Editing Swimming

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'''Swimming''' ({{ja|泳ぎ|Oyogi}}, ''Swimming'') is an action in ''[[Super Smash Bros. Brawl]]'', {{forwiiu}}, and ''[[Super Smash Bros. Ultimate]]'' that gives a player mobility in water. All fighters can swim, regardless of whether they could in their home series. Swimming generally has two animations: a normal floating animation (or '''Swim''' internally) and a more panicked "drowning" animation ('''SwimDrown'''). A player that enters water will float for a while, enter the drowning animation, and eventually sink ('''SwimDrownOut'''). Swim time is determined by damage; the character is irrelevant.  
'''Swimming''' ({{ja|泳ぎ|Oyogi}}, ''Swimming'') is an action in ''[[Super Smash Bros. Brawl]]'', {{forwiiu}}, and ''[[Super Smash Bros. Ultimate]]'' that gives a player mobility in water. All fighters can swim, regardless of whether they could in their home series. Swimming generally has two animations: a normal floating animation (or '''Swim''' internally) and a more panicked "drowning" animation ('''SwimDrown'''). A player that enters water will float for a while, enter the drowning animation, and eventually sink ('''SwimDrownOut'''). Swim time is determined by damage; the character is irrelevant.  


In ''[[Super Smash Bros. Melee]]'' and {{for3ds}}, there is no swimming mechanic; instead, characters fall through water. In the original ''[[Super Smash Bros.]]'', there is no water in which to swim.
In ''[[Super Smash Bros. Melee]]'' and {{for3ds}}, there is no swimming mechanic; instead, characters simply fall through water. In the original ''[[Super Smash Bros.]]'', there is simply no water in which to swim.


In ''Super Smash Bros. Ultimate'', players with a "swimmer" effect spirit can swim indefinitely without drowning and swimming time is reduced in spirit battles with a "Buoyancy Reduced" rule often accompanied with a "You can't swim" or a "Nobody knows how to swim" condition.
In ''Super Smash Bros. Ultimate'', players with a "swimmer" effect spirit can swim indefinitely without drowning and swimming time is reduced in spirit battles with a "Buoyancy Reduced" rule often accompanied with a "You can't swim" or a "Nobody knows how to swim" condition.
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==Mechanics==
==Mechanics==
[[File:Swimming SSBB.jpg|thumb|{{SSBB|Donkey Kong}} and {{SSBB|Wario}} drowning in ''Brawl'']]
[[File:Swimming SSBB.jpg|thumb|{{SSBB|Donkey Kong}} and {{SSBB|Wario}} drowning in ''Brawl'']]
The time for which players can continue to swim is determined by how much damage has been received: the more damage accumulated, the less time the character can stay afloat before drowning. Drowning causes the character to sink through the water while immobile and be [[KO]]'d. It cannot be stopped once started. All characters have the same base swim time and can drown, regardless of swimming ability or underwater survivability in their own games. All characters also swim at the same speed.
The time for which players can continue to swim is determined by how much damage has been received: the more damage accumulated, the less time the character can stay afloat before drowning. Drowning causes the character to sink through the water while immobile and be [[KO]]'d. It cannot be stopped once started. All characters have the same base swim time and can drown, regardless of swimming ability or underwater survivability in their own games. However, characters like {{SSBB|Squirtle}} swim much faster than characters such as {{SSBB|Sonic}}.


Characters can swim for a maximum of four seconds, after which they can remain afloat floundering for an additional 2.5 seconds, when they will enter a "panicking" animation. The 4-second clock is shorter for higher-damaged characters, at a rate of 1 second for each 24% damage. As a result, characters at 96% damage or higher will enter the flailing state immediately upon surfacing. The swim time in the SSE can be increased by using [[sticker]]s. In ''Ultimate'', equipping any Spirit with the "Swimmer" ability sets swim time to infinite, allowing characters to stay in water for as long as they like.
Characters can swim for a maximum of four seconds, after which they can remain afloat floundering for an additional 2.5 seconds, when they will enter a "panicking" animation. The 4-second clock is shorter for higher-damaged characters, at a rate of 1 second for each 24% damage. As a result, characters at 96% damage or higher will enter the flailing state immediately upon surfacing. The swim time in the SSE can be increased by using [[sticker]]s. In ''Ultimate'', equipping any Spirit with the "Swimmer" ability sets swim time to infinite, allowing characters to stay in water for as long as they like.
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**[[Charizard]] and [[Incineroar]] are Fire-type Pokémon and are thus weak to Water-type moves. However, on multiple occasions in ''Pokémon'' media, Charizard have been shown to be capable of swimming and keeping their tail lit even when underwater.
**[[Charizard]] and [[Incineroar]] are Fire-type Pokémon and are thus weak to Water-type moves. However, on multiple occasions in ''Pokémon'' media, Charizard have been shown to be capable of swimming and keeping their tail lit even when underwater.
**[[Sonic]] cannot swim in his own series (except in ''{{s|wikipedia|Sonic Colors}}'', in which he can double jump infinitely in water, and in the ''Mario & Sonic in the Olympic Games'' series, he wears waterwings to compete in aquatic events), but he can in his ''Smash Bros.'' appearances. However, he is notably more frantic than other characters when he enters his drowning animation, and in ''Ultimate'', his swimming animation is similar to his drowning animation, albeit slowed down and a differing expression.
**[[Sonic]] cannot swim in his own series (except in ''{{s|wikipedia|Sonic Colors}}'', in which he can double jump infinitely in water, and in the ''Mario & Sonic in the Olympic Games'' series, he wears waterwings to compete in aquatic events), but he can in his ''Smash Bros.'' appearances. However, he is notably more frantic than other characters when he enters his drowning animation, and in ''Ultimate'', his swimming animation is similar to his drowning animation, albeit slowed down and a differing expression.
**[[Inkling]]s cannot swim in their own series due to having bodies consisting mostly of ink, which would cause them to dissolve and die upon contact with water. This phenomenon does not happen in ''Ultimate'', instead taking gradual damage. A similar situation occurs in the Inklings' playable appearance in ''Mario Kart 8 Deluxe'', where they were able to drive underwater without any negative effect, which goes unexplained in universe.
**[[Inkling]]s cannot swim in their own series due to having bodies consisting mostly of ink, which would cause them to dissolve and die upon contact with water. This phenomenon does not happen in ''Ultimate'', instead taking gradual damage. A similar situation occurs in the Inklings' playable appearance in ''Mario Kart 8 Deluxe'', where they were able to drive underwater without any negative effect, which goes unexplained in universe logic.
*In {{uv|Minecraft}}, an [[Enderman]] cannot swim and takes damage when in contact with water, and a submerged [[Zombie]] turns into a [https://minecraft.wiki/w/Drowned Drowned] starting with a 2018 update. Neither of these behaviors occur in ''Ultimate'' due to both characters being alternate costumes for [[Steve]], who swims normally.
*In {{uv|Minecraft}}, an [[Enderman]] cannot swim and takes damage when in contact with water, and a submerged [[Zombie]] turns into a [https://minecraft.wiki/w/Drowned Drowned] starting with a 2018 update. Neither of these behaviors occur in ''Ultimate'' due to both characters being alternate costumes for [[Steve]], who swims normally.
*Ironically, even though Squirtle and Greninja are both Water-type Pokemon, they are still capable of drowning when in the water long enough.


[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]

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