Editing T-pose

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==Description==
==Description==
[[File:Meta Knight Blind Pose BRRES Viewer Brawl Model.png|thumb|{{SSBB|Meta Knight}}'s bind pose in ''Brawl'', as shown in BRRES Viewer. The smaller window displays the textures that belong to his model.]]
[[File:Meta Knight Blind Pose BRRES Viewer Brawl Model.png|thumb|{{SSBB|Meta Knight}}'s bind pose in ''Brawl'', as shown in BRRES Viewer. The smaller window displays the textures that belong to his model.]]
In works that use 3D computer-generated graphics, such as animated films and video games, character models are built and rigged before any animation work is done. The "bind pose" is the model's default pose used during development, which is then deformed to create animations. As expected, the ''Super Smash Bros.'' series uses bind poses to animate its characters, and players can view these using external programs, such as BRRES Viewer and Blender.
In works that use 3D computer-generated graphics, such as animated films and video games, character models are created, textured, and rigged before any animation work is done. The "bind pose" is the model's default pose used during development, which is then deformed to create animations. As expected, the ''Super Smash Bros.'' series uses bind poses to animate its characters, and players can view these using external programs, such as BRRES Viewer and Blender.


The vast majority of characters in ''Smash'' use standard T-poses, but certain characters have variants due to their body characteristics. [[Yoshi]] in ''[[Melee]]'' and ''[[Brawl]]'', [[Pikachu]], and [[R.O.B.]], for instance, have their arms extended in front of their bodies, while {{SSBM|Ganondorf}} in ''Melee''<ref>https://www.models-resource.com/gamecube/ssbm/model/59808/</ref>, [[Arsène]]<ref>https://youtube.com/watch?v=EUWIDXHuuUk&t=240s</ref>, {{SSBU|Terry}}<ref>https://twitter.com/firubiii/status/1192301470982582272</ref>, {{SSBU|Byleth}}<ref>https://twitter.com/firubiii/status/1222377730550980610</ref>, and {{SSBU|Mythra}}<ref>https://twitter.com/Zeckemyro/status/1368104443510677505?s=20</ref> unusually use an "A-pose" instead of a T-pose. Although {{SSB4|Link}}'s model uses the standard T-pose within the files of ''Smash 4''{{fact}}, if his bind pose is forced to display through glitches, it will instead appear as a more dynamic battle pose.
The vast majority of characters in ''Smash'' use standard T-poses, but certain characters have variants due to their body characteristics. [[Yoshi]] in ''[[Melee]]'' and ''[[Brawl]]'', [[Pikachu]], and [[R.O.B.]], for instance, have their arms extended in front of their bodies, while {{SSBM|Ganondorf}} in ''Melee''<ref>https://www.models-resource.com/gamecube/ssbm/model/59808/</ref>, [[Arsène]]<ref>https://youtube.com/watch?v=EUWIDXHuuUk&t=240s</ref>, {{SSBU|Terry}}<ref>https://twitter.com/firubiii/status/1192301470982582272</ref>, {{SSBU|Byleth}}<ref>https://twitter.com/firubiii/status/1222377730550980610</ref>, and {{SSBU|Mythra}}<ref>https://twitter.com/Zeckemyro/status/1368104443510677505?s=20</ref> unusually use an "A-pose" instead of a T-pose. Although {{SSB4|Link}}'s model uses the standard T-pose within the files of ''Smash 4''{{fact}}, if his bind pose is forced to display through glitches, it will instead appear as a more dynamic battle pose.

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