Editing Talk:Armor

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::I support Plague's argument as the terminology is already confusing/unintuitive for newer players because of armor definitions varying amongst veterans of the series. Having the Heavy/Light Armor excaberates the issue of having no solid definition. [[User:Lekis|Lekis]] ([[User talk:Lekis|talk]]) 19:25, August 30, 2020 (EDT)
::I support Plague's argument as the terminology is already confusing/unintuitive for newer players because of armor definitions varying amongst veterans of the series. Having the Heavy/Light Armor excaberates the issue of having no solid definition. [[User:Lekis|Lekis]] ([[User talk:Lekis|talk]]) 19:25, August 30, 2020 (EDT)
::I think Plague's wording just makes more sense. It explains the mechanics easily without being confusing. No reason to muddle it up again. [[Special:Contributions/50.89.179.76|50.89.179.76]] 19:59, August 30, 2020 (EDT)
::I think Plague's wording just makes more sense. It explains the mechanics easily without being confusing. No reason to muddle it up again. [[Special:Contributions/50.89.179.76|50.89.179.76]] 19:59, August 30, 2020 (EDT)
::I want to echo what everyone has said here. The lack of specification that 'Heavy Armor' has has proven to be difficult for new players to understand when met with both of the armors that fall into this category. By splitting them like this into KB-based and %-based, it becomes a lot more easier to understand. [[User:EyeDonutz|EyeDonutz]] ([[User talk:EyeDonutz|talk]]) 20:22, August 30, 2020 (EDT)

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