 (EDT) | :Character models generally have fewer [[wikipedia:Skeletal animation|bones]] in 8-Player Smash as a memory-saving measure. This was demonstrated by things like Wii Fit Trainer's thumbs-up victory pose being at a different angle from the same phenomenon. [[User:Miles of SmashWiki|<font color="dodgerblue"><span style="font-family:Comic Sans MS;">'''Miles''']] <font color="silver">([[User talk:Miles of SmashWiki|<font color="silver">talk]])</font></font></span></font> 20:02, 21 September 2015 (EDT) | ||