Editing Talk:Clone

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[[Special:Contributions/217.138.255.198|217.138.255.198]] 06:03, March 6, 2021 (EST)
[[Special:Contributions/217.138.255.198|217.138.255.198]] 06:03, March 6, 2021 (EST)
:1. Young Link is not a full clone. The chart didn't count the down special as different and only counted the final smash as half different despite the fact that it shouldn't matter that the original changed instead of the clone. If these two mistakes get reverted, Young Link barely makes the mark for semi-clone. 2. Regardless, Toon Link and Young Link are both semi clones of Link, therefore by the transitive property they are semi clones of each other. This is especially true because both are faster and weaker versions of Link.  [[Special:Contributions/72.219.72.215|72.219.72.215]] 14:08, March 6, 2021 (EST)
:1. Young Link is not a full clone. The chart didn't count the down special as different and only counted the final smash as half different despite the fact that it shouldn't matter that the original changed instead of the clone. If these two mistakes get reverted, Young Link barely makes the mark for semi-clone. 2. Regardless, Toon Link and Young Link are both semi clones of Link, therefore by the transitive property they are semi clones of each other. This is especially true because both are faster and weaker versions of Link.  [[Special:Contributions/72.219.72.215|72.219.72.215]] 14:08, March 6, 2021 (EST)
I agree. Young Link and Pichu should not be listed as full clones. Two of the major factors in making a full clone (balance, and animation), were not saved. I also think Ken should be listed as a full clone. --[[Special:Contributions/109.150.126.53|109.150.126.53]] 01:33, October 8, 2021 (EDT)


== King K. Rool and Incineroar psuedo-clones? ==
== King K. Rool and Incineroar psuedo-clones? ==
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I don't think this idea is necessary or even all that useful because it goes against the main premise of our definition of "clone", which is based on how many animations are shared and how many special moves function the same (which mostly aligns with what the devs consider a clone/echo). I don't see the need in creating an additional category that requires additional rules to be defined. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[File:Toomai.png|20px|link=User:Toomai/Bin|???]] The Sharp 07:47, October 7, 2021 (EDT)
I don't think this idea is necessary or even all that useful because it goes against the main premise of our definition of "clone", which is based on how many animations are shared and how many special moves function the same (which mostly aligns with what the devs consider a clone/echo). I don't see the need in creating an additional category that requires additional rules to be defined. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[File:Toomai.png|20px|link=User:Toomai/Bin|???]] The Sharp 07:47, October 7, 2021 (EDT)
::These 4 characters are the only ones to have the exact same hitbox data values (excluding elemental effects and sounds) for at least 90% of their attacks. Surely that must count for something? They are also the only characters to share a section in the official Japanese guide.--[[Special:Contributions/81.140.206.87|81.140.206.87]] 14:31, October 11, 2021 (EDT)
You could argue that the developers did add additional rules to what defines a clone. Compare Fox and Falco in Melee to Peach and Daisy in Smash Ultimate. There is clearly a difference, and it's character handling and functionality, not just attack animations. Even then "full clones" like Pichu or Young Link in Ultimate actually share a total of zero animations with their base character thanks to having a different skeleton, and get separate balancing, which basically goes against the entire point of making a clone easy to implement in the first place. No one really considers Pichu or Young Link to be a clone in the same vein as Dark Samus or Daisy, not even the developers. --[[Special:Contributions/109.150.126.53|109.150.126.53]] 07:54, October 7, 2021 (EDT)
Alright, I guess I should probably throw my hat in the ring as well, since I did do [[User:Alex the weeb/Project C: the clone assessment project|a project on this topic]]. As of right now, the Wiki only considers animations when deciding how cloned 2 characters are. This obviously has some shortcomings, as it effectively results in fighters with radically different playstyles, such as Dr. Mario, being listed under the same banner as characters that are glorified pallette swaps like Daisy and Richter. In order to distinguish between the two, we would have to acknowledge that animations are not the only way in which 2 characters can be distinguished between, and that things like attributes, hitbox data and frame data all play a role in how similar fighters are in practice. The problem with this is that we would need to develop some kind of way to quantify these differences, based both on their number and severity, without the article becoming even more subjective than it already is.
