Editing Talk:Dr. Mario (SSB4)

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#Dr. Mario's moveset data is missing from all known data dumps and we're looking in the wrong place to start with.
#Dr. Mario's moveset data is missing from all known data dumps and we're looking in the wrong place to start with.
[[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Cloronic 10:37, 2 January 2015 (EST)
[[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Cloronic 10:37, 2 January 2015 (EST)
:The damage value of the two large Megavitamins needs to be over 3.3% and less than 3.5%. If it was 3.3%, then the sixth hit would cause the damage to be 19.6% and the amount displayed would be 19%. The damage values for the trails behind the Megavitamins needs to be greater than 2.3%, but it's slightly different. My original value for the trails behind the large Megavitamins may have been incorrect.
:Like Dr. Mario's smash attacks and his air attacks, the damage values seem to have more than one decimal place. It's also difficult to see what the exact damage values are because of that. [[User:LimitCrown|LimitCrown]] ([[User talk:LimitCrown|talk]]) 16:49, 2 January 2015 (EST)
::Are you sure you understand the hitboxes correctly? The trails do no damage, only the pills themselves do, and the bigger one does more than the smaller one. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Interspacial 22:48, 2 January 2015 (EST)
:::I didn't notice that the Megavitamins were different sizes. I was incorrect about the trails following the Megavitamins dealing damage. [[User:LimitCrown|LimitCrown]] ([[User talk:LimitCrown|talk]]) 23:05, 2 January 2015 (EST)
Were one of your sources the frame data for each character that could be found in Smashboards? I think that the damage values for Dr. Mario listed in that are incorrect since most of them correspond more accurately to Mario. [[User:LimitCrown|LimitCrown]] ([[User talk:LimitCrown|talk]]) 02:58, 8 January 2015 (EST)
:My main source is the raw set of "mariod" files from an extraction, which must be the correct one because 1. there are no "drmario" files, and 2. the "mariod" files are the only place where the Megavitamins can be found. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Bold 09:48, 8 January 2015 (EST)
::That's the one that I'm referring to. The values aren't correct for Dr. Mario at all. Dr. Mario's up tilt deals something closer to 7.056% damage, the Dr. Tornado deals damage between 8% and 9%, and his side smash deals more damage than what is listed, for example. [[User:LimitCrown|LimitCrown]] ([[User talk:LimitCrown|talk]]) 14:45, 8 January 2015 (EST)
:::So #2 or #3 in my list above is the case, is what you're saying? [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Victorious 14:51, 8 January 2015 (EST)
::::Either of those two seem to be the case. [[User:LimitCrown|LimitCrown]] ([[User talk:LimitCrown|talk]]) 15:00, 8 January 2015 (EST)
It turns out that Dr. Mario had a damage multiplier of 1.12 that affected the damage values of all of his moves. That explains why the damage values for his attacks were different. [http://smashboards.com/threads/complete-hitbox-frame-data-for-every-character-now-with-ko-percents.383550/ Here] is the source of the information on page 5. [[User:LimitCrown|LimitCrown]] ([[User talk:LimitCrown|talk]]) 07:32, 12 January 2015 (EST)
:Hm. That would make the Final Smash damage 3.36/2.24, which works out with the table above. I trust the source, so let's proceed with it. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Chronicler 09:21, 12 January 2015 (EST)
==Buffed or Nerfed?==
Hey everyone, do you think Dr. Mario was buffed from Mario or nerfed from Mario?
