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{{Boss
{{Boss
|name=Tabuu
|name=Tabuu
|image={{tabber|title1=Brawl|content1= [[File:TabuuOfficial.png|300px]]|tabber2|title2=Ultimate|content2=[[File:SSBU spirit Tabuu.png|300px]]}}
|image={{tabber|title1=Brawl|tab1= [[File:TabuuOfficial.png|300px]]|tabber2|title2=Ultimate|tab2=[[File:SSBU spirit Tabuu.png|300px]]}}
|caption= {{symbol|subspace}}
|caption= {{symbol|subspace}}
|game1 = Brawl
|game1 = Brawl
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|location = [[The Great Maze]]
|location = [[The Great Maze]]
}}
}}
'''Tabuu''' ({{ja|タブー|Tabū}}, ''Tabuu'') is the mastermind behind the [[Subspace Army]] and the main antagonist and [[Boss|final boss]] of ''[[Super Smash Bros. Brawl]]''{{'}}s [[Adventure Mode: The Subspace Emissary]]. He is the powerful god-like embodiment of the dimension of [[Subspace]]. He uses the [[Subspace Bomb]]s to send entire locations of the [[World of Trophies]] to his dimension, where he can create his own orderly world out of them, pursuing his plan to conquer and subjugate the universe. His name is a corruption of the word ''taboo'', referring to something forbidden.
'''Tabuu''' ({{ja|タブー|Tabū}}, ''Tabuu'') is the leader of the [[Subspace Army]], the main antagonist and [[Boss|final boss]] of ''[[Super Smash Bros. Brawl]]''{{'}}s [[Adventure Mode: The Subspace Emissary]]. He is a powerful godlike entity who embodies the dimension of [[Subspace]]. He uses the [[Subspace Bomb]]s to send entire locations to his dimension, where he absorbs their power to increase his own, pursuing his plan to conquer and subjugate the universe. His name is a corruption of the word ''taboo'', referring to something forbidden.


Aside from his appearance in ''Brawl'', Tabuu appears in ''[[Super Smash Bros. Ultimate]]'' as a [[spirit]].
Aside from his appearance in ''Brawl'', Tabuu appears in ''[[Super Smash Bros. Ultimate]]'' as a [[spirit]].
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==Role in [[The Subspace Emissary]]==
==Role in [[The Subspace Emissary]]==
[[File:Tabuu SSE.jpg|200px|thumb|Close-up of Tabuu in The Subspace Emissary.]]
[[File:Tabuu SSE.jpg|200px|thumb|Close-up of Tabuu in The Subspace Emissary.]]
Tabuu is the embodiment of Subspace who plotted to transport areas of the World of Trophies into Subspace for his world. However, he himself cannot leave Subspace, which is why he formed the Subspace Army to act in his stead. Tabuu took over the [[Isle of the Ancients]], the home of the [[R.O.B. Squad]] and forced them to serve him under the threat of annihilation. Tabuu first discovered that {{SSBB|Mr. Game & Watch}} had [[Shadow Bug]]s in him and captured him to harness the power and thus the forces of the Subspace Army were created. Tabuu studied and took control of the master of the world, {{SSBB|Master Hand}}, and used his powers to control him like a puppet. Tabuu used Master Hand to enlist the help of {{SSBB|Bowser}}, {{SSBB|Ganondorf}} and {{SSBB|Wario}}. These three were sent to hunt down any fighters that would stand in the way of Tabuu's plans, while remaining oblivous of Tabuu's existence. However, {{SSBB|King Dedede}} learned the truth about Tabuu and began interfering with his plans.<ref name="Dojo">{{SSBB|Smash Bros. DOJO!!}} - [https://www.smashbros.com/wii/en_us/gamemode/modea/modea17.html Mysteries of The Subspace Emissary]</ref>
Tabuu is the embodiment of Subspace who plotted to transport areas of the [[World of Trophies]] into Subspace for his world. However, he himself cannot leave Subspace, which is why he created the Subspace Army to act in his stead. Tabuu took over the [[Isle of the Ancients]], the home of the [[R.O.B. Squad|R.O.B.s]] and forced them to serve him under the threat of annihilation. Tabuu first discovered that {{SSBB|Mr. Game & Watch}} had [[Shadow Bug]]s in him and captured him to harness the power and thus the Subspace Army was born. Tabuu studied and took control of the master of the world, {{SSBB|Master Hand}}, and used his powers to control him like a puppet. Tabuu used Master Hand to enlist the help of {{SSBB|Bowser}}, {{SSBB|Ganondorf}} and {{SSBB|Wario}}. These three were sent to hunt down any fighters that would stand in the way of Tabuu's plans, while remaining unaware of Tabuu's existence. However, {{SSBB|King Dedede}} learned the truth about Tabuu and began interfering with his plans.<ref name="Dojo">{{SSBB|Smash Bros. DOJO!!}} - [https://www.smashbros.com/wii/en_us/gamemode/modea/modea17.html Mysteries of The Subspace Emissary]</ref>


