Latest revision |
Your text |
Line 34: |
Line 34: |
|
| |
|
| :But I guess it would be debatable on whether Incineroar or Charizard has the strongest forward throw, because while the former has noticably more base knockback, the latter still have quite a bit more knockback growth. [[File:Grand Dad.png|23x20px]] [[User:NaughtyPigMario|<span style="color: red;">'''NPM'''</span>]] [[User talk:NaughtyPigMario|''<span style="color: blue;">Morr!?</span>'']] [[File:NaughtyPigBoi.jpg|23x20px]] 00:38, April 25, 2021 (EDT) | | :But I guess it would be debatable on whether Incineroar or Charizard has the strongest forward throw, because while the former has noticably more base knockback, the latter still have quite a bit more knockback growth. [[File:Grand Dad.png|23x20px]] [[User:NaughtyPigMario|<span style="color: red;">'''NPM'''</span>]] [[User talk:NaughtyPigMario|''<span style="color: blue;">Morr!?</span>'']] [[File:NaughtyPigBoi.jpg|23x20px]] 00:38, April 25, 2021 (EDT) |
|
| |
| :I checked in the Smash calculator, on the absolute edge of FD against Mario with no rage and optimal DI, Bowser's kills at 152%, Zard's at 154%, and Incineroar's at 139%. From the center of FD, those KO%s become 207% for Bowser's, 224% for Zard's, and 202% for Incineroar's. With max rage on FD's edge, Bowser's kills at 127%, Zard's at 125%, and Incineroar's at 111%. With max rage on FD's center, Bowser's kills at 177%, Zard's at 189%, and Incineroar's at 168%. Also keep in mind that these %s don't factor in the opponent's actual release point, as Incineroar's and especially Zard's release the opponent farther away from their center, which would lower the KO%s quite a bit (Zard's in actuality would KO about 5% or so lower).
| |
|
| |
| :From these numbers, it's clear Incineroar has the strongest forward throw in Ultimate, and factor in how Zard's scales better with rage and throws the opponent from farther away, it's probably KOing earlier than Bowser's on average, making it the better KO throw in practice. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 20:48, April 26, 2021 (EDT)
| |
|
| |
| == Bowser's moves being "outclassed" by his other moves ==
| |
|
| |
| I don't think Bowser's jab and dair should be listed as being outclassed / lacking utility in the Attributes section - his jab has far more range than his grounded up B, has wacky hurtbox shifting, kills, and is way WAY safer on whiff and shield - it is actually just a better move. In addition, dair is listed as lacking utility because it isn't similar to other stall-then-falls, but the vertical hurtbox shifting and kill power make it much more dangerous to juggle Bowser than otherwise, and it is also a solid ledgetrapping mixup as shown off by Hero's gameplay. The other moves I don't really care about but those two, in my opinion, stick out like a sore thumb.
| |
|
| |
| [[User:IcyKeswick|IcyKeswick]] ([[User talk:IcyKeswick|talk]]) 03:52, May 10, 2023 (EDT)
| |
| :I agree, feel free to edit and correct that information. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[File: TyranitarMS.png ]] 13:38, May 10, 2023 (EDT)
| |