Editing Tabuu

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[[File:WingedTabuu.jpg|thumb|Tabuu with his wings.]]
[[File:WingedTabuu.jpg|thumb|Tabuu with his wings.]]
*'''Off Waves''' ({{ja|OFF波動|Ofu Hadō}}) (also called '''Winged Tabuu''') - Tabuu warps to the background and unfolds his wings (resembling a butterfly's in shape, but made of intricate curves). He then charges up before flashing a large orange symbol and releasing three red circular shockwaves from his chest. They encompass the entire stage, dealing extreme damage and [[knockback]]. In The Subspace Emissary, even on Easy difficulty a single wave will deal 73%-78% damage and massive knockback, enough to OHKO middleweights if Tabuu has less than half [[HP]] remaining, while on Normal and above it's a guaranteed OHKO on everyone, inflicting 139% damage, and 143% damage when Tabuu has less than half HP left. As he is in the background, Tabuu can't take damage in his Winged form. Off Waves are so powerful that even [[metal]] or [[Super Mushroom|giant]] characters will be OHKOed, usually starting from Hard difficulty. This infamous attack is not easy to dodge but is most straightforwardly possible by either [[sidestep]]ping, [[roll]]ing three times in a row with accurate timing, or quick [[air dodge]]s (such as air dodging into {{SSBB|Sonic}}'s [[Spring Jump]] spring). If playing as {{SSBB|Pokémon Trainer}} or {{SSBB|Zelda}}/{{SSBB|Sheik}}, the temporary invulnerability granted by using the [[down special]] transformation at the right time (the instant Tabuu extends his wings) also works. It can also be survived by using moves with [[armor]], but the timing required is extremely difficult. It is possible to actually survive being hit by a wave if the player is in the air under the stage, where they can [[DI]] and ceiling [[tech]], but this requires very high precision to pull off, and the character must also have a good [[recovery]] to make it back. When faced in [[Boss Battles]], Tabuu's Off Waves are made much weaker, to compensate for the player only having one [[stock]] instead of six, and no [[continue]]s, [[item]]s or [[sticker]]s. On Easy difficulty, one wave will deal 29% damage with moderate knockback, no longer being Tabuu's strongest attack (knockback-wise). On higher difficulties, both damage and knockback rapidly increase, becoming Tabuu's strongest attack again on Hard difficulty, and regaining the ability to one-hit KO on Intense difficulty. This makes it the only guaranteed OHKO in Boss Battles.
*'''Off Waves''' ({{ja|OFF波動|Ofu Hadō}}) (also called '''Winged Tabuu''') - Tabuu warps to the background and unfolds his wings (resembling a butterfly's in shape, but made of intricate curving symbols). He then charges up before flashing a large orange symbol and releasing three red circular shockwaves from his chest. They encompass the entire stage, dealing extreme damage and [[knockback]]. In The Subspace Emissary, even on Easy difficulty a single wave will deal 73%-78% damage and massive knockback, enough to OHKO middleweights if Tabuu has less than half [[HP]] remaining, while on Normal and above it's a guaranteed OHKO on everyone, inflicting 139% damage, and 143% damage when Tabuu has less than half HP left. As he is in the background, Tabuu can't take damage in his Winged form. Off Waves are so powerful that even [[metal]] or [[Super Mushroom|giant]] characters will be OHKOed, usually starting from Hard difficulty. This infamous attack is not easy to dodge but is most straightforwardly possible by either [[sidestep]]ping, [[roll]]ing three times in a row with accurate timing, or quick [[air dodge]]s (such as air dodging into {{SSBB|Sonic}}'s [[Spring Jump]] spring). If playing as {{SSBB|Pokémon Trainer}} or {{SSBB|Zelda}}/{{SSBB|Sheik}}, the temporary invulnerability granted by using the [[down special]] transformation at the right time (the instant Tabuu extends his wings) also works. It can also be survived by using moves with [[armor]], but the timing required is extremely difficult. It is possible to actually survive being hit by a wave if the player is in the air under the stage, where they can [[DI]] and ceiling [[tech]], but this requires very high precision to pull off, and the character must also have a good [[recovery]] to make it back. When faced in [[Boss Battles]], Tabuu's Off Waves are made much weaker, to compensate for the player only having one [[stock]] instead of six, and no [[continue]]s, [[item]]s or [[sticker]]s. On Easy difficulty, one wave will deal 29% damage with moderate knockback, no longer being Tabuu's strongest attack (knockback-wise). On higher difficulties, both damage and knockback rapidly increase, becoming Tabuu's strongest attack again on Hard difficulty, and regaining the ability to one-hit KO on Intense difficulty. This makes it the only guaranteed OHKO in Boss Battles.


