Editing Super wavedash

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|ssbm=y}}
{{ArticleIcons|ssbm=y}}
{{merge|Bomb (Samus)|Tech specific to Samus's Bomb, see how Crownerang was handled}}
[[File:Super_Wave_Dash.gif|thumb|Samus's Super Wavedash on Final Destination.]]
[[File:Super_Wave_Dash.gif|thumb|Samus's Super Wavedash on Final Destination.]]
The '''super wavedash''' (sometimes abbreviated as '''SWD''') is a frame-perfect physics exploit in ''[[Super Smash Bros. Melee]]'' that can only be performed by {{SSBM|Samus}}. If the player performs it right, they will go a very far distance (about as long as {{SSBM|Final Destination}}), however, it is important to release the control stick after the player performs the move, otherwise their distance will not be as far. They can also "Bombhop" by pressing the direction they want to go right before the bomb explodes.
 
The '''super wavedash''' (sometimes abbreviated as '''SWD''') is a frame-perfect physics exploit in ''[[Super Smash Bros. Melee]]'' that can only be performed by [[Samus]]. If the player performs it right, they will go a very far distance (about as long as [[Final Destination (SSBM)|Final Destination]]), however, it is important to release the control stick after the player performs the move, otherwise their distance will not be as far. They can also "Bombhop" by pressing the direction they want to go right before the bomb explodes.


==Execution==
==Execution==
The super wavedash is performed by dropping a bomb, and as Samus is hitting the ground, immediately pressing the opposite direction desired on the 41st [[frame]] (approximately when Samus lands after dropping the bomb), then pressing the direction desired on the 42nd frame. This will result in Samus sliding across the level, as if in a normal [[wavedash]], but she will go much farther.  
The super wavedash is performed by dropping a bomb, and as Samus is hitting the ground, immediately pressing the opposite direction desired on the 41st [[frame]] (approximately when Samus lands after dropping the bomb), then pressing the direction desired on the 42nd frame. This will result in Samus sliding across the level, as if in a normal [[wavedash]], but she will go much farther.  


It is possible, with better timing, to do a SWD falling from the air, however this method is more difficult as the player does not have the standard animation to judge the timing as they may fall though the air from different heights. It is also possible to cancel the SWD in order to avoid a [[self-destruct]]. Doing any move with the exception of jumping, [[sidestep]]ping, using the [[Charge Shot]] or [[smash attack]]s will stop the super wavedash.
It is possible, with better timing, to do a SWD falling from the air, however this method is more difficult as the player does not have the ground to judge the timing as they may fall though the air from different heights. It is also possible to cancel the SWD in order to avoid a [[self-destruct]]. Doing any move with the exception of jumping, [[sidestep]]ping, using the [[Charge Shot]] or [[smash attack]]s will stop the super wave dash.
 
===Daughter Dash===
 
The "super wavedash" is actually a variation of the "daughter dash" mechanic, which occurs when the control stick is inputted left on one frame and right on the other, (or vice versa) while on the ground. A super wavedash occurs when one performs a daughter dash on the last possible frame of the daughter dash window.  


===Daughter dash===
===Boost Ball===
The super wavedash is actually a variation of the "daughter dash" mechanic, which occurs when the control stick is inputted left on one frame and right on the other, (or vice versa) while Samus's morph ball is making contact with the ground, or a platform. A super wavedash occurs when one performs a daughter dash on the last possible frame of the daughter dash window.


===Boost ball===
Another variation of the daughter dash mechanic is the "boost ball," where can maintain the momentum of a super wavedash in the air. To perform a boost ball, Samus must drop through a platform, immediately perform a bomb to land back onto the platform, and then perform a daughter dash.
Another variation of the daughter dash mechanic is the "boost ball," also known as "the Goomy Zoomy," named after the Colorado Samus player {{Sm|Goomy}}. The Boost Ball allows Samus to trick the game into maintaining the momentum of a super wavedash in the air from a platform. To perform a boost ball, Samus must drop through a platform's ledge, immediately perform a bomb to land back onto the platform, and then perform a daughter dash to shoot off of the platform.


===Super duper wavedash===
===Super Duper Wavedash===
[[File:sdwd.gif|thumb|Super duper wavedash compared to super wavedash]]
[[File:sdwd.gif|thumb|Super Duper Wavedash compared to Super Wave Dash]]
Another variant of the super wavedash is the "super duper wavedash." Execution is similar to that of the super wavedash, however it requires very precise timing to the point that it is only practical in [[TAS]] runs. It is performed by doing the super wavedash as normal, however on frame 46 the player must hold down, shield on frame 47, and then immediately grab on frame 48. This causes the player to slide a considerable distance further than the super wavedash.
Another variant of the Super Wave Dash is the "Super Duper Wavedash." Execution is similar to that of the Super Wave Dash, however it requires very precise timing to the point that it is only practical in [[TAS]] runs. It is performed by doing the Super Wave Dash as normal, however on frame 46 the player must hold down, shield on frame 47, and then immediately grab on frame 48. This causes the player to slide a considerable distance further than the Super Wave Dash.


==Crouched bomb==
==Crouched bomb==
Line 25: Line 29:
*[https://www.reddit.com/r/smashbros/comments/3thkrb/cpu_lv9_samus_uses_super_wave_dash/ CPU accidentally performing a super wavedash]
*[https://www.reddit.com/r/smashbros/comments/3thkrb/cpu_lv9_samus_uses_super_wave_dash/ CPU accidentally performing a super wavedash]
*[https://www.youtube.com/watch?v=8GZelT0GuPs Mechanics Behind Daughter Dash, SuperWavedash, and Boost Ball]
*[https://www.youtube.com/watch?v=8GZelT0GuPs Mechanics Behind Daughter Dash, SuperWavedash, and Boost Ball]
*[https://www.youtube.com/watch?v=zvfHNwNl6gM The 20XX Samus Theory]


[[Category:Character-specific terminology]]
[[Category:Character-specific terminology]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: