Editing Super Smash Bros. Ultimate in competitive play
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*High input lag making the gameplay less precise and reaction-based. | *High input lag making the gameplay less precise and reaction-based. | ||
*Poor online experience making both casual and competitive play difficult, particularly during the pandemic. | *Poor online experience making both casual and competitive play difficult, particularly during the pandemic. | ||
*Balance patches failing to address highly requested changes, in particular not giving major nerfs to higher-tier characters like {{SSBU|Sonic}} and neglecting to buff key weaknesses of lower-tier characters such as {{SSBU|Ganondorf}} and {{SSBU|Little Mac}}. | *Balance patches failing to address highly requested changes, in particular not giving major nerfs to higher-tier characters like {{SSBU|Pikachu}} and {{SSBU|Sonic}} and neglecting to buff key weaknesses of lower-tier characters such as {{SSBU|Ganondorf}} and {{SSBU|Little Mac}}. | ||
*Balance patches ending shortly after the release of {{SSBU|Sora}}, leaving multiple balance issues and glitches unaddressed. | *Balance patches ending shortly after the release of {{SSBU|Sora}}, leaving multiple balance issues and glitches unaddressed. | ||
*The large roster size requiring players to learn a large amount of matchups. | *The large roster size requiring players to learn a large amount of matchups. |