Editing Superjump
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:''For | {{move|Super Jump}} | ||
A '''superjump''' is a type of [[glitch]] where, under certain conditions, a [[character]] will be sent far upwards in their neutral falling animation. The force is often enough to launch the character past the top [[blast line]] (because the character is not in [[hitstun]], | :''For the article about an advanced Yoshi technique that allows a player to do two double jumps off the ground, see [[Super Jump (Yoshi)]].'' | ||
A '''superjump''' is a type of [[glitch]] where, under certain conditions, a [[character]] will be sent far upwards in their neutral falling animation. The force is often enough to launch the character past the top [[blast line]] (because the character is not in [[hitstun]], he/she will not be [[KO]]'d). If a solid [[platform]] gets in the way while the character is going upwards, they will float under it for several seconds (not [[jump]]ing and not being in hitstun means no bouncing off ceilings). Notable superjumps include the [[Boomerang superjump]], [[Flight of Ganon]], [[super death jump]] and the [[size change super jump]]. [[Jigglypuff]]'s [[shield jump]] can be considered a superjump, however it is not a glitch and it can only [[Self-destruct|KO]] it. | |||
==Superjump physics== | ==Superjump physics== | ||
Most superjumps follow the same principle: If an action is interrupted between a large upwards force and a comparably large downwards force, the downwards force will not happen and the uninhibited upwards force will fling the character skywards. For example, if [[Kirby]] is using his [[up throw]] and the character he's grabbing vanishes after the upwards force but before the downwards force, Kirby will be sent very high. | Most superjumps follow the same principle: If an action is interrupted between a large upwards force and a comparably large downwards force, the downwards force will not happen and the uninhibited upwards force will fling the character skywards. For example, if [[Kirby]] is using his [[up throw]] and the character he's grabbing vanishes after the upwards force but before the downwards force, Kirby will be sent very high. | ||
A similar mechanic enabled [[double jump canceling]] in ''[[ | A similar mechanic enabled [[double jump canceling]] in ''[[Smash Bros. 64]]'' and ''[[Melee]]''. | ||
[[Category:Glitches (SSB)]] | [[Category:Glitches (SSB)]] | ||
[[Category:Glitches (SSBM)]] | [[Category:Glitches (SSBM)]] | ||
[[Category:Glitches (SSBB)]] | [[Category:Glitches (SSBB)]] | ||