Editing Super Smash Bros. in competitive play
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{{DISPLAYTITLE: ''Super Smash Bros. (64)'' in competitive play}} | |||
{{disambig2|[[Super Smash Bros. 64]] in competitive play|the general competitive scene of the [[Super Smash Bros. Series]]|Tournament play}} | {{disambig2|[[Super Smash Bros. 64]] in competitive play|the general competitive scene of the [[Super Smash Bros. Series]]|Tournament play}} | ||
The original ''Super Smash Bros.'' competitive scene did not start at the initial release of the game, unlike all of its successors. In fact, the first ''Smash Bros.'' did not develop almost any | The original ''Super Smash Bros.'' competitive scene did not start at the initial release of the game, unlike all of its successors. In fact, the first ''Smash Bros.'' did not develop almost any community at all until ''[[Melee]]'' was released two years later as a breakout sequel. Only then did the newborn ''Smash'' tournament scene have small groups of people take a second look at the ''64'' version. | ||
== | ==Early years== | ||
The first offline ''Smash 64'' tournament in the US that could be considered a national was [[MELEE-FC Diamond|FC Diamond]], held in 2007, because it featured a larger than normal influx of players and spectators alike and was the largest US ''Smash 64'' tournament for a few years. Japan had a bigger scene with the annual [[Kanto]] and [[Kansai]] tournaments always gathering 50-150 players since 2010. | |||
==Apex== | |||
Since 2012 and the inclusion at [[Apex 2012]], the scene began to grow. [[Apex 2013]] was the first tournament with Japanese top players in attendance, with {{Sm|Kikoushi}} winning that event. [[Apex 2015]] was the last [[Apex]] with ''Smash 64'' and also had the highest number of participants (188). | |||
== | |||
Since 2012 and the inclusion at [[Apex 2012]], the scene began to grow. [[Apex 2013]] was the first tournament with Japanese top players in attendance, with {{Sm|Kikoushi}} winning that event. [[Apex 2015]] was the last | |||
Besides [[Apex]], the next biggest events were the [[Zenith 2013]] and [[Zenith 2014]] tournaments. | Besides [[Apex]], the next biggest events were the [[Zenith 2013]] and [[Zenith 2014]] tournaments. | ||
The US tournaments were dominated by the Canadian {{Sm|SuPeRbOoMfAn}}, {{Sm|Isai}} and occasionally entering players from Japan (most notably {{Sm|Kikoushi}} and {{Sm|Moyashi}}). | The US tournaments were dominated by the Canadian {{Sm|SuPeRbOoMfAn}}, {{Sm|Isai}} and occasionally entering players from Japan (most notably {{Sm|Kikoushi}} and {{Sm|Moyashi}}). | ||
== | ==Recent Growth== | ||
In 2015, the [[Super Smash Con]] series was born and its sequels would become the biggest ''Smash 64'' tournaments. In 2016, the [[GENESIS]] series returned and [[GENESIS 3]] and [[Super Smash Con 2016]] were the first tournaments with over 200 entrants. [[Super Smash Con 2016]] was also the first US tournament to be attended by Peruvian top player {{Sm|Alvin}}, who would soon become a major threat at US tournaments. At the end of 2016, [[64 League Rankings]], the first global [[power rankings]] for ''Smash 64'', were created. | In 2015, the [[Super Smash Con]] series was born and its sequels would become the biggest ''Smash 64'' tournaments. In 2016, the [[GENESIS]] series returned and [[GENESIS 3]] and [[Super Smash Con 2016]] were the first tournaments with over 200 entrants. [[Super Smash Con 2016]] was also the first US tournament to be attended by Peruvian top player {{Sm|Alvin}}, who would soon become a major threat at US tournaments. At the end of 2016, [[64 League Rankings]], the first global [[power rankings]] for ''Smash 64'', were created. | ||
==Today== | |||
Smash 64 is still a fairly small competitive scene compared to ''Melee'', ''[[Super Smash Bros. Ultimate]]'', and (prior to ''Ultimate'') ''[[Super Smash Bros. 4]]'', with the largest tournament gathering 314 entrants compared to ''Melee''{{'}}s 2,372, ''Smash 4''{{'}}s 2,662, and ''Ultimate''{{'}}s 3,522, as well as ''[[Super Smash Bros. Brawl]]'''s 400. Despite its relatively small size, the ''Smash 64'' scene is still considered to be healthy and stable, as a significant number of players dedicate themselves to practicing the game at a serious level, unlike with ''Brawl'' and ''Smash 4''. | |||
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==See also== | ==See also== | ||
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*[[Super Smash Bros. 4 in competitive play]] | *[[Super Smash Bros. 4 in competitive play]] | ||
*[[Super Smash Bros. Ultimate in competitive play]] | *[[Super Smash Bros. Ultimate in competitive play]] | ||
[[Category:Super Smash Bros.]] | [[Category:Super Smash Bros.]] | ||
[[Category:Competitive play]] | [[Category:Competitive play]] |