Editing Talk:Battlefield (SSBU)
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Well excuse me for having an opinion BV. Honestly, this is nothing like merging every character page. Between games, the characters have gameplay tweaks, plus we have the sections on Attributes and viability and so forth that aren’t identical between games. Battlefield’s '''''only''''' differences are aesthetic. You guys keep claiming there are differences but refuse to mention them, and I can’t find any on the page. We don’t have pages for the two different appearances of [[Mushroom Kingdom U]] for example. It has so little difference that it wouldn’t make any difference. Arguably Battlefield has a lot more differences between games, but they are ''only aesthetic '' which '''does not''' deserve its own page! I apologize for sounding angry, but having separate pages for aesthetics is just ''idiotic''. [[Special:Contributions/72.133.91.93|72.133.91.93]] 09:25, 12 November 2018 (EST)Blueflame105 | Well excuse me for having an opinion BV. Honestly, this is nothing like merging every character page. Between games, the characters have gameplay tweaks, plus we have the sections on Attributes and viability and so forth that aren’t identical between games. Battlefield’s '''''only''''' differences are aesthetic. You guys keep claiming there are differences but refuse to mention them, and I can’t find any on the page. We don’t have pages for the two different appearances of [[Mushroom Kingdom U]] for example. It has so little difference that it wouldn’t make any difference. Arguably Battlefield has a lot more differences between games, but they are ''only aesthetic '' which '''does not''' deserve its own page! I apologize for sounding angry, but having separate pages for aesthetics is just ''idiotic''. [[Special:Contributions/72.133.91.93|72.133.91.93]] 09:25, 12 November 2018 (EST)Blueflame105 | ||
:For what it's worth, there are in fact some subtle practical differences. In particular, Melee's Battlefield has ledge issues similar to Lylat Cruise, to the point that [[Battlefield (SSBM)|its article]] has three paragraphs about it; meanwhile, the ledges on Smash 4's Battlefield make it notoriously easy to hit people through the stage. In any case, I'm personally not too bothered about this, but I have to say the somewhat vehement opposition to the proposal doesn't seem terribly reasonable. [[File:Zyrac sig.png]] <font face="Lucida Console">[[User:Zyrac|<font color="green">'''Zyrac'''</font>]]<small>([[User talk:Zyrac|<font color="green">talk</font>]]•[[Special:Contributions/Zyrac|<font color="green">contribs</font>]])</small></font> 09:47, 12 November 2018 (EST) | :For what it's worth, there are in fact some subtle practical differences. In particular, Melee's Battlefield has ledge issues similar to Lylat Cruise, to the point that [[Battlefield (SSBM)|its article]] has three paragraphs about it; meanwhile, the ledges on Smash 4's Battlefield make it notoriously easy to hit people through the stage. In any case, I'm personally not too bothered about this, but I have to say the somewhat vehement opposition to the proposal doesn't seem terribly reasonable. [[File:Zyrac sig.png]] <font face="Lucida Console">[[User:Zyrac|<font color="green">'''Zyrac'''</font>]]<small>([[User talk:Zyrac|<font color="green">talk</font>]]•[[Special:Contributions/Zyrac|<font color="green">contribs</font>]])</small></font> 09:47, 12 November 2018 (EST) | ||