Latest revision |
Your text |
Line 42: |
Line 42: |
| Is no longer the fastest runner, Sonic being the fastest | | Is no longer the fastest runner, Sonic being the fastest |
| -That an Indirect change isn't it?Heck I won't even say that is a change.So I can delete this right? [[User:Hatake91|Hatake91]] ([[User talk:Hatake91|talk]]) 22:29, 28 June 2008 (UTC) | | -That an Indirect change isn't it?Heck I won't even say that is a change.So I can delete this right? [[User:Hatake91|Hatake91]] ([[User talk:Hatake91|talk]]) 22:29, 28 June 2008 (UTC) |
|
| |
| Yes u can! [[User:Doc King|Doc King]] ([[User talk:Doc King|talk]]) 23:18, June 5, 2010 (UTC)
| |
|
| |
|
| |
|
| |
| well it IS sonic he should (by far) be the fastest character and cf is acullay accruate with hes speed in brawl. [[User:Killerface45|Killerface45]] ([[User talk:Killerface45|talk]]) 14:41, September 9, 2010 (UTC)
| |
|
| |
|
| ==CF may have a hard to miss strength. Maybe it's minor but it could help.== | | ==CF may have a hard to miss strength. Maybe it's minor but it could help.== |
| It seems Captain Falcon deals heavy damage with his smash moves. The back kick of his down smash, the weakest smash strike besides just one individual hit of the double-hitting up smash, deals 16%, which already beats or at least ties with most of Olimar's smashes even at their critical ranges. Add to the fact that plenty of his other attacks still clock in double digit damage and we may have a solid damage dealer on our hands if used correctly. [[Special:Contributions/71.198.168.190|71.198.168.190]] 14:06, 20 December 2008 (UTC) | | It seems Captain Falcon deals heavy damage with his smash moves. The back kick of his down smash, the weakest smash strike besides just one individual hit of the double-hitting up smash, deals 16%, which already beats or at least ties with most of Olimar's smashes even at their critical ranges. Add to the fact that plenty of his other attacks still clock in double digit damage and we may have a solid damage dealer on our hands if used correctly. [[Special:Contributions/71.198.168.190|71.198.168.190]] 14:06, 20 December 2008 (UTC) |
|
| |
| I think he's underrated (but im probably wrong since im not a pro or anything) his recovery isnt that bad dive for vertical, boost for horizontal, raptor boost owns edgehogs and can leapfrog over people guarding the edge of the stage. Good aerial attacks, even though his f-air isnt as effective i find his b-air good for KOs, d-air good spike, u-air good for juggling.. so uhh yeah. Kinda glad he was at the bottom of the list tho, its the reason i mained him :D
| |
|
| |
| It's true he can't really approach and his priority is abysmal. I main him ATM and I don't think I'll stop any time soon (because his air attacks are so damn powerful and I don't like smash attacks) but a discovery needs to be made (well, there are three - he does lots of damage, his air game is good, and his smashes are all very powerful, despite horrible windup). [[Special:Contributions/207.210.29.71|207.210.29.71]] 05:29, 21 June 2009 (UTC)
| |
|
| |
| You have right. Before I knew what priority was I often fell it was difficult to land moves even if I was attacking in the CPU. Now I know his priority is extremely low it's easy to me to shut down him by jus cancel his attacks with things like jab. His jab has actually more priority than his smashes, which is awesome. So his smashes lacks priority as well which is terrible. His smashes outside down smash are much weaker than Ganondorf's attacks as well as forward smash of Ganondorf has amazing knockback. The worst or 2nd worst nerf in attacks ever in a Smash game. How could Nintendo make a such nerf? Nintendo should never nerf characters, it makes many of them an abysmal character. [[User:Firewario|Firewario]] ([[User talk:Firewario|talk]]) 07:19, 21 June 2009 (UTC)
| |
|
| |
| One of captain falcon's major advantages is his edgeguarding. He has many moves that either spike the opponent to their death or just make escape impossible. These attacks include Raptor Boost and his D-air. Another useful attack for edgeguarding is Falcon Dive. If you knock someone over the edge and they get sent far enough you can jump after them and use falcon dive which will send them right over the edge. The main disadvantage of these moves is that aside from the D-air you will plummet to your death if you miss. Do not use these in competition until you have practiced them A LOT. I've been working on my Captain Falcon recently and I have found that he is quite a fun character. [[User:Highwaypumpy|<span style="color:Orange;">Highway</span>]] [[User talk:Highwaypumpy|<span style="color:silver;">pumpy</span>]] <sup><span style="color:Purple;">[[Special:Contributions/highwaypumpy|PK STARSTORM!!</span></sup>]]] 15:07, January 25, 2010 (UTC)
| |
|
| |
| ==Bosses==
| |
| it could be me buy i find Falcon is VERY good in boss battles [[User:DRTJR|DRTJR]] ([[User talk:DRTJR|talk]]) 03:43, 13 August 2009 (UTC)
| |
|
| |
|
| |
| All of hes special moves have long start up and he aint big onuff so he is a good character but u need to balince hes skill,power and speed. [[User:Killerface45|Killerface45]] ([[User talk:Killerface45|talk]]) 14:44, September 9, 2010 (UTC)
| |
|
| |
| ==Question==
| |
| why should matchups matter in the long run? I thought it was the player that makes the character not the other way around. I tried to tell people on a Brawl site that Falcon's priority is not only his greatest weakness but his greatest strength, (meaning that your oppenent wont take you very seroiusly till they get knee'd) but why do people continue to say matchups make the character more than the player does, is this all one sided? that we all have to main only top tier characters to win? and yea I know matchups show how hard it is against other characters but I never have a hard time taking out a Meta Knight player. thats stupid and that makes this game very unplayable when people do this. what's the truth? the player or the tier list make the character?