The question then becomes, can we do this, and should we do this? Personally, I think the answer to both of those questions is yes, but I'm obviously biased as someone who has been frustrated with this article's methods for a while. What do you guys make of this? ''[[User:Alex the weeb|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Alex the weeb|<span style="color: red;">'''Weeb'''</span>]]'' 12:48, October 12, 2021 (EDT)
== Mario & Mr. G&W’s Up and Forward Smash ==
It is stated that he shared most of his attributes (except for his weight, air speed and air acceleration) with Mario in Melee, indicating he started development based off of Mario until being developed into his own unique character. You forgot to put both of their Up and Forward Smashes because their Up Smash are headbutts while their Forward Smash use fire after the attack. [[Special:Contributions/112.210.229.126|112.210.229.126]] 01:58, July 2, 2023 (EDT)
:Being the same general broad type of attack or sharing a single property doesn't make a move cloned. Their forward smashes are radically different in every way that I shouldn't need to explain, while their up smashes have different animations and nearly everything about their move data is completely different. If you were to call those moves cloned, then it would be effectively calling all moves that are punches cloned, all kick moves cloned, all sword swing moves cloned, etc. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[File: TyranitarMS.png ]] 10:18, July 2, 2023 (EDT)
::I think I would count their up smashes as identical but you are kind of right. [[Special:Contributions/112.210.229.126|112.210.229.126]] 12:07, July 3, 2023 (EDT)
== Trivia fact about Luigi ==
This may be dumb, but I thought it’d be interesting. I noticed while looking through the article that Luigi is the only character to be listed as all of the clone archetypes (full clone in 64, pseudo clone in Ultimate, and semi-clone in every other game). Why not add it as trivia? It’s neat enough to be there if you ask me, but I’m me, and you’re you. <small>—Preceding unsigned comment added by [[User:Dobt|Dobt]] ([[User talk:Dobt|talk]] • [[Special:Contributions/Dobt|contribs]]) 21:13, July 4, 2023 (EDT)</small>
:Please [[SW:SIGN|sign your comments]] with <code><nowiki>~~~~</nowiki></code>. [[User:Jordan P.|Jordan P.,]] [[User talk:Jordan P.|the Sora main]] [[File:SoraHeadSSBUWebsite.png|15px]] 22:22, July 4, 2023 (EDT)
== Captain Inkling? ==
So, I looked up the Animations for Inkling and I found out that she may be started off as Captain Falcon just like Little Mac and Min-Min, here are the evidences:
Back aerial (although, she’s using the Splattershot)
Dash attack
Pose after she Wall jumps
Animation when Falling off from the Ladder
Also note that they changed her attributes and height to match Mario’s in order to represent their canon counterparts. [[Special:Contributions/112.210.234.159|112.210.234.159]] 07:38, September 23, 2023 (EDT)
:That just seems like a series of coincidences at most. Several characters have moves that are similar to each other, and it's a stretch to call Inkling a clone/based off of Captain Falcon because of a few similar moves. Heck, with nothing confirmed this is more speculation than anything. [[User:Cookies and Creme|<span style="font-family: Georgia;color: black;">Cookies</span>]][[File:CnC Signature.png|20px]][[User talk:Cookies and Creme|<span style="font-family: Georgia; color: black;">Creme</span>]] 14:19, September 23, 2023 (EDT)
::A lot of characters borrow moves and animations from other characters. It saves time to build a character off of another one than to completely built them from scratch. Many characters are even built off of Captain Falcon specifically as evident with them sharing minor animations such as Little Mac, Simon, and Min Min (with the latter even having the Falcon Kick still in her game files). [[User:Diddy Kongstar|<span style="font-size:10pt;background:#28282B;border:solid FF0000 5px;border-radius: 4px;padding:1px 3px;color:#FF0000">Diddy Kongstar</span>]] 21:37, September 24, 2023 (EDT)
