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[[File:Super_Wave_Dash.gif|thumb|Samus's Super Wavedash on Final Destination.]] | {{merge|Bomb (Samus)|Tech specific to Samus's Bomb, see how Crownerang was handled}} | ||
The '''super wavedash''' (sometimes abbreviated as '''SWD''') is a frame-perfect physics exploit in ''[[Super Smash Bros. Melee]]'' that can only be performed by | [[File:Super_Wave_Dash.gif|right|thumb|Samus's Super Wavedash on Final Destination.]] | ||
The '''super wavedash''' (sometimes abbreviated as '''SWD''') is a frame-perfect physics exploit in ''[[Super Smash Bros. Melee]]'' that can only be performed by [[Samus]]. If the player performs it right, they will go a very far distance (about as long as [[Final Destination (SSBM)|Final Destination]]), however, it is important to release the control stick after the player performs the move, otherwise their distance will not be as far. They can also "Bombhop" by pressing the direction they want to go right before the bomb explodes. | |||
==Execution== | ==Execution== | ||
The super wavedash is a very complicated maneuver and takes a lot of practice to pull off. In order to do this, drop a bomb, and as Samus is hitting the ground, immediately hit the opposite direction desired on the 41st [[frame]] (approximately when Samus lands after dropping the bomb), then hit the direction desired on the 42nd frame. This will result in Samus sliding across the level, as if in a normal [[wavedash]], but she will go much farther. | |||
It is possible, with better timing to do a SWD falling from the air, but a bit harder since the player does not have the ground to judge the timing as they may fall though the air from different heights. It is also possible to cancel the SWD in order to avoid a [[self-destruct]]. Doing any move with the exception of jumping, [[sidestep]]ping, using the [[Charge Shot]] or [[smash attack]]s will stop the super wave dash. | |||
=== | ===Super Duper Wavedash=== | ||
Another variant of the Super Wave Dash is the "Super Duper Wavedash." Execution is similar to that of the Super Wave Dash, however it requires very precise timing to the point that it is only practical in [[TAS]] runs. It is performed by doing the Super Wave Dash as normal, however on frame 46 the player must hold down, shield on frame 47, and then immediately grab on frame 48. This causes the player to slide a considerable distance further than the Super Wave Dash. | |||
[[File:sdwd.gif|right|thumb|Super Duper Wavedash compared to Super Wave Dash]] | |||
Another variant of the | |||
==Crouched bomb== | ==Crouched bomb== | ||
When crouching and laying a bomb, as opposed to laying a bomb without crouching, [[Samus]] will skip the first 2 frames in the bomb animation. This means when performing the SWD, the player will hit the opposite direction they want to go on the 39th frame, then hit the direction they want to go on the 40th frame. | When crouching and laying a bomb, as opposed to laying a bomb without crouching, [[Samus]] will skip the first 2 frames in the bomb animation. This means when performing the SWD, the player will hit the opposite direction they want to go on the 39th frame, then hit the direction they want to go on the 40th frame. | ||
==External links== | ==External links== | ||
*[http://youtube.com/watch?v=j9uEVcJdeJ4 Frame by frame SWD (Close-up)] | *[http://youtube.com/watch?v=j9uEVcJdeJ4 Frame by frame SWD (Close-up)] | ||
*[https://www.reddit.com/r/smashbros/comments/3thkrb/cpu_lv9_samus_uses_super_wave_dash/ CPU accidentally performing a super | *[https://www.reddit.com/r/smashbros/comments/3thkrb/cpu_lv9_samus_uses_super_wave_dash/ CPU accidentally performing a super waveash] | ||
[[Category:Character-specific terminology]] | [[Category:Character-specific terminology]] |