Editing Superjump

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|ssb=y|ssbm=y|ssbb=y|ssb4=y}}
A '''superjump''' is a type of glitch where upon certain conditions, a character will "superjump" to the top of the screen (they will simply go upwards in their current animation), above the upper blast line, although they will not be KO'd. If a solid platform gets in the way while the character is going upwards, they will float under it for several seconds. Notable superjumps include the [[Boomerang superjump]], [[Super Death Jump]] and the [[Size change super Jump]]. [[Shield Jump|Shield Jumping]] is also a type of this, however it ''does'' KO Jigglypuff.
:''For other uses of the term "Super Jump", see [[Super Jump (disambiguation)]].''
A '''superjump''' is a type of [[glitch]] where, under certain conditions, a [[character]] will be sent far upwards in their neutral falling animation. The force is often enough to launch the character past the top [[blast line]] (because the character is not in [[hitstun]], they will not be [[KO]]'d). If a solid [[platform]] gets in the way while the character is going upwards, they will float under it for several seconds (not [[jump]]ing and not being in hitstun means no bouncing off ceilings). Notable superjumps include the [[Boomerang superjump]], [[Flight of Ganon]], [[super death jump]], and the [[size change super jump]]. [[Jigglypuff]]'s [[shield jump]] can be considered a superjump; however, it is not a glitch, and it can [[Self-destruct|KO]] it (and in fact always will without an intervening ceiling).


==Superjump physics==
==Superjump physics==
Most superjumps follow the same principle: If an action is interrupted between a large upwards force and a comparably large downwards force, the downwards force will not happen and the uninhibited upwards force will fling the character skywards. For example, if [[Kirby]] is using his [[up throw]] and the character he's grabbing vanishes after the upwards force but before the downwards force, Kirby will be sent very high.
Most superjumps follow the same principle: If an action is interrupted between a large upwards force and a comparably large downwards force, the downwards force will not happen and the uninhibited upwards force will fling the character skywards. For example, if Kirby is using his up throw and the character he's grabbing vanishes after the upwards force but before the downwards force, Kirby will be sent very high.


A similar mechanic enabled [[double jump canceling]] in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]''.
A similar mechanic enabled [[double jump cancel]]ing.


[[Category:Glitches (SSB)]]
[[Category:Glitches]]
[[Category:Glitches (SSBM)]]
[[Category:Glitches (SSBB)]]
[[Category:Glitches (SSB4)]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Template used on this page: