Editing Super Smash Bros. in competitive play
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{{ | {{DISPLAYTITLE: ''Super Smash Bros. (64)'' in competitive play}} | ||
{{ArticleIcons|ssb=y|competitive=y}} | {{ArticleIcons|ssb=y|competitive=y}} | ||
{{disambig2|[[Super Smash Bros. 64]] in competitive play|the general competitive scene of the [[Super Smash Bros. Series]]|Tournament play}} | {{disambig2|[[Super Smash Bros. 64]] in competitive play|the general competitive scene of the [[Super Smash Bros. Series]]|Tournament play}} | ||
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==2000s: Small Beginnings== | ==2000s: Small Beginnings== | ||
Due to the primitive infrastructure of the Internet in the early 2000s, and the lack of a pre-existing ''Smash'' fanbase, the ''Smash 64'' competitive scene was initially very small and esoteric | Due to the primitive infrastructure of the Internet in the early 2000s, and the lack of a pre-existing ''Smash'' fanbase, the ''Smash 64'' competitive scene was initially very small and esoteric. With the founding of Smash World Forums (now [[Smashboards]]) in 2000, dedicated players in North America had a central hub to discuss the game and organize meetups. In Japan, similar community hubs existed, including Sumabura-bu, XMS, and Smabrer's Garden.<ref>{{Cite web|url=https://bignokh.com/2017/01/26/smash-history-the-early-ages-2001-2003/|title=Smash History: The Early Ages (2001-2003)}}</ref> Notable documented Japanese tournaments from this time include {{Trn|Japan United Smash Festa Round-Robin 1}}, which featured several high-level players, and a Nintendo-sponsored tournament which was held on the Japan-only children's variety show ''64 Mario Stadium'', where the [https://www.youtube.com/watch?v=N2oBG4NHJ8I grand finals] were broadcast on television.<ref>{{Cite web|url=https://web.archive.org/web/20180306183748/http://smash.captainjack.jp/entry/what-did-the-old-shcool-Japanese-Smash-64-community-look-like|title=What did the old school Japanese Smash 64 community look like?}}</ref> | ||
A few years after the release of its sequel, ''[[Super Smash Bros. Melee]]'', the ''Smash 64'' competitive scene would slowly begin to grow. In the mid- to late-2000s, top ''[[Melee]]'' player {{Sm|Isai}} was quickly proving his skills at ''64''. His dominance at tournaments in this time made him the undisputed best player in the world, defeating players in Japan as well as the United States. In 2007, he won [[MELEE-FC Diamond|FC Diamond]], the first national ''64'' tournament in the US, as it featured a larger than normal influx of players and spectators alike; it was the largest US ''Smash 64'' tournament for a few years. Japan had a bigger scene with the annual [[Kanto]] and [[Kansai]] tournaments always gathering 50-150 players since 2010. | |||
A few years after the release of its sequel, ''[[Super Smash Bros. Melee]]'', the ''Smash 64'' competitive scene would slowly begin to grow. In the mid- to late-2000s, top | |||
==2012-2016: Apex and Zenith== | ==2012-2016: Apex and Zenith== | ||
Since 2012 and the inclusion at [[Apex 2012]], the scene began to grow. [[Apex 2013]] was the first tournament with Japanese top players in attendance, with {{Sm|Kikoushi}} winning that event. [[Apex 2015]] was the last | Since 2012 and the inclusion at [[Apex 2012]], the scene began to grow. [[Apex 2013]] was the first tournament with Japanese top players in attendance, with {{Sm|Kikoushi}} winning that event. [[Apex 2015]] was the last [[Apex]] with ''Smash 64'' and also had the highest number of participants (188). | ||
Besides [[Apex]], the next biggest events were the [[Zenith 2013]] and [[Zenith 2014]] tournaments. | Besides [[Apex]], the next biggest events were the [[Zenith 2013]] and [[Zenith 2014]] tournaments. | ||
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In 2015, the [[Super Smash Con]] series was born and its sequels would become the biggest ''Smash 64'' tournaments. In 2016, the [[GENESIS]] series returned and [[GENESIS 3]] and [[Super Smash Con 2016]] were the first tournaments with over 200 entrants. [[Super Smash Con 2016]] was also the first US tournament to be attended by Peruvian top player {{Sm|Alvin}}, who would soon become a major threat at US tournaments. At the end of 2016, [[64 League Rankings]], the first global [[power rankings]] for ''Smash 64'', were created. | In 2015, the [[Super Smash Con]] series was born and its sequels would become the biggest ''Smash 64'' tournaments. In 2016, the [[GENESIS]] series returned and [[GENESIS 3]] and [[Super Smash Con 2016]] were the first tournaments with over 200 entrants. [[Super Smash Con 2016]] was also the first US tournament to be attended by Peruvian top player {{Sm|Alvin}}, who would soon become a major threat at US tournaments. At the end of 2016, [[64 League Rankings]], the first global [[power rankings]] for ''Smash 64'', were created. | ||
Around this time, a relatively new player, {{Sm|kysk}}, began competing. Later, a string of major tournament wins, including {{Trn|Kanto 2018}}, {{Trn|Kanto Fall 2018}}, {{Trn|Go Owl Cup}}, {{Trn|GENESIS 6}}, and {{Trn|Kanto 2019}}, led to kysk being widely considered the current best ''Smash 64'' player in the world. | Around this time, a relatively new player, {{Sm|kysk}}, began competing. Later, a string of major tournament wins, including {{Trn|Kanto 2018}}, {{Trn|Kanto Fall 2018}}, {{Trn|Go Owl Cup}}, {{Trn|GENESIS 6}}, {{Trn|Kanto 2019}}, and {{Trn|Kanto 2019}}, led to kysk being widely considered the current best ''Smash 64'' player in the world. | ||
Due to the [[COVID-19]] pandemic, tournaments worldwide were cancelled throughout 2020 as a result of health and safety measures to stop the spread of the virus. The last major of the year, {{Trn|Kanto 2020}}, saw lower-than-expected turnout. Nonetheless, top player {{Sm|wario}} would win the tournament. | Due to the [[COVID-19]] pandemic, tournaments worldwide were cancelled throughout 2020 as a result of health and safety measures to stop the spread of the virus. The last major of the year, {{Trn|Kanto 2020}}, saw lower-than-expected turnout. Nonetheless, top player {{Sm|wario}} would win the tournament. |