== King Dedede, Ice climbers pseudo-clone? ==
So, I came here to say this, because King Dedede kind of started off as a solo fighter clone of the Ice Climbers, because he has a Hammer like the Icies. Here are the possible moves of King Dedede that are similar or has the same concept to the Ice Climbers: 1st and 2nd hit of his jab (being downward and upward after), All of his Smash Attacks (with up smash being conceptually the same, except that he didn’t jump like the climbers), Pummel and Forward throw. I don’t know if these moves count and I’m sure that most of these moves are different by their frame data and animation, but that’s a stretch. [[Special:Contributions/112.210.233.216|112.210.233.216]] 04:31, October 12, 2023 (EDT)
:It is indeed a stretch. King Dedede is nothing like the Ice Climbers. [[User:Zeckemyro|Hitbox Enthusiast Zeck]] ([[User talk:Zeckemyro|talk]]) 17:03, October 12, 2023 (EDT)
:By that logic, all sword fighters are clones of each other and all brawlers are clones of each other. Just because two characters use a similar weapon doesn't mean they are clones. [[User:Diddy Kongstar|<span style="font-size:10pt;background:#28282B;border:solid FF0000 5px;border-radius: 4px;padding:1px 3px;color:#FF0000">Diddy Kongstar</span>]] 19:20, October 13, 2023 (EDT)
== Jigglypuff/Kirby in Ultimate ==
Even though it's literally obvious that Jigglypuff is not Kirby at all, I believe it's worth mentioning in the Notes section that they share a down aerial, up tilt, forward smash, and kind of the down smash.
[[User:EpicMagicBoi6|EpicMagicBoi6]] ([[User talk:EpicMagicBoi6|talk]]) 19:58, March 19, 2024 (EDT)
:It's mentioned in trivia already that Puff was originally a semi-clone of Kirby back in 64 and has been basically fully decloned so I think it's unnecessary and redundant to mention that just because they still have some similar moves. [[File:Grand Dad.png|23x20px]] [[User:NaughtyPigMario|<span style="color: red;">'''NPM'''</span>]]  [[User talk:NaughtyPigMario|''<span style="color: blue;">Morr!?</span>'']] [[File:NaughtyPigBoi.jpg|23x20px]] 01:39, March 20, 2024 (EDT)
== Pichu and Pikachu & Aegis ==
I'm pretty sure Pichu and Pikachu's forward tilts can be considered similar enough to be called a clone move. Though it has been changed in animation, the general idea is the same- "the rat electro-kicks you with its hind legs". The only differences are that Pichu swings his legs around, rather than a single kick, meaning there is two hitboxes, as well as the fact that Pika's is angleable. Though this isn't really that influencial and I don't think they're THAT similar, I am just mentioning it. I also think that Mythra and Pyra's neutral specials can be considered similar as well. They follow "charging, and then doing a powerful multi-hit spin". Though they may not be the same, I think it definitely follows the same idea.
[[File:PichuFTiltSSBU.gif|240px|frameless|left|Pichu Ftilt]][[File:PikachuFTiltSSBU.gif|240px|frameless|right|Pikachu Ftilt]]
{{clr}}[[User:EpicMagicBoi6|<span style="color: orange;">'''EpicMagicBoi6'''</span>]] [[User talk:EpicMagicBoi6|<span style="color: green;">'''talk'''</span>]][[File:Orange567's signature icon.png|19px]] 20:43, October 22, 2024 (EDT)
:I agree with Pikachu's and Pichu's forward tilts, but Pyra and Mythra's neutral specials is a stretch. [[User:Diddy Kongstar|<span style="font-size:10pt;background:#28282B;border:solid FF0000 5px;border-radius: 4px;padding:1px 3px;color:#FF0000">Diddy Kongstar</span>]] 21:25, October 23, 2024 (EDT)
== Found more differences of Ganondorf in SSBM ==
I think Ganondorf has even more animations that are slightly different from Falcon’s two of those being Dash Attack having Ganon’s left arm being more closer to his Right arm and his Jab having do a Palm thrust rather than a Punch. [[Special:Contributions/67.220.73.251|67.220.73.251]] 21:58, November 23, 2024 (EST)

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