Editing Supernova

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 65: Line 65:
*Using this move against {{SSBU|Mr. Game & Watch}} will show his model in 3D, as with [[The Mighty Jinjonator]], [[Triple Wolf]], and [[ARMS Rush]]. This is likely because their cinematics manipulate the Z-axis in such a way that it disregards the model flattening effect on Mr. Game & Watch.
*Using this move against {{SSBU|Mr. Game & Watch}} will show his model in 3D, as with [[The Mighty Jinjonator]], [[Triple Wolf]], and [[ARMS Rush]]. This is likely because their cinematics manipulate the Z-axis in such a way that it disregards the model flattening effect on Mr. Game & Watch.
*This is the fourth cinematic Final Smash for a DLC character in ''Ultimate'' that can catch more than one character, after [[All-Out Attack]], [[Gigaslash]], and [[Progenitor God Ruptured Heaven]].
*This is the fourth cinematic Final Smash for a DLC character in ''Ultimate'' that can catch more than one character, after [[All-Out Attack]], [[Gigaslash]], and [[Progenitor God Ruptured Heaven]].
**Supernova is so far the only Final Smash in Fighters Pass Vol. 2 with this distinction.
*Supernova is one of four Final Smashes to incorporate a pre-rendered cinematic, along with [[All-Out Attack]], [[Gigaslash]], and [[House of Boom]]. Like these Final Smashes, it is rendered at 30 FPS rather than 60, possibly as a space-saving measure, and removes damage percentages for its duration.
*Supernova is one of four Final Smashes to incorporate a pre-rendered cinematic, along with [[All-Out Attack]], [[Gigaslash]], and [[House of Boom]]. Like these Final Smashes, it is rendered at 30 FPS rather than 60, possibly as a space-saving measure, and removes damage percentages for its duration.
**Unlike All-Out Attack and Gigaslash, the game can be paused during the cinematic, a trait that is shared with House of Boom.
**Unlike All-Out Attack and Gigaslash, the game can be paused during the cinematic, a trait that is shared with House of Boom.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)