Editing Super Sudden Death

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'''Super Sudden Death''' and '''300%''' are [[Special Melee]] and [[Special Brawl]] modes in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]'', respectively. They challenge two players to a match where each has a 300% [[Damage Percentage]] from the very beginning, as opposed to 0%. This is much like the [[Sudden Death]] mode which occurs after a tie in [[Versus Mode]] in ''Melee'' and ''Brawl'', with the only difference from being that this mode lacks the falling [[Bob-omb]]s.
[[File:SpecialMelee.jpg|frame|'''Super Sudden Death''' in ''[[Melee]]''. {{SSBM|Bowser}} KOs {{SSBM|Yoshi}}, {{SSBM|Kirby}}, and {{SSBM|Ness}} simultaneously.]]
'''Super Sudden Death''' or '''300%''' is a [[Special Melee]] mode in ''[[Super Smash Bros. Melee]]'', a [[Special Brawl]] and [[Special Smash]] option in ''[[Super Smash Bros. Brawl]]'' and {{forwiiu}} respectively, and appears as its own, separate mode under Special Smash in ''[[Super Smash Bros. Ultimate]]''. They challenge two to eight players to a match where each player's [[damage]] percentage is automatically set to 300% each stock. This is much like [[Sudden Death]] which occurs after a tie in a standard [[Vs. Mode]] match, including the Screen Shrink and falling [[Bob-omb]]s in ''Ultimate''.


Super Sudden Death radically changes the way the game is played as virtually any attack with [[knockback]] scaling can [[KO]] the opponent.  As such, this mode tends to greatly favor extremely fast characters such as {{SSBB|Sonic}} and characters with powerful projectiles such as [[Samus]]. Even {{SSBB|Pit}}'s [[Palutena's Arrow|arrows]] can cause significant knockback in this mode.  Conversely, slow, powerful characters such as {{SSBB|Ike}} are at the greatest disadvantage because the advantage they gain through greater knockback from attacks is negated by ''all'' attacks having extreme knockback. In ''Melee'' and ''Brawl'', this mode lacks the falling Bob-ombs that fall on the opponents after a certain duration of time.
Super Sudden Death radically changes the way the game is played as almost any attack with [[knockback]] can kill the opponent.  As such, this mode tends to greatly favor extremely fast characters such as [[Sonic]] and characters with powerful projectiles such as [[Samus]]. Even [[Pit]]'s [[Palutena's Arrow|arrows]] can cause significant knockback in this mode.  Conversely, slow, powerful characters are at the greatest disadvantage because the advantage they gain through greater knockback from attacks is negated by the fact that ''all'' attacks have extreme knockback. However, both players are able to tip the scales either way in their favor. Also, items are prone to being great match enders.


In ''Melee'', the songs on Mushroom [[Mushroom Kingdom (SSBM)|Kingdom]] and [[Mushroom Kingdom II|Kingdom II]] are changed to ''Mushroom Kingdom (Finale)'' and ''Mushroom Kingdom II (Finale)'', respectively, during this mode (if one does not play the ''Dr. Mario'' [[alternate music]]), as they are in the regular Sudden Death.
This mode can be played by a player and [[Computer Player]] as well, but in Melee the computer tends not to play as if they were at 300%, but instead as if it were a normal game.


In ''Brawl'', this mode is also used in [[Co-Op Event 3: Fastest, Shortest, Sudden Death]], but it only lasts for ten seconds.
Lucario tends to have a greater advantage in Super Sudden Death mode due to its "high risk, high return" property.


In ''Ultimate'', this mode has unique Special Rules, which allow to toggle the Screen Shrink and falling Bob-ombs.
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Although not selectable as a [[Special Smash]] option, players can manually set their starting damage to 300% in {{for3ds}}. This mode is, however, selectable in {{forwiiu}} as a Special Smash option.
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