Editing Supernova
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*Using this move against {{SSBU|Mr. Game & Watch}} will show his model in 3D, as with [[The Mighty Jinjonator]], [[Triple Wolf]], and [[ARMS Rush]]. This is likely because their cinematics manipulate the Z-axis in such a way that it disregards the model flattening effect on Mr. Game & Watch. | *Using this move against {{SSBU|Mr. Game & Watch}} will show his model in 3D, as with [[The Mighty Jinjonator]], [[Triple Wolf]], and [[ARMS Rush]]. This is likely because their cinematics manipulate the Z-axis in such a way that it disregards the model flattening effect on Mr. Game & Watch. | ||
*This is the fourth cinematic Final Smash for a DLC character in ''Ultimate'' that can catch more than one character, after [[All-Out Attack]], [[Gigaslash]], and [[Progenitor God Ruptured Heaven]]. | *This is the fourth cinematic Final Smash for a DLC character in ''Ultimate'' that can catch more than one character, after [[All-Out Attack]], [[Gigaslash]], and [[Progenitor God Ruptured Heaven]]. | ||
**Supernova is so far the only Final Smash in Fighters Pass Vol. 2 with this distinction. | |||
*Supernova is one of four Final Smashes to incorporate a pre-rendered cinematic, along with [[All-Out Attack]], [[Gigaslash]], and [[House of Boom]]. Like these Final Smashes, it is rendered at 30 FPS rather than 60, possibly as a space-saving measure, and removes damage percentages for its duration. | *Supernova is one of four Final Smashes to incorporate a pre-rendered cinematic, along with [[All-Out Attack]], [[Gigaslash]], and [[House of Boom]]. Like these Final Smashes, it is rendered at 30 FPS rather than 60, possibly as a space-saving measure, and removes damage percentages for its duration. | ||
**Unlike All-Out Attack and Gigaslash, the game can be paused during the cinematic, a trait that is shared with House of Boom. | **Unlike All-Out Attack and Gigaslash, the game can be paused during the cinematic, a trait that is shared with House of Boom. |