Editing Super Sudden Death

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[[File:SpecialMelee.jpg|frame|'''Super Sudden Death''' in ''[[Melee]]''. {{SSBM|Bowser}} KOs {{SSBM|Yoshi}}, {{SSBM|Kirby}}, and {{SSBM|Ness}} simultaneously.]]
[[File:SpecialMelee.jpg|frame|'''Super Sudden Death''' in ''[[Melee]]'' where {{SSBM|Bowser}} is KOing {{SSBM|Yoshi}}, {{SSBM|Kirby}}, and {{SSBM|Ness}}.]]
'''Super Sudden Death''' or '''300%''' is a [[Special Melee]] mode in ''[[Super Smash Bros. Melee]]'', a [[Special Brawl]] and [[Special Smash]] option in ''[[Super Smash Bros. Brawl]]'' and {{forwiiu}} respectively, and appears as its own, separate mode under Special Smash in ''[[Super Smash Bros. Ultimate]]''. Although not selectable as a [[Special Smash]] option, players can manually set their starting damage to 300% in {{for3ds}} to achieve a similar experience. This mode is a standalone version of [[Sudden Death]] that can be accessed at any time.  
'''Super Sudden Death''' and '''300%''' is a [[Special Melee]] mode in ''[[Super Smash Bros. Melee]]'' and a [[Special Brawl]] mode in ''[[Super Smash Bros. Brawl|Brawl]]'', respectively. They challenge two to four players to a match where each player has a 300% [[damage]] percentage from the very beginning, as opposed to 0%. This is much like the [[Sudden Death]] mode which occurs after a tie in [[Super Smash Bros. (series)|the series]], with the only difference from being that this mode lacks the falling [[Bob-omb]]s that fall on the opponents after a certain duration of time.


==Overview==
Super Sudden Death radically changes the way the game is played as virtually any attack with [[knockback]] scaling can KO the opponent.  As such, this mode tends to greatly favor extremely fast characters such as {{SSBB|Sonic}} and characters with powerful projectiles such as [[Samus]]. Even {{SSBB|Pit}}'s [[Palutena's Arrow|arrows]] can cause significant knockback in this mode. Conversely, slow, powerful characters such as {{SSBB|Ike}} are at the greatest disadvantage because the advantage they gain through greater knockback from attacks is negated by the fact that ''all'' attacks have extreme knockback.  
This mode starts in a similar manner to a regular match, with players selecting the rules, a stage, and their characters. However, when the game starts, the [[damage]] percentage for all players is automatically set to 300% for every stock. This is much like [[Sudden Death]] which occurs after a tie in a standard [[Vs. Mode]] match. Just like Sudden Death, the screen will gradually start to shrink after a while, and later [[Bob-omb]]s will start falling in ''Ultimate''.


Super Sudden Death radically changes the way the game is played as virtually any attack with [[knockback]] scaling can [[KO]] the opponent on most stages. Extremely fast characters such as [[Sonic]] and characters with powerful projectiles such as [[Samus]] excel in this mode due to either overwhelming opponents with many attacks or securing a KO from a distance. Even [[Pit]]'s [[Palutena's Arrow|arrows]] can cause significant knockback in this mode. Conversely, heavy, powerful characters such as [[Bowser]] have the greatest chance at survivability due to not being sent flying as much, and they typically only need a single attack to connect to win the game. The middleweights that are not particularly fast or particularly strong struggle the most due to having the worst of both worlds.
{{SSBB|Lucario}} tends to have a greater advantage in Super Sudden Death mode as its aura-based attacks become more powerful as it takes damage, capping at 170%. With Lucario always at 300% damage, this property retains its maximum level throughout the match unless Lucario consumes large amounts of healing items.


In ''Melee'', the songs on Mushroom [[Mushroom Kingdom (SSBM)|Kingdom]] and [[Mushroom Kingdom II|Kingdom II]] are changed to ''Mushroom Kingdom (Finale)'' and ''Mushroom Kingdom II (Finale)'', respectively, during this mode (if one does not play the ''Dr. Mario'' [[alternate music]]), as they are in the regular Sudden Death. In ''Brawl'', this mode is also used in [[Co-Op Event 3: Fastest, Shortest, Sudden Death]], but it only lasts for ten seconds. In ''Ultimate'', this mode has unique Special Rules, which allow to toggle the Screen Shrink and falling Bob-ombs.
In ''Melee'', the songs on [[Mushroom Kingdom (SSBM)|Kingdom]] and [[Mushroom Kingdom II|Kingdom II]] are changed to ''Mushroom Kingdom (Finale)'' and ''Mushroom Kingdom II (Finale)'', respectively, during this mode (if one does not play the ''Dr. Mario'' [[alternate music]]), as they are in the regular Sudden Death.


{{SSBUMenus}}
This mode is used in [[Co-Op Event 3: Fastest, Shortest, Sudden Death]], but it lasts for only ten seconds.


[[Category:Multiplayer modes]]
[[Category:Multiplayer modes]]
[[Category:Modes (SSBM)]]
[[Category:SSBB modes]]
[[Category:Modes (SSBB)]]
[[Category:SSBM modes]]
[[Category:Modes (SSB4-Wii U)]]
[[Category:Modes (SSBU)]]

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