Later in the story, after the heroes destroy the [[Subspace Gunship]] and enter Subspace, Ganondorf betrays Bowser by blasting him with a [[Dark Cannon]]. Ganondorf then goes to greet Master Hand, but soon discovers Tabuu's control over him and realizes he was tricked. Enraged, he charges a futile attack at Tabuu, who effortlessly knocks him away and causes him to land on Master Hand before he is [[Trophy|trophified]], freeing him from Tabuu's control. Now freed, Master Hand also attempts to fight back, but to no avail. After Master Hand is defeated, Tabuu uses his Off Waves to turn everyone into trophies as soon as they approach. With the only threats to his plans seemingly neutralized, a satisfied Tabuu then creates [[The Great Maze|an orderly world]] out of the areas that were transported into Subspace.
Later in the story, after the heroes destroy the [[Subspace Gunship]] and enter Subspace, Ganondorf betrays Bowser by blasting him with a [[Dark Cannon]]. Ganondorf then goes to greet Master Hand, but soon discovers Tabuu's control over him and realizes he was tricked. Enraged, he charges a futile attack at Tabuu, who effortlessly knocks him away and causes him to land on Master Hand, freeing him from Tabuu's control (and turning Ganondorf into a [[trophy]] in the process). Now freed, Master Hand also attempts to fight back, but to no avail. After Master Hand is defeated, Tabuu uses his Off Waves to turn everyone into trophies as soon as they approach. With the only threats to his plans seemingly neutralized, a satisfied Tabuu then creates [[The Great Maze|a maze]] out of the areas that were transported into Subspace.
[[File:CoLight.jpg|thumb|left|Master Hand being controlled by the Chains of Light.]]
[[File:CoLight.jpg|thumb|left|Master Hand being controlled by the Chains of Light.]]


However, thanks to the [[Dedede Brooch]]es, a pair of inactive fighters who had been left behind - {{SSBB|Luigi}} and {{SSBB|Ness}} - were later revived and they proceed to revive Dedede himself after Ness realized that it was thanks to him that they were saved. Dedede joins their team and they [[Subspace (Part I)|rescue everyone]], including Bowser, who had a fight with Dedede and soon joined the team when he learned about Master Hand's defeat. Around the same time, {{SSBB|Kirby}} was revived by the brooch the captured princess had when he swallowed it and [[Subspace (Part II)|went out on his own to save the rest of the fighters]], between the characters, there are Wario and {{SSBB|Link}} and {{SSBB|Zelda}}, the latter of which revive Ganondorf and suggest him to join them, which he begrudgingly agrees, Wario does as well and all the characters enter to the maze and battling the remainder of Tabuu's forces that reside within it. Upon reaching Tabuu, he attempts to turn everyone back into trophies again, but is ambushed by {{SSBB|Sonic}}, who destroys his wings before he can do so. As a result, Tabuu's Off Waves are weakened, becoming "only" a [[one-hit KO]] attack instead of causing immediate trophification for any fighter in reach.
However, thanks to the [[Dedede Brooch]]es, two trophies who had been left behind - {{SSBB|Luigi}} and {{SSBB|Ness}} - were later revived and they proceed to revive Dedede himself after Ness realized that it was thanks to him that they were restored. Dedede joins their team and they [[Subspace (Part I)|rescue everyone]], including Bowser, who had a fight with Dedede and soon joined the team when he learned about Master Hand's defeat. Around the same time, {{SSBB|Kirby}} was revived by the brooch the captured princess had when he swallowed it and [[Subspace (Part II)|went out on his own to save the rest of the fighters]], between the characters, there are Wario and {{SSBB|Link}} and {{SSBB|Zelda}}, the latter of which revive Ganondorf and suggest him to join them, which he begrudgingly agrees, Wario does as well and all the characters enter to the maze and battling the remainder of Tabuu's forces that reside within it. Upon reaching Tabuu, he attempts to turn everyone back into trophies again, but is ambushed by {{SSBB|Sonic}}, who destroys his wings before he can do so. As a result, Tabuu's Off Waves are weakened, becoming "only" a [[one-hit KO]] attack instead of causing immediate trophification for any fighter in reach.


