Editing Super wavedash

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{{ArticleIcons|ssbm=y}}
{{ArticleIcons|ssbm=y}}
{{merge|Bomb (Samus)|Tech specific to Samus's Bomb, see how Crownerang was handled}}
[[File:Super_Wave_Dash.gif|thumb|Samus's Super Wavedash on Final Destination.]]
[[File:Super_Wave_Dash.gif|thumb|Samus's Super Wavedash on Final Destination.]]
The '''super wavedash''' (sometimes abbreviated as '''SWD''') is a frame-perfect physics exploit in ''[[Super Smash Bros. Melee]]'' that can only be performed by {{SSBM|Samus}}. If the player performs it right, they will go a very far distance (about as long as {{SSBM|Final Destination}}), however, it is important to release the control stick after the player performs the move, otherwise their distance will not be as far. They can also "Bombhop" by pressing the direction they want to go right before the bomb explodes.
The '''super wavedash''' (sometimes abbreviated as '''SWD''') is a frame-perfect physics exploit in ''[[Super Smash Bros. Melee]]'' that can only be performed by {{SSBM|Samus}}. If the player performs it right, they will go a very far distance (about as long as {{SSBM|Final Destination}}), however, it is important to release the control stick after the player performs the move, otherwise their distance will not be as far. They can also "Bombhop" by pressing the direction they want to go right before the bomb explodes.


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The super wavedash is performed by dropping a bomb, and as Samus is hitting the ground, immediately pressing the opposite direction desired on the 41st [[frame]] (approximately when Samus lands after dropping the bomb), then pressing the direction desired on the 42nd frame. This will result in Samus sliding across the level, as if in a normal [[wavedash]], but she will go much farther.  
The super wavedash is performed by dropping a bomb, and as Samus is hitting the ground, immediately pressing the opposite direction desired on the 41st [[frame]] (approximately when Samus lands after dropping the bomb), then pressing the direction desired on the 42nd frame. This will result in Samus sliding across the level, as if in a normal [[wavedash]], but she will go much farther.  


It is possible, with better timing, to do a SWD falling from the air, however this method is more difficult as the player does not have the standard animation to judge the timing as they may fall though the air from different heights. It is also possible to cancel the SWD in order to avoid a [[self-destruct]]. Doing any move with the exception of jumping, [[sidestep]]ping, using the [[Charge Shot]] or [[smash attack]]s will stop the super wavedash.
It is possible, with better timing, to do a SWD falling from the air, however this method is more difficult as the player does not have the ground to judge the timing as they may fall though the air from different heights. It is also possible to cancel the SWD in order to avoid a [[self-destruct]]. Doing any move with the exception of jumping, [[sidestep]]ping, using the [[Charge Shot]] or [[smash attack]]s will stop the super wavedash.


===Daughter dash===
===Daughter dash===
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===Boost ball===
===Boost ball===
Another variation of the daughter dash mechanic is the "boost ball," also known as "the Goomy Zoomy," named after the Colorado Samus player {{Sm|Goomy}}. The Boost Ball allows Samus to trick the game into maintaining the momentum of a super wavedash in the air from a platform. To perform a boost ball, Samus must drop through a platform's ledge, immediately perform a bomb to land back onto the platform, and then perform a daughter dash to shoot off of the platform.
Another variation of the daughter dash mechanic is the "boost ball," where Samus can trick the game into maintaining the momentum of a super wavedash in the air from a platform. To perform a boost ball, Samus must drop through a platform, immediately perform a bomb to land back onto the platform, and then perform a daughter dash to shoot off of the platform.


===Super duper wavedash===
===Super duper wavedash===

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