Editing Talk:Dash
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I posted this elsewhere in the wiki, but it was to be discussed on a talk page more suitable for the subject (I'm guessing this is it?). Anyway, I'm not sure if anyone noticed this in SSB4, but when [[dashing]], tilting the control stick or circle pad diagonally downward (just enough to where you're still running) will slow down your character's dash speed a bit (fairly noticable by the slower dashing animation though custom fighter stats (such as speed or defense equipment) could affect its notability). I did this with Dr. Mario in the Wii U version and did this with Mario in the demo of the 3DS version. I'm unsure if or how this mechanic is useful in smash battles and I forgot about it around the time I was playing [[Brawl]]; I was younger at the time but I originally discovered it in that game. Is anyone else able to do/show this? I currently have no way of showing a comparison between the normal and "slowed" dash speed myself (though it may barely be any different from each other). | I posted this elsewhere in the wiki, but it was to be discussed on a talk page more suitable for the subject (I'm guessing this is it?). Anyway, I'm not sure if anyone noticed this in SSB4, but when [[dashing]], tilting the control stick or circle pad diagonally downward (just enough to where you're still running) will slow down your character's dash speed a bit (fairly noticable by the slower dashing animation though custom fighter stats (such as speed or defense equipment) could affect its notability). I did this with Dr. Mario in the Wii U version and did this with Mario in the demo of the 3DS version. I'm unsure if or how this mechanic is useful in smash battles and I forgot about it around the time I was playing [[Brawl]]; I was younger at the time but I originally discovered it in that game. Is anyone else able to do/show this? I currently have no way of showing a comparison between the normal and "slowed" dash speed myself (though it may barely be any different from each other). | ||