'''[[User:The Master Hand|<span style="color:#808080;">The Master Hand</span>]]'''—'''''[[User talk:The Master Hand|<span style="color:#B1B1B1;">It's time.</span>]]''''' [[File:MasterHandSig.jpg|25px]] 15:49, 2 January 2015 (EST)
== Slower Dash and Air Speed ==
So, if Dr. Mario is slower than his normal counterpart, how come the air and dash speed ranking on this site state that they move at the same speed in the air and ground?[[Special:Contributions/64.237.230.51|64.237.230.51]] 09:39, 3 April 2015 (EDT)
:I'm guessing Doc has a multiplier applied to his speed stats, like the one for his attack damage (which initially confused people looking at the code). I don't really know, though. Can anyone clarify this? [[User:Zyrac|Zyrac]] ([[User talk:Zyrac|talk]]) 09:48, 3 April 2015 (EDT)
== Wavedashing ==
Is there really any point in including this info? It's already pretty obvious that it hindered his approach, but considering he wasn't one of the best wavedashers and that the pages for the Brawl veterans don't mention this except for Luigi since it crippled him more than everybody else, it seems vaguely unnecessary. - [[User:Drilly Dilly|Drilly Dilly]] ([[User talk:Drilly Dilly|talk]]) 19:18, 13 August 2015 (EDT)
:To me, it's not as important as [[Mewtwo (SSB4)|these]] [[Roy (SSB4)|two]]. [[File:Aidanzapunksignature.png|20px]][[User:Aidanzapunk|<span style="color: blue;">'''Aidan'''</span>]], [[User talk:Aidanzapunk|<span style="color: blue;">'''Master of Speed and Aura'''</span>]][[File:AidanzapunkSignaturesmall.PNG]] 19:33, 13 August 2015 (EDT)
::What's not important? - [[User:Drilly Dilly|Drilly Dilly]] ([[User talk:Drilly Dilly|talk]]) 20:25, 13 August 2015 (EDT)
== {{SSB4|Dr. Mario}}'s Hand Animations ==
So I finally realized last week that there was something a bit off about Dr. Mario's animations when looking at his hand(s). I noticed that in [[8-Player Smash]] when there's five or more players that this would occur, but when there's four or less players in-game, this is fixed. I carefully paused, viewed, and took as many snapshots of his animations as I could (and there is STILL more I haven't gotten to yet). I compared the photos I took and it seems his hand(s) would look similar to {{SSB4|Luigi}}'s hand when he uses his [[forward aerial]]. It can be seen during... well... there's a lot to name. It doesn't affect any gameplay with him I'm sure other than visually I guess. Maybe I should upload an example when possible? I also updated the trivia with this subject too.
[[User:Yin10Dou|Yin10Dou]] ([[User talk:Yin10Dou|talk]]) 19:57, 21 September 2015 (EDT)Yin10Dou
:Character models generally have fewer [[wikipedia:Skeletal animation|bones]] in 8-Player Smash as a memory-saving measure. This was demonstrated by things like Wii Fit Trainer's thumbs-up victory pose being at a different angle from the same phenomenon. [[User:Miles of SmashWiki|<font color="dodgerblue"><span style="font-family:Comic Sans MS;">'''Miles''']] <font color="silver">([[User talk:Miles of SmashWiki|<font color="silver">talk]])</font></font></span></font> 20:02, 21 September 2015 (EDT)
== The page's rewrite ==
Thanks a lot everyone who helped. The page looked so mediocre and unencyclopedic, and while it now has a lot more bits than the last time, it now covers everything it had to cover :] --[[File:BeepYouSignature.png|50px]] [[User:BeepYou|<font color="Black">'''BeepYou'''</font>]], '''a user with no grammar at all :v''' [[User talk:BeepYou|<font color="Black">'''(talk)'''</font>]] 17:52, 5 May 2016 (EDT)
:No problem. :) '''[[User:Drill Blaster Mark 2|<font color="Crimson">Drill Blaster Mark</font> <font color="Silver">2</font>]]''' ''[[User talk:Drill Blaster Mark 2|<font color="Black">(talk)</font>]]'' 18:32, 5 May 2016 (EDT)
People know me for not liking how IPs sometimes take the liberty of editing characters' attributes, and that I prefer by much the use of the word "scaling" over "growth" since it is the official term and sounds more encyclopaedic. Mmkay, so I saw the IPs edit, and while I was mad I had to undo it, I'll give a shot again to the page and make a small rewrite that makes it more understandable. So plz don't revert my edit. --[[File:BeepYouSignature.png|50px]] [[User:BeepYou|<font color="Black">'''BeepYou'''</font>]], '''a user with no grammar at all :v''' [[User talk:BeepYou|<font color="Black">'''(talk)'''</font>]] 13:15, 9 May 2016 (EDT)
== Damage comparison to melee ==
Okay two quick things,
1. Dr.Mario's up B only did 13% in melee, Mario's was the one that did 14 so I don't know why that keeps being added in there.
2. Dr.Mario's down air did 19% damage in melee if all hits connected, I don't know if it's a region difference or if this is just an inaccurate site.
:Remember to sign please. <span style="font-family:Monotype Corsiva; font-size:12pt">[[User:Serpent King|<span style="color:#083; text-shadow:0px 0px 3px #0b7">'''Serpent'''</span>]] [[File:SKSig.png|16px|link=]] [[User talk:Serpent King|<span style="color:#ed0; text-shadow:0px 0px 3px #fd0">'''King'''</span></span>]] 01:49, 19 May 2016 (EDT)
== Speed multiplier findings ==
*I did some speed tests with Dr. Mario, and it seems that speed multiplier is NOT 0.82 for his run speed and air speed. The run speed multiplier may actually be between 0.825 and 0.838, while the air speed multiplier is between 0.795 and 0.819. This may have to be looked at further though, considering that the game handles Dr. Mario's speed attributes differently from the other fighters. [[Special:Contributions/67.242.7.137|67.242.7.137]] 21:59, 29 May 2016 (EDT)

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