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[[File: | [[File:SwimmingSSB4.jpg|thumb|Pikachu swimming in ''Super Smash Bros. for Wii U'']] | ||
'''Swimming''' ({{ja|泳ぎ|Oyogi}}, ''Swimming'') is an action in ''[[Super Smash Bros. Brawl]]'', {{forwiiu}}, and ''[[Super Smash Bros. Ultimate]]'' that gives a player mobility in water | '''Swimming''' ({{ja|泳ぎ|Oyogi}}, ''Swimming'') is an action in ''[[Super Smash Bros. Brawl]]'', {{forwiiu}}, and ''[[Super Smash Bros. Ultimate]]'' that gives a player mobility in water. Swimming generally has two animations: a normal floating animation and a more panicked "drowning" animation. A player that enters water will float for a while, enter the drowning animation, and eventually sink. Swim time is determined by damage; the character is irrelevant. | ||
In ''[[Super Smash Bros. Melee]]'' and {{for3ds}}, there is no swimming mechanic; instead, characters fall through water. In the original ''[[Super Smash Bros.]]'', there is no water | In ''[[Super Smash Bros. Melee]]'' and {{for3ds}}, there is no swimming mechanic; instead, characters simply fall through water. In the original ''[[Super Smash Bros.]]'', there is simply no water to facilitate a swimming mechanic. | ||
==Mechanics== | ==Mechanics== | ||
[[File:Swimming SSBB.jpg|thumb | [[File:Swimming SSBB.jpg|thumb|Donkey Kong and Wario drowning]] | ||
The time for which players can continue to swim is determined by how much damage has been received: the more damage accumulated, the less time the character can stay afloat before drowning. Drowning causes the character to sink through the water while immobile and be [[KO]]'d. It cannot be stopped once started. All characters have the same base swim time and can drown, regardless of swimming ability or underwater survivability in their own games. | The time for which players can continue to swim is determined by how much damage has been received: the more damage accumulated, the less time the character can stay afloat before drowning. Drowning causes the character to sink through the water while immobile and be [[KO]]'d. It cannot be stopped once started. All characters have the same base swim time and can drown, regardless of swimming ability or underwater survivability in their own games. However, characters like {{SSBB|Squirtle}} swim much faster than characters such as {{SSBB|Sonic}}. | ||
Characters can swim for a maximum of | Characters can swim for a maximum of 4 seconds, after which they can remain afloat floundering for an additional 2.5 seconds, when they will enter a "panicking" animation. The 4-second clock is shorter for higher-damaged characters, at a rate of 1 second for each 24% damage. As a result, characters at 96% damage or higher will enter the flailing state immediately on surfacing. The swim time in the SSE can be increased by using [[sticker]]s. | ||
Swim times are only reset by landing on dry land; simply jumping out of the water momentarily will not give the player any extra time (although it will stall the amount of time). However, it does reset it to the "panic" stage. The player can continue jumping out of and back into the water infinitely and never drown, provided they don't wait over the normal panic limit. Even characters | Swim times are only reset by landing on dry land; simply jumping out of the water momentarily will not give the player any extra time (although it will stall the amount of time). However, it does reset it to the "panic" stage. The player can continue jumping out of and back into the water infinitely and never drown, provided they don't wait over the normal panic limit. Even characters with 999% damage have 2.5 seconds before drowning to jump, making it difficult to forcibly drown an opponent. | ||
Apart from moving, characters can only jump when swimming, which mostly acts as their ground jump. | Apart from moving, characters can only jump when swimming, which mostly acts as their ground jump. | ||
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Interestingly, swimming times are unaffected by transformations; a [[Metal Box|metal character]] can swim just as long as a normal character. That said, a metal character will sink further before surfacing. (This trick is used once in the [[Subspace Emissary]] in [[The Glacial Peak|a secret room]].) | Interestingly, swimming times are unaffected by transformations; a [[Metal Box|metal character]] can swim just as long as a normal character. That said, a metal character will sink further before surfacing. (This trick is used once in the [[Subspace Emissary]] in [[The Glacial Peak|a secret room]].) | ||
Only {{SSBB|Olimar}}'s Blue | Only {{SSBB|Olimar}}'s Blue [[Pikmin (species)|Pikmin]] can swim, and the rest will drown after a few seconds (''Brawl'') or about a second (''Wii U'') in deep water if not [[Pikmin Order|called back]]. Red Pikmin die immediately. | ||
In ''Ultimate'', certain characters with a weakness to water will take a small amount of damage (about 1% per second) while swimming. This includes {{SSBU|Charizard}}, {{SSBU|Sonic}}, and {{SSBU|Inkling}}. | |||
==Going underwater== | ==Going underwater== | ||
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*A character hit downwards towards water by a [[meteor smash]] may be KO'd outright if their downwards speed is too fast for them to swim to the surface. A character may only move from side to side while underwater, allowing for easily chained meteor smashes against a character who has fallen in. | *A character hit downwards towards water by a [[meteor smash]] may be KO'd outright if their downwards speed is too fast for them to swim to the surface. A character may only move from side to side while underwater, allowing for easily chained meteor smashes against a character who has fallen in. | ||
*If Wario is riding [[Wario Bike|his bike]], he will fall right through the water. Letting go of the bike will cause him to swim and his bike to sink. | *If Wario is riding [[Wario Bike|his bike]], he will fall right through the water. Letting go of the bike will cause him to swim and his bike to sink. | ||
*Characters using [[Final Smash]]es (including some transformations such as | *Characters using [[Final Smash]]es (including some transformations such as [[Giga Bowser]]) will fall through water and be KO'd. The exception is {{SSBB|Mr. Game & Watch}}'s Final Smash, [[Octopus]], which allows him to float permanently on top of the water and be unaffected by currents during the entirety of [[Octopus]], including those on [[Jungle Japes]]. | ||
* | *If a character is using a longer [[tether recovery]], they will pass through the water as if it's not there until the character stops grabbing the edge. | ||
*In the Subspace Emissary, if Player 2 sinks directly through the water after they panic, this will trigger an automatic [[Space Jump]]. | *In the Subspace Emissary, if Player 2 sinks directly through the water after they panic, this will trigger an automatic [[Space Jump]]. | ||
*If a character with a [[stall-then-fall]] down aerial short hops out of water, then immediately uses the said attack, they will fall a great distance before coming afloat, allowing water stalling. This also works with {{SSBB|Pikachu}}'s [[Quick Attack]]. This works because if the character jumps low enough, they will be considered to be at the top of the water, so the character will fall for 1 or 2 frames, coast down for any amount of time (depending on the velocity of the attack), and come back up. | *If a character with a [[stall-then-fall]] down aerial short hops out of water, then immediately uses the said attack, they will fall a great distance before coming afloat, allowing water stalling. This also works with {{SSBB|Pikachu}}'s [[Quick Attack]]. This works because if the character jumps low enough, they will be considered to be at the top of the water, so the character will fall for 1 or 2 frames, coast down for any amount of time (depending on the velocity of the attack), and come back up. | ||
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==Stages that support swimming== | ==Stages that support swimming== | ||
===''Super Smash Bros. Brawl''=== | ===''Super Smash Bros. Brawl''=== | ||
*[[Delfino Plaza]] (at certain | *[[Delfino Plaza]] (at certain stops) | ||
*[[Summit]] (going in the water will trigger the [[fish]] to attack near immediately, making it highly dangerous to touch the water) | *[[Summit]] (going in the water will trigger the [[fish]] to attack near immediately, making it highly dangerous to touch the water) | ||
*[[Pirate Ship]] (while mostly safe | *[[Pirate Ship]] (while mostly safe, touching the front of the boat will inflict the player with an [[OHKO]]ing [[meteor smash]]) | ||
*[[Jungle Japes]] (a swift current will rapidly take submerged players off-screen to the left, giving players very little time to be in the water) | *[[Jungle Japes]] (a swift current will rapidly take submerged players off-screen to the left, giving players very little time to be in the water) | ||
*In some stages in the [[Subspace Emissary]] (such as [[The Ruined Zoo]]), characters can swim longer than usual. Enemies, as they cannot swim, simply fall through the water and die. Oddly, floating and flying enemies die immediately on contact with swimmable water | *In some stages in the [[Subspace Emissary]] (such as [[The Ruined Zoo]]), characters can swim longer than usual. Enemies, as they cannot swim, simply fall through the water and die. Oddly, floating and flying enemies die immediately on contact with swimmable water. | ||
[[Hanenbow]] has water above its bottom [[blast line]], but swimming in it is not possible; characters will just fall through it | [[Hanenbow]] has water above its bottom [[blast line]], but swimming in it is not possible; characters will just fall through it. | ||
===''Super Smash Bros. for Wii U''=== | ===''Super Smash Bros. for Wii U''=== | ||
*[[Delfino Plaza]] | *[[Delfino Plaza]] | ||
*[[Pirate Ship]] | *[[Pirate Ship]] | ||
*[[Wuhu Island]] (at certain stops | *[[Wuhu Island]] (at certain stops) | ||
*[[Midgar]] (when [[Leviathan]] is summoned) | *[[Midgar]] (when [[Leviathan]] is summoned) | ||
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===''Super Smash Bros. Ultimate''=== | ===''Super Smash Bros. Ultimate''=== | ||
[[Past Stages|Returning stages]] which allow swimming for the first time in the series: | [[Past Stages|Returning stages]] which allow swimming for the first time in the series: | ||
*[[Great Bay]] | *[[Great Bay]] | ||
*[[Tortimer Island]] | *[[Tortimer Island]] | ||
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*[[Midgar]] | *[[Midgar]] | ||
Also returning are [[Princess Peach's Castle | Also returning are [[Princess Peach's Castle]], [[Hanenbow]], [[Balloon Fight]], [[Paper Mario]], and [[Pac-Land]], which feature non-swimmable water above the bottom blast line.<!--what about Paper Mario's ship section?--> | ||
==Trivia== | |||
*{{ | [[File:Drowning squirtle.jpg|thumb|Squirtle drowning in the [[Pirate Ship]]'s water]] | ||
*When a character is underwater, their drowning timer will not decrease. As a result, if a character can stay underwater (such as by diving underneath a hard [[platform]] that prevents a character under it from surfacing), they can stay submerged in water indefinitely. Hiding underneath the back of the Pirate Ship in this way is known as "rudder stalling", and while it can only last until the cyclone reappears, it is strong enough to be a major factor in banning the stage in almost all rulesets. | |||
* | *Several characters who have enhanced swimming capabilities in their home series, so would not be expected to be able to drown, can drown in the ''Super Smash Bros.'' series. | ||
*{{ | **Despite {{SSBB|Squirtle}} and {{SSB4|Greninja}} being Water-type Pokémon with enhanced swimming capabilities, as well as being able to breathe underwater, they can still drown. | ||
*Several characters who are unable to swim in their home series can swim in the ''Super Smash Bros.'' series. | |||
**Charizard can swim, despite several of Charizard's Pokédex stating that it will die if the flame on Charizard's tail is extinguished. However, on multiple occasions in ''Pokémon'' media, Charizard have been shown to be capable of keeping their tail lit even when underwater. Additionally, Charizard takes continuous damage while swimming in ''Ultimate''. | |||
**Sonic cannot swim in his own series (except in ''{{s|wikipedia|Sonic Colors}}'', in which he can double jump infinitely in water), but he can in his ''Smash Bros.'' appearances. However, he is notably more frantic than other characters when he enters his drowning animation, and he takes continuous damage while swimming in ''Ultimate''. | |||
**Inklings cannot swim in their own series due to having bodies consisting mostly of ink, but are able to in ''Ultimate'', though they take continuous damage while doing so. | |||
*Drowning characters cannot be stopped during their final descent, and will even sink through solid objects. For example, it is possible for a player to drown and pass through the platforms that pick up the fighters when Wuhu Island is transitioning. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
SSBB Quick Attack Water Stalling.gif|Pikachu water stalling | SSBB Quick Attack Water Stalling.gif|Pikachu water stalling | ||
</gallery> | </gallery> | ||
[[Category:Techniques (SSBB)]] | [[Category:Techniques (SSBB)]] | ||
[[Category:Game controls]] | [[Category:Game controls]] |