Editing Superplay

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A '''superplay''' is a playthrough of a game or a section of a game with the most optimal tactics to achieve the best possible score or outcome. Each runner has their personal best score; if their score is higher than the scores of every other runner, the score is deemed the world record. Smaller denominations of records can exist for specific regions, though these are nowadays rare. Typically, runs are completed with a specific method of play in mind, referred to as a strategy (or "strat") or route in the case of a speedrun. A big part of superplays is the effort to find the best strategy: changes in the strategy are called "route optimizations".
A '''superplay''' is a playthrough of a game or a section of a game, with the most optimal tactics to achieve the best possible score or outcome. Each runner has their personal best score; if their score is higher than the scores of every other runner, the score is deemed the world record. Smaller denominations of records can exist for specific regions, though these are nowadays rare. Typically, runs are completed with a specific method of play in mind, referred to as a strategy (or "strat") or route in the case of a speedrun. A big part of superplays is the effort to find the best strategy: changes in the strategy are called "route optimizations".


Much like [[tournament]]s, the only restrictions for runs are in whatever the game's code allows. Certain categories of runs can have their own restrictions, mostly to increase the challenge of that run type. For instance, Classic Mode can either be completed in the fastest time possible or on the highest difficulty in the fastest time possible. Nearly all run types require the original game controller, restricting the use of [[Controller#Modified controllers|modded controllers]] and those with a "turbo" button, as well as a legal copy of the game on its original console, in order to standardize the experience and make it closer to how it was first meant to be played. Some tactics, especially [[glitch]]es, that are deemed "broken" can also be banned: sometimes, they can even develop into their own categories.
Much like [[tournament]]s, the only restrictions for runs are in whatever the game's code allows. Certain categories of runs can have their own restrictions, mostly to increase the challenge of that run type. For instance, Classic Mode can either be completed in the fastest time possible or on the highest difficulty in the fastest time possible. Nearly all run types require the original game controller, restricting the use of [[Controller#Modified controllers|modded controllers]] and those with a "turbo" button, as well as a legal copy of the game on its original console, in order to standardize the experience and make it closer to how it was first meant to be played. Some tactics, especially [[glitch]]es, that are deemed "broken" can also be banned: sometimes, they can even develop into their own categories.

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