Editing Super Smash Bros. Melee
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{{main|Super Smash Bros. Melee in competitive play}} | {{main|Super Smash Bros. Melee in competitive play}} | ||
''Melee'' is widely known for its large and intricate [[tournament]] scene. The birth of the tournament scene occurred with the creation of the [[Tournament Go]] series in 2002. ''Melee'' has since been featured in the championships of many grand-scale fighting game tournaments, such as [[Major League Gaming]] in 2004, 2005, 2006, and 2014, and [[EVO]] in 2007 and from 2013 to 2018. | ''Melee'' is widely known for its large and intricate [[tournament]] scene. The birth of the tournament scene occurred with the creation of the [[Tournament Go]] series in 2002. ''Melee'' has since been featured in the championships of many grand-scale fighting game tournaments, such as [[Major League Gaming]] in 2004, 2005, 2006, and 2014, and [[EVO]] in 2007 and from 2013 to 2018. | ||
Competitive ''Melee'' has had a particularly hostile relationship with [[Nintendo]]. Due to the company and the developers openly disapproving of the way the game is being played has evolved over time, they have intentionally removed well known techniques and exploits from future entries to force the playerbase into playing "the right way." This has caused many top level ''Melee'' players to simply not bother transitioning to the latest release and stick to what they prefer. This fueled a schism in the [[community]] between "Melee" and "Modern" players that still somewhat exists to this day. Nintendo also openly disapproves of any kind of unofficial [[mod]] or emulator that uses their games. Due to ''Melee'' having an active modding scene and requiring emulation to play online, Nintendo has frequently made attempts to disrupt and shut down efforts on this front to the dismay of players simply wanting to play a game they love. | |||
The community has constructed a set of [[tournament legal (SSBM)|standard tournament rules]] to regulate tournament play. While rulesets may vary between different tournaments, generally universal gameplay rules include all matches being played via [[time]]d [[stock]] (four stocks and eight minutes), and restrictions on legal [[stage]]s. These regulations are enacted to ensure that gameplay at the highest level remains fair and interesting. | The community has constructed a set of [[tournament legal (SSBM)|standard tournament rules]] to regulate tournament play. While rulesets may vary between different tournaments, generally universal gameplay rules include all matches being played via [[time]]d [[stock]] (four stocks and eight minutes), and restrictions on legal [[stage]]s. These regulations are enacted to ensure that gameplay at the highest level remains fair and interesting. | ||
==Staff== | ==Staff== |