Editing Superjump
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:''For | :''For the article about an advanced Yoshi technique that allows a player to do two double jumps off the ground, see [[Super Jump (Yoshi)]]. For a customization of Super Jump Punch, see [[Super Jump Punch]].'' | ||
A '''superjump''' is a type of [[glitch]] where, under certain conditions, a [[character]] will be sent far upwards in their neutral falling animation. The force is often enough to launch the character past the top [[blast line]] (because the character is not in [[hitstun]], | A '''superjump''' is a type of [[glitch]] where, under certain conditions, a [[character]] will be sent far upwards in their neutral falling animation. The force is often enough to launch the character past the top [[blast line]] (because the character is not in [[hitstun]], he/she will not be [[KO]]'d). If a solid [[platform]] gets in the way while the character is going upwards, they will float under it for several seconds (not [[jump]]ing and not being in hitstun means no bouncing off ceilings). Notable superjumps include the [[Boomerang superjump]], [[Flight of Ganon]], [[super death jump]], and the [[size change super jump]]. [[Jigglypuff]]'s [[shield jump]] can be considered a superjump; however, it is not a glitch, and it can [[Self-destruct|KO]] it (and in fact always will without an intervening ceiling). | ||
==Superjump physics== | ==Superjump physics== |