[[File:End of the Road.png|thumb|right|Tabuu defeated.]]
A selection of characters from Sonic, Bowser, Kirby, Luigi's group and those revived by these two groups (first: Luigi, Ness and King Dedede; second: Kirby), then fight Tabuu. After his defeat, the Subspace Army is gone, the areas consumed by Subspace are restored and the Isle of the Ancients disappears afterwards because of the effect of so many Subspace Bombs going off at once (commanded by Ganondorf so Tabuu could get a Subspace Gunship into the world) making it impossible for the island to escape Subspace. A luminous cross is left in its place.
A selection of characters from Sonic, Bowser, Kirby, Luigi's group and those revived by these two groups (first: Luigi, Ness and King Dedede; second: Kirby), then fight Tabuu. After his defeat, the Subspace Army is seemingly rendered defunct, the areas consumed by Subspace are restored and the Isle of the Ancients disappears afterwards because of the effect of so many Subspace Bombs going off at once, which was commanded by Ganondorf so Tabuu could get the Subspace Gunship into the world, making it impossible for the island to escape Subspace. A luminous cross is left in its place.


Tabuu is last seen contorting in pain shortly before the areas that made up The Great Maze were restored. The events of World of Light suggest that he survived.
Tabuu is last seen contorting in pain shortly before the Great Maze was restored to its original places and forms. The events of World of Light suggest he survived.


==Attacks==
==Attacks==
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*'''Tabuu Fire''' ({{ja|タブーファイヤー|Tabū Faiyā}}) - From one side of the stage, Tabuu makes a pointing gesture. Five locations along a line leading to the player's current location will flash once and explode after about two seconds, creating huge fiery bursts in a very brief time (less than half a second for the whole sequence). The line is not straight and varies in height, also the explosions last for around a second. This move can easily be avoided by noting and staying away from the flashes, or crouching if the pointing line is high. Can also be shielded with perfect timing. It is an OHKO on Intense and deals up to 60%. Since its knockback is perfectly horizontal or a semi-spike, poor recovery characters are very likely to be KOed even on the lower difficulties. This attack is very predictable, but its speed and extremely large hitbox can make it difficult to avoid in time, considering that it covers the entire length of {{h2|The Great Maze|Tabuu's Residence}} and the bursts will always hit at different heights.
*'''Tabuu Fire''' ({{ja|タブーファイヤー|Tabū Faiyā}}) - From one side of the stage, Tabuu makes a pointing gesture. Five locations along a line leading to the player's current location will flash once and explode after about two seconds, creating huge fiery bursts in a very brief time (less than half a second for the whole sequence). The line is not straight and varies in height, also the explosions last for around a second. This move can easily be avoided by noting and staying away from the flashes, or crouching if the pointing line is high. Can also be shielded with perfect timing. It is an OHKO on Intense and deals up to 60%. Since its knockback is perfectly horizontal or a semi-spike, poor recovery characters are very likely to be KOed even on the lower difficulties. This attack is very predictable, but its speed and extremely large hitbox can make it difficult to avoid in time, considering that it covers the entire length of {{h2|The Great Maze|Tabuu's Residence}} and the bursts will always hit at different heights.


*'''Clone Attack''' ({{ja|分身攻撃|Bunshin Kōgeki}}) - Tabuu splits his body in half and shoots out many ghost images of himself in all directions, which burst after achieving a certain distance. The player can dodge the projections, but take note that they explode upon making contact with the ground, so combatants can still receive damage while sidestepping the projection itself (although severely reducing their knockback and damage). They can also be destroyed, preferably by projectiles. The number of projections is not constant, although it tends to increase with the difficulty and is usually set between ten and seventeen. Clones' knockback also varies, and can be either angled, vertical, spiked or horizontal; if perfectly horizontal or semi-spiked, it drastically increases the chances of a KO or even an OHKO for poor recovery characters. The distance they cover can also vary, slightly increasing with difficulty: on Easy, they cover more than half the length of Tabuu's Residence, while on Intense they almost cover the entire stage. Notice that each projection has a different direction, seemingly not always related to the player's position, and that Tabuu can shoot a maximum of two clones at the same time (up to four clones in a second on Intense). When the clones' explode touching the ground, their burst has a little hitbox and is much less dangerous than contact with the projection itself; however, it can still deal up to 24% damage and KO below 40% on Intense. Tabuu can be attacked with projectiles while performing this move, but not touched: contact with his sparkling body during the attack deals the same massive knockback of the initial explosion. This move is considered one of Tabuu's most dangerous attacks, and its swift, unpredictable beginning forces the player to pay attention before attacking Tabuu. A [[glitch]] can occur in the Subspace Emissary if Tabuu is hit by a [[Green Shell]] while performing this attack. The Shell will remain stuck into Tabuu's body, which completely nullifies and blocks the move, instantly destroying every projection he shoots until the attack ends (regardless of clones' direction). This allows the player to stay still without taking any damage or knockback by the attack, preventing its ludicrous damage and very high KO power. An interesting fact of this glitch is that the Green Shell doesn't get destroyed, but remains freezed for some seconds, until Tabuu uses Teleport and vanishes.
*'''Clone Attack''' ({{ja|分身攻撃|Bunshin Kōgeki}}) - Tabuu splits his body in half and shoots out many ghost images of himself in all directions, which burst after achieving a certain distance. The player can dodge the projections, but take note that they explode upon making contact with the ground, so combatants can still receive damage while sidestepping the projection itself (although severely reducing their knockback and damage). They can also be destroyed, preferably by projectiles. The number of projections is not constant, although it tends to increase with the difficulty and is usually set between ten and seventeen. Clones' knockback also varies, and can be either angled, vertical, spiked or horizontal; if perfectly horizontal or semi-spiked, it drastically increases the chances of a KO or even an OHKO for poor recovery characters. The distance they cover can also vary, slightly increasing with difficulty: on Easy, they cover more than half the lenght of Tabuu's Residence, while on Intense they almost cover the entire stage. Notice that each projection has a different direction, seemingly not always related to the player's position, and that Tabuu can shoot a maximum of two clones at the same time (up to four clones in a second on Intense). When the clones' explode touching the ground, their burst has a little hitbox and is much less dangerous than contact with the projection itself; however, it can still deal up to 24% damage and KO below 40% on Intense. Tabuu can be attacked with projectiles while performing this move, but not touched: contact with his sparkling body during the attack deals the same massive knockback of the initial explosion. This move is considered one of Tabuu's most dangerous attacks, and its swift, unpredictable beginning forces the player to pay attention before attacking Tabuu. A [[glitch]] can occur in the Subspace Emissary if Tabuu is hit by a [[Green Shell]] while performing this attack. The Shell will remain stuck into Tabuu's body, which completely nullifies and blocks the move, instantly destroying every projection he shoots until the attack ends (regardless of clones' direction). This allows the player to stay still without taking any damage or knockback by the attack, preventing its ludicrous damage and very high KO power. An interesting fact of this glitch is that the Green Shell doesn't get destroyed, but remains freezed for some seconds, until Tabuu uses Teleport and vanishes.


===Third moves===
===Third moves===
*'''Shadow Laser''' ({{ja|シャドーレーザー|Shadō Rēzā}}) - Tabuu appears on the side of the stage and manifests a draconic head (also bearing similarities to the [[Dark Cannon]]), which floats beneath Tabuu as it spits out a powerful bright azure laser horizontally across the stage. The beam has a huge hitbox and lasts for about three seconds, although only dealing a single hit when the player touches it. Jumping is advisable, although some characters may have a harder time dodging it this way. This move is a OHKO on Intense, dealing up to 67% (1-2% fresh). It is usually a [[semi-spike]], but angled and not horizontal. Tabuu can be attacked while performing this move, although it is very dangerous; hitting the cannon will also damage Tabuu himself. The attack is predictable, but the laser can be really swift, and characters with low jump or recovery are quite more likely to get caught by the blast.
*'''Shadow Laser''' ({{ja|シャドーレーザー|Shadō Rēzā}}) - Tabuu appears on the side of the stage and manifests a dragon head (also bearing similarities to the Dark Cannons), which floats beneath Tabuu as it spits out a powerful, bright azure laser horizontally across the stage. The beam has a huge hitbox and lasts for about three seconds, although only dealing a single hit when the player touches it. Jumping is advisable, although some characters may have a harder time dodging it this way. This move is a OHKO on Intense, dealing up to 67% (1-2% fresh). It is usually a [[semi-spike]], but angled and not horizontal. Tabuu can be attacked while performing this move, although it is very dangerous; hitting the cannon will also damage Tabuu himself. The attack is predictable, but the laser can be really swift, and characters with low jump or recovery are quite more likely to get caught by the blast.


[[File:Tabuu Fight.jpg|Tabuu using Tabuu Shot on {{SSBB|Captain Falcon}}.|thumb|250px]]
[[File:Tabuu Fight.jpg|Tabuu using Tabuu Shot on {{SSBB|Captain Falcon}}.|thumb|250px]]
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[[File:WingedTabuu.jpg|thumb|Tabuu with his wings.]]
[[File:WingedTabuu.jpg|thumb|Tabuu with his wings.]]
*'''Off Waves''' ({{ja|OFF波動|Ofu Hadō}}) (also called '''Winged Tabuu''') - Tabuu warps to the background and unfolds his wings (resembling a butterfly's in shape, but made of intricate curves). He then charges up before flashing a large orange symbol and releasing three red circular shockwaves from his chest. They encompass the entire stage, dealing extreme damage and [[knockback]]. In The Subspace Emissary, even on Easy difficulty a single wave will deal 73%-78% damage and massive knockback, enough to OHKO middleweights if Tabuu has less than half [[HP]] remaining, while on Normal and above it's a guaranteed OHKO on everyone, inflicting 139% damage, and 143% damage when Tabuu has less than half HP left. As he is in the background, Tabuu can't take damage in his Winged form. Off Waves are so powerful that even [[metal]] or [[Super Mushroom|giant]] characters will be OHKOed, usually starting from Hard difficulty. This infamous attack is not easy to dodge but is most straightforwardly possible by either [[sidestep]]ping, [[roll]]ing three times in a row with accurate timing, or quick [[air dodge]]s (such as air dodging into {{SSBB|Sonic}}'s [[Spring Jump]] spring). If playing as {{SSBB|Pokémon Trainer}} or {{SSBB|Zelda}}/{{SSBB|Sheik}}, the temporary invulnerability granted by using the [[down special]] transformation at the right time (the instant Tabuu extends his wings) also works. It can also be survived by using moves with [[armor]], but the timing is very strict. It is possible to actually survive being hit by a wave if the player is in the air under the stage, where they can [[DI]] and ceiling [[tech]], but this requires very high precision to pull off, and the character must also have a good [[recovery]] to make it back. When faced in [[Boss Battles]], Tabuu's Off Waves are made much weaker, to compensate for the player only having one [[stock]] instead of six, and no [[continue]]s, [[item]]s or [[sticker]]s. On Easy difficulty, one wave will deal 29% damage with moderate knockback, no longer being Tabuu's strongest attack (knockback-wise). On higher difficulties, both damage and knockback rapidly increase, becoming Tabuu's strongest attack again on Hard difficulty, and regaining the ability to one-hit KO on Intense difficulty. This makes it the only guaranteed OHKO in Boss Battles.
*'''Off Waves''' ({{ja|OFF波動|Ofu Hadō}}) (also called '''Winged Tabuu''') - Tabuu warps to the background and unfolds his wings (resembling a butterfly's in shape, but made of intricate curving symbols). He then charges up before flashing a large orange symbol and releasing three red circular shockwaves from his chest. They encompass the entire stage, dealing extreme damage and [[knockback]]. In The Subspace Emissary, even on Easy difficulty a single wave will deal 73%-78% damage and massive knockback, enough to OHKO middleweights if Tabuu has less than half [[HP]] remaining, while on Normal and above it's a guaranteed OHKO on everyone, inflicting 139% damage, and 143% damage when Tabuu has less than half HP left. As he is in the background, Tabuu can't take damage in his Winged form. Off Waves are so powerful that even [[metal]] or [[Super Mushroom|giant]] characters will be OHKOed, usually starting from Hard difficulty. This infamous attack is not easy to dodge but is most straightforwardly possible by either [[sidestep]]ping, [[roll]]ing three times in a row with accurate timing, or quick [[air dodge]]s (such as air dodging into {{SSBB|Sonic}}'s [[Spring Jump]] spring). If playing as {{SSBB|Pokémon Trainer}} or {{SSBB|Zelda}}/{{SSBB|Sheik}}, the temporary invulnerability granted by using the [[down special]] transformation at the right time (the instant Tabuu extends his wings) also works. It can also be survived by using moves with [[armor]], but the timing required is extremely difficult. It is possible to actually survive being hit by a wave if the player is in the air under the stage, where they can [[DI]] and ceiling [[tech]], but this requires very high precision to pull off, and the character must also have a good [[recovery]] to make it back. When faced in [[Boss Battles]], Tabuu's Off Waves are made much weaker, to compensate for the player only having one [[stock]] instead of six, and no [[continue]]s, [[item]]s or [[sticker]]s. On Easy difficulty, one wave will deal 29% damage with moderate knockback, no longer being Tabuu's strongest attack (knockback-wise). On higher difficulties, both damage and knockback rapidly increase, becoming Tabuu's strongest attack again on Hard difficulty, and regaining the ability to one-hit KO on Intense difficulty. This makes it the only guaranteed OHKO in Boss Battles.


