Editing Talk:Clone
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I don't think this idea is necessary or even all that useful because it goes against the main premise of our definition of "clone", which is based on how many animations are shared and how many special moves function the same (which mostly aligns with what the devs consider a clone/echo). I don't see the need in creating an additional category that requires additional rules to be defined. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[File:Toomai.png|20px|link=User:Toomai/Bin|???]] The Sharp 07:47, October 7, 2021 (EDT) | I don't think this idea is necessary or even all that useful because it goes against the main premise of our definition of "clone", which is based on how many animations are shared and how many special moves function the same (which mostly aligns with what the devs consider a clone/echo). I don't see the need in creating an additional category that requires additional rules to be defined. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[File:Toomai.png|20px|link=User:Toomai/Bin|???]] The Sharp 07:47, October 7, 2021 (EDT) | ||
You could argue that the developers did add additional rules to what defines a clone. Compare Fox and Falco in Melee to Peach and Daisy in Smash Ultimate. There is clearly a difference, and it's character handling and functionality, not just attack animations. Even then "full clones" like Pichu or Young Link in Ultimate actually share a total of zero animations with their base character thanks to having a different skeleton, and get separate balancing, which basically goes against the entire point of making a clone easy to implement in the first place. No one really considers Pichu or Young Link to be a clone in the same vein as Dark Samus or Daisy, not even the developers. --[[Special:Contributions/109.150.126.53|109.150.126.53]] 07:54, October 7, 2021 (EDT) | You could argue that the developers did add additional rules to what defines a clone. Compare Fox and Falco in Melee to Peach and Daisy in Smash Ultimate. There is clearly a difference, and it's character handling and functionality, not just attack animations. Even then "full clones" like Pichu or Young Link in Ultimate actually share a total of zero animations with their base character thanks to having a different skeleton, and get separate balancing, which basically goes against the entire point of making a clone easy to implement in the first place. No one really considers Pichu or Young Link to be a clone in the same vein as Dark Samus or Daisy, not even the developers. --[[Special:Contributions/109.150.126.53|109.150.126.53]] 07:54, October 7, 2021 (EDT) |