*'''Eye Laser''' ({{ja|アイレーザー|Ai Rēza}}) - Tabuu grows to a size so large that only his head appears on the side of the screen (either left or right). He then fires a red laser from each eye, and only the lasers' hitboxes inflict damage. On Intense it can KO well below 50%, even around 32% for lighter characters (but on Easy difficulty in Boss Battles it KOs slightly over 100% from the center of the stage). However, being hit while midair can drastically increase the chances of an early KO, due to the beams' perfectly vertical knockback, also it is a very good [[combo]], easily hitting a character twice in a row after launching them in midair. For these reasons, airborne characters are much more likely to be KOed at low percentages. Each hit can also deal massive damage: up to 48% on Intense (reduced to 32% on the same difficulty in Boss Battles). It can be very easily avoided by hiding right at the end of the stage, literally under Tabuu's chin, allowing the player to easily damage him, mainly by using up tilts or up smashes (though some moves that push the fighter backwards may move the player into the beams). Every damage Tabuu takes in this status is halved. Unlike Master Hand and Crazy Hand's lasers, Tabuu's ones do not drift off the stage, so one will be hit as long as they are in front of him. They have also a much larger hitbox, and can reach almost three quarters of {{h2|The Great Maze|Tabuu's Residence}}'s height. A [[glitch]] can occur if the character defeats Tabuu when he's using Eye Lasers. When the battle shows him flying off into the Subspace background, in pain, his head will be covered in the same red colored light that shot out from his eyes. This results in a sort of crimson "aura" surrounding his head. This effect lasts until the screen fades to black.
*'''Eye Laser''' ({{ja|アイレーザー|Ai Rēza}}) - Tabuu grows to a size so large that only his head appears on the side of the screen (either left or right). He then fires a red laser from each eye, and only the lasers' hitboxes inflict damage. On Intense it can KO well below 50%, even around 32% for lighter characters (but on Easy difficulty in Boss Battles it KOs slightly over 100% from the center of the stage). However, being hit while midair can drastically increase the chances of an early KO, due to the beams' perfectly vertical knockback, also it is a very good [[combo]], easily hitting a character twice in a row after launching them in midair. For these reasons, airborne characters are much more likely to be KOed at low percentages. Each hit can also deal massive damage: up to 48% on Intense (reduced to 32% on the same difficulty in Boss Battles). It can be very easily avoided by hiding right at the end of the stage, literally under Tabuu's chin, allowing the player to easily damage him, mainly by using up tilts or up smashes (though some moves that push the fighter backwards may move the player into the beams). Every damage Tabuu takes in this status is halved. Unlike Master Hand and Crazy Hand's lasers, Tabuu's ones do not drift off the stage, so one will be hit as long as they are in front of him. They have also a much larger hitbox, and can reach almost three quarters of {{h2|The Great Maze|Tabuu's Residence}}'s height. A [[glitch]] can occur if the character defeats Tabuu when he's using Eye Lasers. When the battle shows him flying off into the Subspace background, in pain, his head will be covered in the same red colored light that shot out from his eyes. This results in a sort of crimson "aura" surrounding his head. This effect lasts until the screen fades to black.

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