Editing Talk:Dr. Mario (SSB4)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
This is a talk page. Remember to sign your posts with four tildes (~~~~) and follow the talk page policy.
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 93: Line 93:
::What's not important? - [[User:Drilly Dilly|Drilly Dilly]] ([[User talk:Drilly Dilly|talk]]) 20:25, 13 August 2015 (EDT)
::What's not important? - [[User:Drilly Dilly|Drilly Dilly]] ([[User talk:Drilly Dilly|talk]]) 20:25, 13 August 2015 (EDT)


== {{SSB4|Dr. Mario}}'s Hand Animations ==
== {{SSB4|Dr. Mario}}s Hand Animations ==


So I finally realized last week that there was something a bit off about Dr. Mario's animations when looking at his hand(s). I noticed that in [[8-Player Smash]] when there's five or more players that this would occur, but when there's four or less players in-game, this is fixed. I carefully paused, viewed, and took as many snapshots of his animations as I could (and there is STILL more I haven't gotten to yet). I compared the photos I took and it seems his hand(s) would look similar to {{SSB4|Luigi}}'s hand when he uses his [[forward aerial]]. It can be seen during... well... there's a lot to name. It doesn't affect any gameplay with him I'm sure other than visually I guess. Maybe I should upload an example when possible? I also updated the trivia with this subject too.
So I finally realized last week that there was something a bit off about Dr. Mario's animations when looking at his hand(s). I noticed that in [[8-Player Smash]] when there's five or more players that this would occur, but when there's four or less players in-game, this is fixed. I carefully paused, viewed, and took as many snapshots of his animations as I could (and there is STILL more I haven't gotten to yet). I compared the photos I took and it seems his hand(s) would look similar to {{SSB4|Luigi}}'s hand when he uses his [[forward aerial]]. It can be seem during... well... there's a lot to name. It doesn't affect any gameplay with him I'm sure other than visually I guess. Maybe I should upload an example when possible? I also updated the trivia with this subject too.




Line 101: Line 101:
[[User:Yin10Dou|Yin10Dou]] ([[User talk:Yin10Dou|talk]]) 19:57, 21 September 2015 (EDT)Yin10Dou
[[User:Yin10Dou|Yin10Dou]] ([[User talk:Yin10Dou|talk]]) 19:57, 21 September 2015 (EDT)Yin10Dou
:Character models generally have fewer [[wikipedia:Skeletal animation|bones]] in 8-Player Smash as a memory-saving measure. This was demonstrated by things like Wii Fit Trainer's thumbs-up victory pose being at a different angle from the same phenomenon. [[User:Miles of SmashWiki|<font color="dodgerblue"><span style="font-family:Comic Sans MS;">'''Miles''']] <font color="silver">([[User talk:Miles of SmashWiki|<font color="silver">talk]])</font></font></span></font> 20:02, 21 September 2015 (EDT)
:Character models generally have fewer [[wikipedia:Skeletal animation|bones]] in 8-Player Smash as a memory-saving measure. This was demonstrated by things like Wii Fit Trainer's thumbs-up victory pose being at a different angle from the same phenomenon. [[User:Miles of SmashWiki|<font color="dodgerblue"><span style="font-family:Comic Sans MS;">'''Miles''']] <font color="silver">([[User talk:Miles of SmashWiki|<font color="silver">talk]])</font></font></span></font> 20:02, 21 September 2015 (EDT)
== The page's rewrite ==
Thanks a lot everyone who helped. The page looked so mediocre and unencyclopedic, and while it now has a lot more bits than the last time, it now covers everything it had to cover :] --[[File:BeepYouSignature.png|50px]] [[User:BeepYou|<font color="Black">'''BeepYou'''</font>]], '''a user with no grammar at all :v''' [[User talk:BeepYou|<font color="Black">'''(talk)'''</font>]] 17:52, 5 May 2016 (EDT)
:No problem. :) '''[[User:Drill Blaster Mark 2|<font color="Crimson">Drill Blaster Mark</font> <font color="Silver">2</font>]]''' ''[[User talk:Drill Blaster Mark 2|<font color="Black">(talk)</font>]]'' 18:32, 5 May 2016 (EDT)
People know me for not liking how IPs sometimes take the liberty of editing characters' attributes, and that I prefer by much the use of the word "scaling" over "growth" since it is the official term and sounds more encyclopaedic. Mmkay, so I saw the IPs edit, and while I was mad I had to undo it, I'll give a shot again to the page and make a small rewrite that makes it more understandable. So plz don't revert my edit. --[[File:BeepYouSignature.png|50px]] [[User:BeepYou|<font color="Black">'''BeepYou'''</font>]], '''a user with no grammar at all :v''' [[User talk:BeepYou|<font color="Black">'''(talk)'''</font>]] 13:15, 9 May 2016 (EDT)
== Damage comparison to melee ==
Okay two quick things,
1. Dr.Mario's up B only did 13% in melee, Mario's was the one that did 14 so I don't know why that keeps being added in there.
2. Dr.Mario's down air did 19% damage in melee if all hits connected, I don't know if it's a region difference or if this is just an inaccurate site.
:Remember to sign please. <span style="font-family:Monotype Corsiva; font-size:12pt">[[User:Serpent King|<span style="color:#083; text-shadow:0px 0px 3px #0b7">'''Serpent'''</span>]] [[File:SKSig.png|16px|link=]] [[User talk:Serpent King|<span style="color:#ed0; text-shadow:0px 0px 3px #fd0">'''King'''</span></span>]] 01:49, 19 May 2016 (EDT)
== Speed multiplier findings ==
*I did some speed tests with Dr. Mario, and it seems that speed multiplier is NOT 0.82 for his run speed and air speed. The run speed multiplier may actually be between 0.825 and 0.838, while the air speed multiplier is between 0.795 and 0.819. This may have to be looked at further though, considering that the game handles Dr. Mario's speed attributes differently from the other fighters. [[Special:Contributions/67.242.7.137|67.242.7.137]] 21:59, 29 May 2016 (EDT)

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Template used on this page: