Editing Sweet spot (hitbox)
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==Notable sweet spot moves== | ==Notable sweet spot moves== | ||
Notable sweet spot moves include: | |||
*[[Luigi]]'s [[Super Jump Punch]] in every game has a sweet spot just before he jumps near the center of his elbow. If this hits an opponent, they will take extremely high damage and knockback, with [[flame]] damage and a distinctive '[[ping]]' noise, called the [[Fire Jump Punch]], and this is powerful enough to KO characters at just 60% or higher. | *[[Luigi]]'s [[Super Jump Punch]] in every game has a sweet spot just before he jumps near the center of his elbow. If this hits an opponent, they will take extremely high damage and knockback, with [[flame]] damage and a distinctive '[[ping]]' noise, called the [[Fire Jump Punch]], and this is powerful enough to KO characters at just 60% or higher. | ||
*In every game he appears in, nearly all of [[Marth]]'s attacks have a sweetspot on the tip of the sword, referred to as a tipper. This is especially noticeable in his [[forward smash]], which is one of the weakest forward smashes when untipped, but one of the strongest when tipped in all games. | *In every game he appears in, nearly all of [[Marth]]'s attacks have a sweetspot on the tip of the sword, referred to as a tipper. This is especially noticeable in his [[forward smash]], which is one of the weakest forward smashes when untipped, but one of the strongest when tipped in all games. |