Editing Superplay
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Due to no game in the ''Smash'' series having a clear endpoint, speedrunners instead elected to have runs for portions of the single player offerings that can be completed. Examples include [[Classic Mode]] at various difficulties and with different characters, the various Adventure Modes, and the completable modes in [[Multi-Man Smash]]. ''Smash 4'' and ''Ultimate'' introduced the complication of digital downloads, which often result in different loading times compared to physical games. This resulted in a denomination of which version is being used as well as unique categories. | Due to no game in the ''Smash'' series having a clear endpoint, speedrunners instead elected to have runs for portions of the single player offerings that can be completed. Examples include [[Classic Mode]] at various difficulties and with different characters, the various Adventure Modes, and the completable modes in [[Multi-Man Smash]]. ''Smash 4'' and ''Ultimate'' introduced the complication of digital downloads, which often result in different loading times compared to physical games. This resulted in a denomination of which version is being used as well as unique categories. | ||
===High score=== | ===High score=== | ||
These runs involve trying to get the highest possible [[score]] | These runs involve trying to get the highest possible [[score]]. The competition to get the highest [[Home-Run Contest]] distance is such an example. Another competition is the Ironman challenge, where someone plays as long as possible without losing, often with a stipulation like picking a new character for every game. An online version of this challenge is available for ''Brawl'' and onward. | ||
===Tool assisted=== | ===Tool assisted=== | ||
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A '''tool assisted superplay''' (or '''tool assisted speedrun''' in the context of speedrunning. Abbreviated as '''TAS''' in both cases) involves the use of programs and emulation software for frame by frame optimization of a run to accomplish the best theoretically possible score. A TAS often involves tricks that cannot feasibly be performed by a human or in real time, such as frame-perfect button-mashing or holding both ends of a [[control pad]] down. It can also employ RNG or RAM manipulation for tricks dependent on it, such as having a certain [[item]] spawn in a specific location. By their nature, TASes are generated only on an emulator, although the input script can be run on a real console to prove it is technically possible from the game's code. All instances of a TAS are not meant to be taken seriously as an actual superplay; they are only meant to be a display of what a "perfect" run can look like as a benchmark the community can strive for. Even though a TAS' inability to be physically performed by a human forces it to remain separate, it remains a popular run classification with its own strategies and leaderboards. | A '''tool assisted superplay''' (or '''tool assisted speedrun''' in the context of speedrunning. Abbreviated as '''TAS''' in both cases) involves the use of programs and emulation software for frame by frame optimization of a run to accomplish the best theoretically possible score. A TAS often involves tricks that cannot feasibly be performed by a human or in real time, such as frame-perfect button-mashing or holding both ends of a [[control pad]] down. It can also employ RNG or RAM manipulation for tricks dependent on it, such as having a certain [[item]] spawn in a specific location. By their nature, TASes are generated only on an emulator, although the input script can be run on a real console to prove it is technically possible from the game's code. All instances of a TAS are not meant to be taken seriously as an actual superplay; they are only meant to be a display of what a "perfect" run can look like as a benchmark the community can strive for. Even though a TAS' inability to be physically performed by a human forces it to remain separate, it remains a popular run classification with its own strategies and leaderboards. | ||
[[Category:Competitive play]] | [[Category:Competitive play]] |