[dismiss]
Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first! |
Notices |
---|
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters. |
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted. |
Check out our project page for ongoing projects that SmashWiki needs help with. |
Editing Super Speed
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 13: | Line 13: | ||
==Overview== | ==Overview== | ||
When using this move, Palutena charges ahead a certain distance at high speed (high enough to outrun [[Sonic]], as shown in Palutena's video seen when clearing Classic mode), knocking away any opponents in her path, dealing from 1% to 11% when used at greater distance, also increasing its knockback. She is capable of jumping and using dash attacks while the move is in effect. After usage, this move cannot be usable again until 3 seconds have passed. This move can be used as a quick method of recovery, given Palutena is high enough, along with her remaining jumps. When used in the air, the move travels quickly in a downward arc, covering a great distance. Her midair jump, when canceled, propels Palutena a huge horizontal distance. However, if not used at the proper height without midair jumps, Palutena will miss the ledge and self-destruct | When using this move, Palutena charges ahead a certain distance at high speed (high enough to outrun [[Sonic]], as shown in Palutena's video seen when clearing Classic mode), knocking away any opponents in her path, dealing from 1% to 11% when used at greater distance, also increasing its knockback. She is capable of jumping and using dash attacks while the move is in effect. After usage, this move cannot be usable again until 3 seconds have passed. This move can be used as a quick method of recovery, given Palutena is high enough, along with her remaining jumps. When used in the air, the move travels quickly in a downward arc, covering a great distance. Her midair jump, when canceled, propels Palutena a huge horizontal distance. However, if not used at the proper height without midair jumps, Palutena will miss the ledge and self-destruct. | ||
==Customization== | ==Customization== |