Editing Talk:Damage

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::Ok, I was OBVIOUSLY distracted when I said that the knockback didn't work in numbers. Sorry guys. {<span style="color:#800080;"><u>''[[User:Espyo|Espyo]]''</u></span><sup>[[User_Talk:Espyo|T]]</sup>} 21:46, May 6, 2010 (UTC)
::Ok, I was OBVIOUSLY distracted when I said that the knockback didn't work in numbers. Sorry guys. {<span style="color:#800080;"><u>''[[User:Espyo|Espyo]]''</u></span><sup>[[User_Talk:Espyo|T]]</sup>} 21:46, May 6, 2010 (UTC)
::::[[User:Toomai/Moveset tables in progress|this]] [[User:Miles.oppenheimer|<font color="dodgerblue"><span style="font-family:Comic Sans MS;">'''Miles''']] <font color="silver">([[User talk:Miles.oppenheimer|<font color="silver">talk]])</font></font></span></font> 21:33, May 6, 2010 (UTC)
::::[[User:Toomai/Moveset tables in progress|this]] [[User:Miles.oppenheimer|<font color="dodgerblue"><span style="font-family:Comic Sans MS;">'''Miles''']] <font color="silver">([[User talk:Miles.oppenheimer|<font color="silver">talk]])</font></font></span></font> 21:33, May 6, 2010 (UTC)
:I always had the thought that when the damage meter reaches 100%, that's more of a cue to stop focusing on racking damage and to start trying to actually KO the opponent, as it becomes much easier for many characters to do so starting at around 100%. It's not actually anything technical, it's just supposed to put the player into a different mindset. [[User:B2jammer|b2jammer]] ([[User talk:B2jammer|talk]]) 22:31, 22 May 2015 (EDT)

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