Editing Super Smash Bros. Melee
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|genre = [[wikipedia:Fighting game|Fighting game]]<br>[[wikipedia:Platform game|Platforming]] | |genre = [[wikipedia:Fighting game|Fighting game]]<br>[[wikipedia:Platform game|Platforming]] | ||
|modes = [[wikipedia:Single-player|Single-player]], [[wikipedia:multiplayer video game|Multiplayer]] (2-4) | |modes = [[wikipedia:Single-player|Single-player]], [[wikipedia:multiplayer video game|Multiplayer]] (2-4) | ||
|ratings = [[wikipedia:Entertainment Software Rating Board|ESRB]]: T<br>[[wikipedia:Entertainment and Leisure Software Publishers Association|ELSPA]]: 11+<br>[[wikipedia:Entertainment and Leisure Software Publishers Association|ELSPA]]: 3+ (re-rating)<br>[[wikipedia:Pan European Game Information|PEGI]]: 3+ | |ratings = [[wikipedia:Entertainment Software Rating Board|ESRB]]: T<br>[[wikipedia:Entertainment and Leisure Software Publishers Association|ELSPA]]: 11+<br>[[wikipedia:Entertainment and Leisure Software Publishers Association|ELSPA]]: 3+ (re-rating)<br>[[wikipedia:Pan European Game Information|PEGI]]: 3+<br>[[wikipedia:Office of Film and Literature Classification (Australia)|OFLC]]: G8+ | ||
|platform = [[Nintendo GameCube]] | |platform = [[Nintendo GameCube]] | ||
|media = [[wikipedia:Nintendo optical discs|GameCube Optical Disc]] | |media = [[wikipedia:Nintendo optical discs|GameCube Optical Disc]] | ||
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Like its predecessor ''Super Smash Bros.'', ''Melee'' features [[gameplay]] unique from that of other fighting games. Compared to characters in other fighting games, ''Melee'' characters have simple movesets and lack complicated button inputs and lengthy [[natural combo]]s. Instead, ''Melee'' emphasizes movement and ringouts. Indeed, [[edge-guarding]] in ''Melee'' takes on much more significance than it does in most other games due to copious mid-air jumps and other methods of reaching the edge unfettered. ''Melee'' is also one of the two games in the ''Super Smash Bros.'' series to be rated T by the ESRB, with the other being its sequel, ''Super Smash Bros. Brawl.'' | Like its predecessor ''Super Smash Bros.'', ''Melee'' features [[gameplay]] unique from that of other fighting games. Compared to characters in other fighting games, ''Melee'' characters have simple movesets and lack complicated button inputs and lengthy [[natural combo]]s. Instead, ''Melee'' emphasizes movement and ringouts. Indeed, [[edge-guarding]] in ''Melee'' takes on much more significance than it does in most other games due to copious mid-air jumps and other methods of reaching the edge unfettered. ''Melee'' is also one of the two games in the ''Super Smash Bros.'' series to be rated T by the ESRB, with the other being its sequel, ''Super Smash Bros. Brawl.'' | ||
''Melee'' received universal acclaim, with many critics praising the game's expansion and refinement from its N64 predecessor, ''Super Smash Bros.'', as well as its visuals, tight controls, multiplayer mode, and orchestrated soundtrack | ''Melee'' received universal acclaim, with many critics praising the game's expansion and refinement from its N64 predecessor, ''Super Smash Bros.'', as well as its visuals, tight controls, multiplayer mode, and orchestrated soundtrack, although its single-player modes, lack of originality, and similarity to its predecessor received criticism. | ||
==Opening movie== | ==Opening movie== | ||
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The FMV scenes were given particularly high attention by the developing team; according to Sakurai, the team wanted to create an entire, high-quality FMV sequence in the game to highlight the then newly-released GameCube console's graphical power in comparison to previous consoles. The development team worked in three different animation studios in Tokyo, Japan to finish the FMV opening. | The FMV scenes were given particularly high attention by the developing team; according to Sakurai, the team wanted to create an entire, high-quality FMV sequence in the game to highlight the then newly-released GameCube console's graphical power in comparison to previous consoles. The development team worked in three different animation studios in Tokyo, Japan to finish the FMV opening. | ||
In addition, continuing the trend started in the previous game, the opening also directly segues into the title screen with the [[announcer]] calling out the game's title. | |||
In | The E3 trailer has also been found: [http://www.ssbwiki.com/Beta_elements_(SSBM)#Aesthetics early opening]. In this sequence, the clips of actual gameplay had been considerably changed from the final version. | ||
It is the first pre-rendered cutscene in the series. | It is the first pre-rendered cutscene in the series. | ||
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*[http://web.archive.org/web/20050403131356/http://www.smashbros.com/battle/index.html Official English ''Super Smash Bros. Melee'' website (Archived)] | *[http://web.archive.org/web/20050403131356/http://www.smashbros.com/battle/index.html Official English ''Super Smash Bros. Melee'' website (Archived)] | ||
*[http://www.youtube.com/watch?v=sfQ75gr2znA First announcement] | *[http://www.youtube.com/watch?v=sfQ75gr2znA First announcement] | ||
*[https://www.youtube.com/watch?v=-3HiXYdFz38 Elevated: the Development Story of Super Smash Bros. Melee] - documentary about Melee's conception, development, and release. | |||
{{SSBSeries}} | {{SSBSeries}} |