| |
|
| |
| p.s. (apologizes for the editing.)
| |
|
| |
|
| |
|
| |
| true nobuddy should trust tiers it all depends on the players strengh in fact i won a match online with Ganondorf even when the tiers and players alike say hes a weak son of a bitch so it all depends on you and youre power with that character [[User:Killerface45|Killerface45]] ([[User talk:Killerface45|talk]]) 14:48, September 9, 2010 (UTC)
| |
|
| |
| :Tiers and matchups only matter when in a tournament against high-level players; in any other situation you can't expect tham to be right. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Data Node|Data Node]] 14:52, September 9, 2010 (UTC)
| |
|
| |
| ==Matchups are limited==
| |
| The matchups really need to be improved because only like 5 characters have a noticable matchup with Falcon and the rest don't! [[User:Doc King|Doc King]] ([[User talk:Doc King|talk]]) 23:20, June 5, 2010 (UTC)
| |
| :The previous matchups are outdated and removed. '''<span style="font-family:Chiller;">[[User:HavocReaper48|<font color="maroon">--Havoc</font>]][[User talk:HavocReaper48|<font color="maroon">Reaper</font>]][[w:c:ssb:User:HavocReaper48/Emoticonology|'48]]</span>''' 23:31, June 5, 2010 (UTC)
| |
| ::The matchups are not determined by us, they're done by SmashBoards. If you want to discuss matchups go there, but don't expect people to take you seriously in matchup discussion unless you have tournament experience. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px]] <small><choose><option>eXemplary Logic</option><option>The Stats Guy</option><option>The Table Designer</option></choose></small> 00:05, June 6, 2010 (UTC)
| |
|
| |
| Sorry, I just thought it needed to be improved to help this article. [[User:Doc King|Doc King]] ([[User talk:Doc King|talk]]) 00:50, June 7, 2010 (UTC)
| |
|
| |
|
| |
|
| |
| tit depends on YOUR strengh YOUR power YOUR skill in fact like i said above tiers dont matter Ganondorf can beat Meta Knight whitch i did before yet Snake can beat Jigglypuff it all depends on you [[User:Killerface45|Killerface45]] ([[User talk:Killerface45|talk]]) 14:51, September 9, 2010 (UTC)
| |
|
| |
| ==Brawl Physics==
| |
|
| |
| It says that the Brawl physics hit CF harder out of everyone. But IMO, it hit Jigglypuff the hardest. Think about it - Captain Falcon as ranked 7th in Melee and 34th in Brawl while Jiggs was ranked 5th in Melee but 36th in Brawl. See what I mean?
| |
|
| |
| == "Captain Falcon seemed to be analyzing the power of the Subspace Bombs..." Are you sure? ==
| |
|
| |
| After fighting off a large army comprising of various Subspace troops with the others, the heroes are unable to stop the ROBs which arm the last remaining Subspace bombs. '''Captain Falcon seemed to be analyzing the power of the Subspace Bombs, because afterwards, he motions to everyone to leave quickly'''. Captain Falcon presses a few buttons on his wrist, summoning his ship, the Falcon Flyer. Everyone piles into the ship and prepares to escape the doomed base when they are attacked from behind by Meta Ridley. After defeating the monster, they escape the floating island where a massive number of Subspace Bombs destroy the island. Captain Falcon joins the other heroes and uses his ship to help in the assault on the Subspace Gunship. He also helps in The Great Maze.
| |
|
| |
| I thought he was remotely calling his Blue Falcon to that spot. How do we know for certain what exactly Captain Falcon was doing? [[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 21:27, 14 June 2018 (EDT)
| |