*'''Eye Laser''' ({{ja|アイレーザー|Ai Rēza}}) - Tabuu grows to a size so large that only his head appears on the side of the screen (either left or right). He then fires a red laser from each eye, and only the lasers' hitboxes inflict damage. On Intense it can KO well below 50%, even around 32% for lighter characters (but on Easy difficulty in Boss Battles it KOs slightly over 100% from the center of the stage). However, being hit while midair can drastically increase the chances of an early KO, due to the beams' perfectly vertical knockback, also it is a very good [[combo]], easily hitting a character twice in a row after launching them in midair. For these reasons, airborne characters are much more likely to be KOed at low percentages. Each hit can also deal massive damage: up to 48% on Intense (reduced to 32% on the same difficulty in Boss Battles). It can be very easily avoided by hiding right at the end of the stage, literally under Tabuu's chin, allowing the player to easily damage him, mainly by using up tilts or up smashes (though some moves that push the fighter backwards may move the player into the beams). Every damage Tabuu takes in this status is halved. Unlike Master Hand and Crazy Hand's lasers, Tabuu's ones do not drift off the stage, so one will be hit as long as they are in front of him. They have also a much larger hitbox, and can reach almost three quarters of {{h2|The Great Maze|Tabuu's Residence}}'s height. A [[glitch]] can occur if the character defeats Tabuu when he's using Eye Lasers. When the battle shows him flying off into the Subspace background, in pain, his head will be covered in the same red colored light that shot out from his eyes. This results in a sort of crimson "aura" surrounding his head. This effect lasts until the screen fades to black.
*'''Eye Laser''' ({{ja|アイレーザー|Ai Rēza}}) - Tabuu grows to a size so large that only his head appears on the side of the screen (either left or right). He then fires a red laser from each eye, and only the lasers' hitboxes inflict damage. On Intense it can KO well below 50%, even around 32% for lighter characters (but on Easy difficulty in Boss Battles it KOs slightly over 100% from the center of the stage). However, being hit while midair can drastically increase the chances of an early KO, due to the beams' perfectly vertical knockback, also it is a very good [[combo]], easily hitting a character twice in a row after launching them in midair. For these reasons, airborne characters are much more likely to be KOed at low percentages. Each hit can also deal massive damage: up to 48% on Intense (reduced to 32% on the same difficulty in Boss Battles). It can be very easily avoided by hiding right at the end of the stage, literally under Tabuu's chin, allowing the player to easily damage him, mainly by using up tilts or up smashes (though some moves that push the fighter backwards may move the player into the beams). Every damage Tabuu takes in this status is halved. Unlike Master Hand and Crazy Hand's lasers, Tabuu's ones do not drift off the stage, so one will be hit as long as they are in front of him. They have also a much larger hitbox, and can reach almost three quarters of {{h2|The Great Maze|Tabuu's Residence}}'s height. A [[glitch]] can occur if the character defeats Tabuu when he's using Eye Lasers. When the battle shows him flying off into the Subspace background, in pain, his head will be covered in the same red colored light that shot out from his eyes. This results in a sort of crimson "aura" surrounding his head. This effect lasts until the screen fades to black.
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==Moveset gallery==
==Moveset gallery==
<gallery>
<gallery>
TabuuTeleport.jpg|Tabuu teleporting.
TabuuTeleport.jpg|Tabuu vanishes, teleporting.
TabuuElectricity.jpg|Tabuu surrounds himself in electricity, creating a [[vacuum]] to attract the player.
TabuuElectricity.jpg|Tabuu surrounds himself in electricity, creating a [[vacuum]] to attract the player.
TabuuBoomerang.jpg|Tabuu throws a projectile, functioning like a boomerang.
TabuuBoomerang.jpg|Tabuu throws a projectile, functioning like a boomerang.
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TabuuRapidChop.jpg|Tabuu repeatedly slashes characters with swift karate chops.
TabuuRapidChop.jpg|Tabuu repeatedly slashes characters with swift karate chops.
TabuuExplosiveTeleport.jpg|Tabuu teleports around the stage, causing explosions every time he does so.
TabuuExplosiveTeleport.jpg|Tabuu teleports around the stage, causing explosions every time he does so.
End of the Road.png|Tabuu's defeat.
</gallery>
</gallery>


