Editing Talk:Bayonetta (SSBU)
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I'm sorry. But, it just doesn't look like a 60° angle anymore. Every current video I've seen of DAB Kick being used shown it sending them straight up and into their upward hitstun animation...not their horizontal one. Plus, you can tell that no DI was applied! Look at the opponent's hitstun animation, man! Do a DAB Kick on Smash 4 Cloud and tell me which hitstun animation he goes in. The upward, or horizontal. Then, watch my video again and notice the difference in Cloud's animation and the angle of the smoke trail. They're different! [[User:Umbra King7991|Umbra King7991]] ([[User talk:Umbra King7991|talk]]) 00:02, 5 December 2018 (EST) | I'm sorry. But, it just doesn't look like a 60° angle anymore. Every current video I've seen of DAB Kick being used shown it sending them straight up and into their upward hitstun animation...not their horizontal one. Plus, you can tell that no DI was applied! Look at the opponent's hitstun animation, man! Do a DAB Kick on Smash 4 Cloud and tell me which hitstun animation he goes in. The upward, or horizontal. Then, watch my video again and notice the difference in Cloud's animation and the angle of the smoke trail. They're different! [[User:Umbra King7991|Umbra King7991]] ([[User talk:Umbra King7991|talk]]) 00:02, 5 December 2018 (EST) | ||
Yes. I suppose that's fair. Also, sorry I misread your name as Vulture. What's a Vulpine, anyway? | Yes. I suppose that's fair. Also, sorry I misread your name as Vulture. What's a Vulpine, anyway? |