Editing Talk:Angling
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Hello! I have a question about the "Additionally, most attacks will deal slightly altered damage amounts when angled, with attacks typically dealing 1-2% more damage when angled up, and 1% less damage when angled down (though some attacks deviate from this)." part. The attacks that deviate from this, are _only_ the special ones, such as Min Min's, Little Mac's and Peach's? Or there are other randomly chosen moves that just don't change their damage output? | Hello! I have a question about the "Additionally, most attacks will deal slightly altered damage amounts when angled, with attacks typically dealing 1-2% more damage when angled up, and 1% less damage when angled down (though some attacks deviate from this)." part. The attacks that deviate from this, are _only_ the special ones, such as Min Min's, Little Mac's and Peach's? Or there are other randomly chosen moves that just don't change their damage output? | ||
I've checked in many character pages (Mario, Samus, Byleth, etc.) and sometimes they show this altered damage mechanic, while others don't; but I don't know it's correct or just incomplete information. | I've checked in many character pages (Mario, Samus, Byleth, etc.) and sometimes they show this altered damage mechanic, while others don't; but I don't know it's correct or just incomplete information. | ||
--[[User:Pokeantón|Pokeantón]] ([[User talk:Pokeantón|talk]]) 06:34, April 5, 2022 (EDT) | --[[User:Pokeantón|Pokeantón]] ([[User talk:Pokeantón|talk]]) 06:34, April 5, 2022 (EDT) | ||
:Turns out that, combining every game, damage is more likely to be the same across angles. 64 and Melee had more angle differences than not (4 vs 13 and 10 vs 16 respectively), and Brawl onwards it was the other way around (19 vs 15 Brawl, 30 vs 15 Smash 4, 53 vs 13 Ultimate). The line is now outdated as a result. At the time that line was added (in the Brawl-era) it was accurate; combining 64, Melee, and Brawl it is 33 vs 44. Afterwards many angles became the same as the unangled versions. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 08:19, April 5, 2022 (EDT) | :Turns out that, combining every game, damage is more likely to be the same across angles. 64 and Melee had more angle differences than not (4 vs 13 and 10 vs 16 respectively), and Brawl onwards it was the other way around (19 vs 15 Brawl, 30 vs 15 Smash 4, 53 vs 13 Ultimate). The line is now outdated as a result. At the time that line was added (in the Brawl-era) it was accurate; combining 64, Melee, and Brawl it is 33 vs 44. Afterwards many angles became the same as the unangled versions. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 08:19, April 5, 2022 (EDT) |