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==Trophies==
==Trophies==
{{See also|List of SSBB trophies (The Subspace Emissary)}}
{{See also|List of SSBB trophies (The Subspace Emissary)}}
Tabuu{{'}}s main trophy is unlocked by using a [[Trophy Stand]] on Tabuu. The "Tabuu (Wings)" trophy is obtained by beating [[Boss Battles Mode]] with all characters, and can't be unlocked with a [[hammer]], except for the [[PAL|PAL version]]. In the original Japanese version and several translations, this trophy is called "Winged Tabuu" instead.
Tabuu{{'}}s main trophy is unlocked by using a [[Trophy Stand]] on Tabuu. The "Tabuu (Wings)" trophy is obtained by beating [[Boss Battles Mode]] with all characters, and can't be unlocked with a [[hammer]], except for the [[PAL|PAL version]]. In the original Japanese version and several translation, this trophy is called "Winged Tabuu" instead.


{{Trophy
{{Trophy
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*In ''Super Smash Bros. 4'', if the final transformation of [[Master Core]] isn't defeated after 45 seconds, it will shake rapidly and rise to the center of the screen, then flash the same symbol from Tabuu's Off Waves, and unleash five shock waves. This attack will similarly one-hit KO the player, but only on 8.0 or higher difficulty.  
*In ''Super Smash Bros. 4'', if the final transformation of [[Master Core]] isn't defeated after 45 seconds, it will shake rapidly and rise to the center of the screen, then flash the same symbol from Tabuu's Off Waves, and unleash five shock waves. This attack will similarly one-hit KO the player, but only on 8.0 or higher difficulty.  
*In the Mysterious Dimension of [[World of Light]], Tabuu's spirit guards Marx's boss fight. This may reference how Marx and Tabuu share several attacks, such as their tendency to rapidly teleport and fire laser beams.
*In the Mysterious Dimension of [[World of Light]], Tabuu's spirit guards Marx's boss fight. This may reference how Marx and Tabuu share several attacks, such as their tendency to rapidly teleport and fire laser beams.
*Tabuu seemingly possesses two attacks which are not used during the final battle. In the cutscenes, he is seen using a powerful azure shield to defeat [[Master Hand]], and even without the wings he unleashes a rainbow circling wave (potentially similar to an Off Wave) that turns {{SSBB|Ganondorf}} into a [[trophy]]. Tabuu also uses multiple Chains of Light to subjugate Master Hand, and his Off Waves are much stronger while the wings are intact.
*Tabuu seemingly possesses two attacks which are not used during the final battle. In the cutscenes, it is seen using a powerful azure shield to defeat [[Master Hand]], and even without the wings he unleashes a rainbow circling wave (potentially similar to an Off Wave) that turns [[Ganondorf]] into a [[trophy]]. Tabuu also uses multiple Chains of Light to subjugate Master Hand, and his Off Waves are much stronger while the wings are intact.


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